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path: root/src/gallium/drivers/ilo
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* ilo: replace a boolean by boolChia-I Wu2013-06-201-1/+1
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-202-6/+6
* ilo: rework shader cacheChia-I Wu2013-06-199-186/+356
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-182-1/+4
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-186-271/+368
* ilo: add pipe-based copy method to ilo_blitterChia-I Wu2013-06-172-5/+25
* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-134-21/+23
* ilo: fix for util_blitter_clear() changesChia-I Wu2013-06-131-4/+1
* ilo: update winsys interfaceChia-I Wu2013-06-121-7/+14
* ilo: get rid of function tables in winsysChia-I Wu2013-06-1214-90/+88
* ilo: access bo size directlyChia-I Wu2013-06-121-2/+2
* ilo: remove unnecessary tex_set_bo/buf_set_boChia-I Wu2013-06-121-42/+18
* ilo: fix textureSize() for single-layered array texturesChia-I Wu2013-06-081-2/+18
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-071-2/+2
* ilo: advertise PIPE_CAP_CUBE_MAP_ARRAYChia-I Wu2013-06-071-2/+1
* ilo: add support for TEX2/TXB2/TXL2 in fsChia-I Wu2013-06-071-3/+3
* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-076-21/+51
* ilo: introduce vertex element CSOChia-I Wu2013-06-076-119/+227
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-076-63/+19
* ilo: introduce blend CSOChia-I Wu2013-06-076-97/+183
* ilo: introduce sampler CSOChia-I Wu2013-06-078-371/+447
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-077-26/+92
* ilo: introduce viewport CSOChia-I Wu2013-06-078-197/+197
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-077-114/+114
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-079-107/+119
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-077-26/+33
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-076-19/+49
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-077-30/+29
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-077-53/+55
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-072-22/+56
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-302-25/+2
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-6/+10