| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329
v2: add a CAP for half floats
drivers should not expose the CAPs if they don't support the formats
v3: update relnotes
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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PIPE_CAPs will be added some other time.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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PIPE_CAPs and TGSI support will be added later. The TGSI support should be
straightforward. We only need to split TGSI_FILE_RESOURCE into TGSI_FILE_IMAGE
and TGSI_FILE_BUFFER, though duplicating all opcodes shouldn't be necessary.
The idea is:
* ARB_shader_image_load_store should use set_shader_images.
* ARB_shader_storage_buffer_object should use set_shader_buffers(slots 0..M-1)
if M shader storage buffers are supported.
* ARB_shader_atomic_counters should use set_shader_buffers(slots M..N)
if N-M+1 atomic counter buffers are supported.
PIPE_CAPs can describe various constraints for early DX11 hardware.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Some, but not all, state trackers will explicitly unref (and set to
NULL) the previous *fence before calling pipe->flush(). So driver
should use fence_ref() which will unref the old fence if not NULL.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Chia-I Wu <[email protected]>
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fence_finish(timeout=0) does the same thing
Reviewed-by: Brian Paul <[email protected]>
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It suffices to use ilo_image_layout directly.
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It replaces img_init_for_transfer().
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It replaces img_calculate_bo_size().
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They replace img_calculate_{hiz,mcs}_size().
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It replaces img_align().
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It replaces img_init_lods() and img_init_layer_height().
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They replace img_init_alignments().
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They replace img_init_aux().
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It replaces img_init_tiling().
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It replaces only img_init_walk() right now. It will replace all img_init_*().
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We need this to implement OpenCL's
CL_KERNEL_PREFERRED_WORK_GROUP_SIZE_MULTIPLE.
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Define ILO_IMAGE_MAX_LEVEL_COUNT for ilo_image and remove unnecessary header
includes.
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Replace pipe_format by gen_surface_format in ilo_image. Change how depth
format is specified in ilo_state_zs.
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Move silent promotion of PIPE_FORMAT_ETC1_RGB8 or combined depth/stencil out
of core.
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Replace pipe_texture_target by gen_surface_type in ilo_image. Change how
GEN6_SURFTYPE_CUBE is specified in ilo_state_surface and ilo_state_zs.
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Convert pipe_resource to ilo_image_info for image initialization.
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Fail resource creation when aux bo allocation fails.
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Reorganize the validations to make them more systematic.
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Since the addition of ilo_vma, it was used only to pad a bo for sampling
engine surfaces. Replace it entirely with these functions
ilo_state_surface_buffer_size()
ilo_state_vertex_buffer_size()
ilo_state_index_buffer_size()
ilo_state_sol_buffer_size()
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This cleans up the code a bit and makes ilo_state_vector_resource_renamed()
simpler and more robust. It also allows a single bo to back mulitple VMAs.
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It allows us to remove ilo_ib_state::draw_start_offset and
ILO_PRIM_RECTANGLES. gen6_3d_translate_pipe_prim() is also replaced by
ilo_translate_draw_mode().
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With ilo_format.[ch] moved out of core, the aligning of vertex buffers does
not belong to core anymore.
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They provide PIPE_FORMAT_x to GEN6_FORMAT_x translation as well as some
convenient helpers. Move them out of core.
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Check if a surface format can be used for the specified access type.
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Check if a surface format can be used as a VE format.
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Replace gen6_idrt_data with ilo_state_compute, which has a bunch of
validations and is now preferred.
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Core is more self-contained now.
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ilo_ib_state is not in core.
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It does not belong to core.
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It serves the same purpose as ilo_state_vertex_buffer does.
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It serves the same purpose as ilo_state_vertex_buffer does.
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Being a parameter-like state, we may want to get rid of
ilo_state_vertex_buffer_info or ilo_state_vertex_buffer eventually. But we
want them now as they are how we do cross-validation right now.
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3DSTATE_VF_INSTANCING specifies instancing enable and step rate. They are
specified along with 3DSTATE_VERTEX_BUFFERS instead prior to Gen8. Both
commands are added.
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3DSTATE_VF specifies cut index enable and cut index. Cut index enable is
specified in 3DSTATE_INDEX_BUFFER instead prior to Gen7.5. Both commands are
added.
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Make it obvious that we save a copy of pipe_index_buffer.
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Add missing parentheses in SURFTYPE_NULL initialization.
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ilo_shader.c: In function ‘ilo_shader_select_kernel_sbe’:
ilo_shader.c:1140:27: warning: ‘src_skip’ may be used uninitialized in this
function [-Wmaybe-uninitialized]
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Signed-off-by: Emil Velikov <[email protected]>
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Initialize hardware stipple states on bound instead of on emission.
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Move sample pattern initialization from ilo_render to
ilo_state_sample_pattern.
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Utilize ilo_state_raster to avoid redundant state change.
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