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path: root/src/gallium/drivers/iris/iris_context.h
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* iris: results writeKenneth Graunke2019-02-211-0/+4
* iris: LRM/SRM/SDI hooksKenneth Graunke2019-02-211-0/+20
* iris: Add support for TCS passthroughCaio Marcelo de Oliveira Filho2019-02-211-0/+3
* iris: inherit the index buffer properlyKenneth Graunke2019-02-211-0/+1
* iris: totally untested icelake supportKenneth Graunke2019-02-211-0/+2
* iris: Support multiple binder BOs, update Surface State Base AddressKenneth Graunke2019-02-211-0/+12
* iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGYKenneth Graunke2019-02-211-0/+7
* iris: proper cache trackingKenneth Graunke2019-02-211-0/+6
* iris: Move cache tracking to iris_resolve.cKenneth Graunke2019-02-211-13/+16
* iris: track depth/stencil writes enabledKenneth Graunke2019-02-211-0/+6
* iris: Move things to iris_shader_stateKenneth Graunke2019-02-211-5/+7
* iris: move iris_shader_state from ice->shaders.state to ice->state.shadersKenneth Graunke2019-02-211-2/+2
* iris: last VUE map NOS, handle > 16 FS inputsKenneth Graunke2019-02-211-0/+1
* iris: comment everythingKenneth Graunke2019-02-211-14/+55
* iris: add minor commentsKenneth Graunke2019-02-211-0/+2
* iris: fix some hangs around null framebuffersDave Airlie2019-02-211-0/+2
* iris: implement texture/memory barriersKenneth Graunke2019-02-211-0/+2
* iris: fix SSBO indexingKenneth Graunke2019-02-211-0/+3
* iris: unbind compiled shaders if none are presentKenneth Graunke2019-02-211-0/+2
* iris: implement set_shader_buffersKenneth Graunke2019-02-211-0/+2
* iris: export get_shader_infoKenneth Graunke2019-02-211-0/+4
* iris: vertex ID, instance IDKenneth Graunke2019-02-211-0/+1
* iris: NOS mechanicsKenneth Graunke2019-02-211-0/+17
* iris: fix CC_VIEWPORTKenneth Graunke2019-02-211-0/+1
* iris: actually pin the buffersKenneth Graunke2019-02-211-1/+2
* iris: streamoutKenneth Graunke2019-02-211-4/+7
* iris: Implement 3DSTATE_SO_DECL_LISTKenneth Graunke2019-02-211-1/+14
* iris: slab allocate transfersKenneth Graunke2019-02-211-0/+2
* iris: SBE change stashKenneth Graunke2019-02-211-1/+1
* iris: just malloc one iris_genx_state instead of a bunch of oddball piecesKenneth Graunke2019-02-211-3/+2
* iris: dead pointerKenneth Graunke2019-02-211-1/+0
* iris: implement border color, fix other sampler nonsenseKenneth Graunke2019-02-211-0/+19
* iris: state ref tupleKenneth Graunke2019-02-211-13/+7
* iris: null surface for unbound texturesKenneth Graunke2019-02-211-0/+3
* iris: clearsKenneth Graunke2019-02-211-0/+6
* iris: scissor count fixesKenneth Graunke2019-02-211-2/+1
* iris: remove 4 bytes of padding in iris_compiled_shaderKenneth Graunke2019-02-211-3/+3
* iris: some dirty fixesKenneth Graunke2019-02-211-1/+1
* iris: bindings dirty trackingKenneth Graunke2019-02-211-0/+6
* iris: save pointers to streamed state resourcesKenneth Graunke2019-02-211-0/+12
* iris: state cleaningKenneth Graunke2019-02-211-3/+4
* iris: make surface states for cbufsKenneth Graunke2019-02-211-1/+6
* iris: have more than one const_offsetKenneth Graunke2019-02-211-3/+6
* iris: completely rewrite binderKenneth Graunke2019-02-211-2/+0
* iris: better ubo handlingKenneth Graunke2019-02-211-25/+1
* iris: more depth stuffs...Kenneth Graunke2019-02-211-0/+2
* iris: more blorpKenneth Graunke2019-02-211-3/+14
* iris: more blitting code to make readpixels workKenneth Graunke2019-02-211-0/+3
* iris: bits of blorp codeKenneth Graunke2019-02-211-0/+10
* iris: copy over i965's cache trackingKenneth Graunke2019-02-211-30/+47