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path: root/src/gallium/drivers/iris/iris_state.c
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* iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.Rafael Antognolli2019-03-201-1/+24
* iris: mark switch case fallthroughTapani Pälli2019-03-201-3/+3
* iris: Enable HiZ for multisampled depth surfaces.Rafael Antognolli2019-03-181-2/+7
* iris: Slightly better bounds on buffer sizesKenneth Graunke2019-03-181-2/+2
* iris: Fix write enable in pinning of depth/stencil resourcesKenneth Graunke2019-03-111-12/+14
* iris: Refactor depth/stencil buffer pinning into a helper.Kenneth Graunke2019-03-111-37/+28
* iris: Move depth/stencil flushes so they actually do somethingKenneth Graunke2019-03-111-4/+0
* iris: Fix TES gl_PatchVerticesIn handling.Kenneth Graunke2019-03-111-3/+4
* iris: Rework default tessellation level uploadsKenneth Graunke2019-03-111-37/+10
* iris: Fix backface stencil write conditionKenneth Graunke2019-03-101-1/+1
* iris: Track last VS URB entry sizeSagar Ghuge2019-03-081-0/+2
* iris: Refactor code to share 3DSTATE_URB_* packetSagar Ghuge2019-03-081-42/+42
* iris: Properly support alpha and luminance-alpha formatsKenneth Graunke2019-03-071-3/+32
* iris: Defer uploading sampler state tables until draw timeKenneth Graunke2019-03-071-18/+34
* iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emittersKenneth Graunke2019-03-071-6/+8
* isl: Add a swizzle parameter to isl_buffer_fill_state()Kenneth Graunke2019-03-071-0/+3
* iris: Fix MOCS for blits and clearsKenneth Graunke2019-03-061-1/+2
* iris: setup EdgeFlag Vertex Element when needed.Jose Maria Casanova Crespo2019-03-061-14/+75
* iris: Enable ARB_shader_draw_parameters supportJose Maria Casanova Crespo2019-02-261-4/+111
* iris: Always use in-tree i915_drm.hJordan Justen2019-02-241-1/+1
* iris: Pin HiZ buffers when rendering.Rafael Antognolli2019-02-211-0/+8
* iris: some initial HiZ bitsKenneth Graunke2019-02-211-0/+6
* iris: pin the buffersKenneth Graunke2019-02-211-2/+12
* iris: actually use the multiple surf states for aux modesKenneth Graunke2019-02-211-10/+30
* iris: Initial import of resolve codeKenneth Graunke2019-02-211-0/+2
* iris: Fill out SURFACE_STATE entries for each possible aux usageKenneth Graunke2019-02-211-14/+59
* iris: Emit default L3 config for the render pipelineJordan Justen2019-02-211-23/+38
* iris: Always emit at least one BLEND_STATEKenneth Graunke2019-02-211-1/+8
* iris: Add missing depth cache flushesKenneth Graunke2019-02-211-0/+5
* iris: Set HasWriteableRT correctlyKenneth Graunke2019-02-211-1/+30
* iris: Set 3DSTATE_WM::ForceThreadDispatchEnableKenneth Graunke2019-02-211-0/+4
* iris: Drop XXX about alpha testingKenneth Graunke2019-02-211-3/+1
* iris: rework num textures to util_lastbitKenneth Graunke2019-02-211-2/+4
* iris: Fix bug in bound vertex buffer trackingKenneth Graunke2019-02-211-3/+3
* iris: minor tidyingKenneth Graunke2019-02-211-38/+15
* iris: Unreference some more things on state module teardownKenneth Graunke2019-02-211-2/+21
* iris: always include an extra constbuf0 if using UBOsCaio Marcelo de Oliveira Filho2019-02-211-4/+2
* iris: CS stall on VF cache invalidate workaroundsKenneth Graunke2019-02-211-2/+4
* iris: Don't enable smooth points when point sprites are enabledKenneth Graunke2019-02-211-4/+3
* iris: Allow sample mask of 0Kenneth Graunke2019-02-211-1/+1
* iris: Delete genx->bound_vertex_buffersKenneth Graunke2019-02-211-3/+0
* iris: Fix surface states for Gen8 lowered-to-untype imagesKenneth Graunke2019-02-211-7/+26
* iris: Fill out brw_image_params for storage images on BroadwellKenneth Graunke2019-02-211-1/+52
* iris: Don't enable push constants just because there are system valuesKenneth Graunke2019-02-211-2/+1
* iris: Fix framebuffer layer countKenneth Graunke2019-02-211-1/+3
* iris/WIP: add broadwell supportDave Airlie2019-02-211-7/+47
* iris: Fix compute scratch pinningKenneth Graunke2019-02-211-2/+1
* iris: better MOCSKenneth Graunke2019-02-211-24/+27
* iris: only mark depth/stencil as writable if writes are actually enabledKenneth Graunke2019-02-211-10/+17
* iris: more dead commentsKenneth Graunke2019-02-211-11/+0