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src
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gallium
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drivers
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ilo
Commit message (
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Author
Age
Files
Lines
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*
ilo: mark some states dirty when they are really changed
Chia-I Wu
2013-07-13
1
-0
/
+16
*
ilo: clean up ilo_blitter_pipe_begin()
Chia-I Wu
2013-07-13
3
-27
/
+39
*
tgsi: rename the TGSI fragment kill opcodes
Brian Paul
2013-07-12
2
-9
/
+9
*
ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12
Chia-I Wu
2013-07-11
1
-2
/
+3
*
ilo: correctly initialize undefined registers in fs
Chia-I Wu
2013-07-11
1
-5
/
+15
*
ilo: honor surface padding requirements
Chia-I Wu
2013-07-10
1
-0
/
+53
*
mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Marek Olšák
2013-07-02
1
-1
/
+0
*
ilo: clean up states that use ilo_view_surface
Chia-I Wu
2013-06-28
1
-13
/
+10
*
ilo: remove ilo_cbuf_state::count
Chia-I Wu
2013-06-28
4
-17
/
+12
*
ilo: clean up ilo_set_constant_buffer()
Chia-I Wu
2013-06-28
1
-29
/
+44
*
ilo: clean up states that take a start_slot
Chia-I Wu
2013-06-28
1
-73
/
+99
*
ilo: use shorter names for dirty flags
Chia-I Wu
2013-06-28
7
-141
/
+138
*
ilo: track if primitive restart has changed
Chia-I Wu
2013-06-28
3
-1
/
+8
*
ilo: avoid potential dangling pointer dereference
Chia-I Wu
2013-06-28
1
-0
/
+3
*
ilo: plug a potential index buffer leak
Chia-I Wu
2013-06-27
1
-0
/
+1
*
ilo: Remove max_threads dead code path.
Vinson Lee
2013-06-26
1
-3
/
+0
*
ilo: use a bitmask for enabled constant buffers
Chia-I Wu
2013-06-26
2
-11
/
+14
*
ilo: support PIPE_CAP_USER_INDEX_BUFFERS
Chia-I Wu
2013-06-26
9
-36
/
+97
*
ilo: make pipe_draw_info a context state
Chia-I Wu
2013-06-26
9
-39
/
+33
*
ilo: support PIPE_CAP_USER_CONSTANT_BUFFERS
Chia-I Wu
2013-06-26
5
-23
/
+88
*
ilo: honor render condition in blitter
Chia-I Wu
2013-06-25
4
-8
/
+23
*
ilo: remove ilo_shader_internal.h from GEN6 pipeline
Chia-I Wu
2013-06-25
3
-38
/
+55
*
ilo: remove ilo_shader_internal.h from GEN7 pipeline
Chia-I Wu
2013-06-25
1
-11
/
+6
*
ilo: speed up ilo_shader_select_kernel_routing() a bit
Chia-I Wu
2013-06-25
2
-4
/
+32
*
ilo: move SBE setup code to ilo_shader.c
Chia-I Wu
2013-06-25
6
-155
/
+237
*
ilo: use ilo_shader_state exclusively in GPE
Chia-I Wu
2013-06-25
6
-107
/
+44
*
ilo: map SO registers at shader compile time
Chia-I Wu
2013-06-25
6
-37
/
+72
*
ilo: use ilo_shader_cso for FS
Chia-I Wu
2013-06-25
8
-154
/
+255
*
ilo: use ilo_rasterizer_state exclusively in GPE
Chia-I Wu
2013-06-25
5
-15
/
+17
*
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
Chia-I Wu
2013-06-25
7
-62
/
+141
*
ilo: use ilo_shader_cso for GS
Chia-I Wu
2013-06-25
7
-145
/
+225
*
ilo: introduce ilo_shader_cso for VS
Chia-I Wu
2013-06-25
7
-42
/
+102
*
ilo: add functions to query shaders
Chia-I Wu
2013-06-25
2
-0
/
+152
*
ilo: clean up finalize_shader_states()
Chia-I Wu
2013-06-25
4
-62
/
+79
*
ilo: use multiple entry points for shader creation
Chia-I Wu
2013-06-25
6
-32
/
+96
*
ilo: move internal shader interface to a new header
Chia-I Wu
2013-06-25
13
-183
/
+226
*
ilo: replace a boolean by bool
Chia-I Wu
2013-06-20
1
-1
/
+1
*
ilo: rename cache_seqno to uploaded
Chia-I Wu
2013-06-20
2
-6
/
+6
*
ilo: rework shader cache
Chia-I Wu
2013-06-19
9
-186
/
+356
*
gallium: add condition parameter to render_condition
Roland Scheidegger
2013-06-18
2
-1
/
+4
*
ilo: construct depth/stencil command in create_surface()
Chia-I Wu
2013-06-18
6
-271
/
+368
*
ilo: add pipe-based copy method to ilo_blitter
Chia-I Wu
2013-06-17
2
-5
/
+25
*
ilo: add BLT-based blitting methods to ilo_blitter
Chia-I Wu
2013-06-17
4
-495
/
+847
*
ilo: replace util_blitter by ilo_blitter
Chia-I Wu
2013-06-17
7
-103
/
+363
*
ilo: fix for half-float vertex arrays
Chia-I Wu
2013-06-15
1
-1
/
+14
*
ilo: add some assertions to help debugging
Chia-I Wu
2013-06-14
1
-1
/
+23
*
ilo: silence a compiler warning
Chia-I Wu
2013-06-14
1
-0
/
+2
*
ilo: mapping a resource may make some states dirty
Chia-I Wu
2013-06-13
4
-9
/
+112
*
ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140
Chia-I Wu
2013-06-13
1
-1
/
+1
*
ilo: initialize dirty flags in ilo_init_states()
Chia-I Wu
2013-06-13
2
-2
/
+2
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