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* ilo: mark some states dirty when they are really changedChia-I Wu2013-07-131-0/+16
* ilo: clean up ilo_blitter_pipe_begin()Chia-I Wu2013-07-133-27/+39
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-9/+9
* ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12Chia-I Wu2013-07-111-2/+3
* ilo: correctly initialize undefined registers in fsChia-I Wu2013-07-111-5/+15
* ilo: honor surface padding requirementsChia-I Wu2013-07-101-0/+53
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* ilo: clean up states that use ilo_view_surfaceChia-I Wu2013-06-281-13/+10
* ilo: remove ilo_cbuf_state::countChia-I Wu2013-06-284-17/+12
* ilo: clean up ilo_set_constant_buffer()Chia-I Wu2013-06-281-29/+44
* ilo: clean up states that take a start_slotChia-I Wu2013-06-281-73/+99
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-287-141/+138
* ilo: track if primitive restart has changedChia-I Wu2013-06-283-1/+8
* ilo: avoid potential dangling pointer dereferenceChia-I Wu2013-06-281-0/+3
* ilo: plug a potential index buffer leakChia-I Wu2013-06-271-0/+1
* ilo: Remove max_threads dead code path.Vinson Lee2013-06-261-3/+0
* ilo: use a bitmask for enabled constant buffersChia-I Wu2013-06-262-11/+14
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-269-36/+97
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-269-39/+33
* ilo: support PIPE_CAP_USER_CONSTANT_BUFFERSChia-I Wu2013-06-265-23/+88
* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-256-107/+44
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-256-37/+72
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-258-154/+255
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-255-15/+17
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-257-62/+141
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-257-145/+225
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-257-42/+102
* ilo: add functions to query shadersChia-I Wu2013-06-252-0/+152
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-254-62/+79
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-256-32/+96
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-2513-183/+226
* ilo: replace a boolean by boolChia-I Wu2013-06-201-1/+1
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-202-6/+6
* ilo: rework shader cacheChia-I Wu2013-06-199-186/+356
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-182-1/+4
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-186-271/+368
* ilo: add pipe-based copy method to ilo_blitterChia-I Wu2013-06-172-5/+25
* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2