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* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
| | | | | | Make pass_render_condition() available for blitter, and check for render condition in (and only in) clear(), clear_render_target(), and clear_depth_stencil().
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
| | | | Replace direct shader accesses with ilo_shader_get_kernel_param() and etc.
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
| | | | Replace direct shader accesses with ilo_shader_get_kernel_param() and etc.
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
| | | | | Remember the order of the source attributes and avoid recomputation when it does not change.
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237
| | | | | | | | | Add ilo_shader_select_kernel_routing() to construct 3DSTATE_SBE. It is called in ilo_finalize_states(), rather than in create_fs_state(), as it depends on VS/GS and rasterizer states. With this change, ilo_shader_internal.h is no longer needed for ilo_gpe_gen6.c.
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-256-107/+44
| | | | | | This allows us to remove ilo_shader_internal.h from ilo_gpe_gen7.c. The unfinished code in 3DSTATE_DS, 3DSTATE_HS, and INTERFACE_DESCRIPTOR_DATA are partly or entirely removed.
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-256-37/+72
| | | | | | | The unmodified pipe_stream_output_info describes its outputs as if they are in TGSI_FILE_OUTPUT. Remap the register indices to where they appear in the VUE. TGSI_SEMANTIC_PSIZE needs a little care because it is at the W channel.
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-258-154/+255
| | | | | Add ilo_gpe_init_fs_cso() to construct 3DSTATE_PS and shader part of 3DSTATE_WM once and early for fragment shaders.
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-255-15/+17
| | | | | Replace pipe_rasterizer_state by ilo_rasterizer_state for the remaining GPE functions for consistency.
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-257-62/+141
| | | | | Add ilo_gpe_init_rasterizer_wm() to construct fixed-function part of 3DSTATE_WM once in create_rasterizer_state().
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-257-145/+225
| | | | | Add ilo_gpe_init_gs_cso() to construct 3DSTATE_GS once and early for geometry shaders.
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-257-42/+102
| | | | | | | When a new VS kernel is generated, a newly added function, ilo_gpe_init_vs_cso(), is called to construct 3DSTATE_VS command in ilo_shader_cso. When the command needs to be emitted later, we copy the command from the CSO instead of constructing it dynamically.
* ilo: add functions to query shadersChia-I Wu2013-06-252-0/+152
| | | | | | Add ilo_shader_get_type() to query the type (PIPE_SHADER_x) of the shader. Add ilo_shader_get_kernel_offset() and ilo_shader_get_kernel_param() to query the cache offset and various kernel parameters of the selected kernel.
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-254-62/+79
| | | | | | | | Add ilo_shader_select_kernel() to replace the dependency table, ilo_shader_variant_init(), and ilo_shader_state_use_variant(). With the changes, we no longer need to include ilo_shader_internal.h in ilo_state.c.
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-256-32/+96
| | | | | | | | | | | | Replace ilo_shader_state_create() by ilo_shader_create_vs() ilo_shader_create_gs() ilo_shader_create_fs() ilo_shader_create_cs() Rename ilo_shader_state_destroy() to ilo_shader_destroy(). The old ilo_shader_destroy() is renamed to ilo_shader_destroy_kernel().
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-2513-183/+226
| | | | | Move it to ilo_shader_internal.h. The goal is to make files not part of the compiler include only ilo_shader.h eventually.
* ilo: replace a boolean by boolChia-I Wu2013-06-201-1/+1
| | | | bool is used internally. This is just cosmetic.
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-202-6/+6
| | | | It has been used as a bool since shader cache rework.
* ilo: rework shader cacheChia-I Wu2013-06-199-186/+356
| | | | | | | | | The new code makes the shader cache manages all shaders and be able to upload all of them to a caller-provided bo as a whole. Previously, we uploaded only the bound shaders. When a different set of shaders is bound, we had to allocate a new kernel bo to upload if the current one is busy.
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-182-1/+4
| | | | | | | | | | | | | For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <[email protected]>
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-186-271/+368
| | | | | | | | | | Add ilo_gpe_init_zs_surface() to construct 3DSTATE_DEPTH_BUFFER 3DSTATE_STENCIL_BUFFER 3DSTATE_HIER_DEPTH_BUFFER at surface creation time. This allows fast state emission in draw_vbo().
* ilo: add pipe-based copy method to ilo_blitterChia-I Wu2013-06-172-5/+25
| | | | It enables accelerated resource_copy_region() when blt-based method fails.
* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
| | | | | | Port BLT code in ilo_blit.c to BLT-based blitting methods of ilo_blitter. Add BLT-based clears. The latter is verifed with util_clear(), but it is not in use yet.
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
| | | | | ilo_blitter is just a wrapper for util_blitter for now. We will port BLT code to ilo_blitter shortly.
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
| | | | | Commit 6fe0453c339b6e894e0ee8d2200e7638a43ed21e broke half-float vertex arrays. This reverts a part of that commit, and explains why.
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
| | | | | | Assert that we do not support user vertex/index/constant buffers. Issue a warning when a sampler view is created for a resource without PIPE_BIND_SAMPLER_VIEW.
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
| | | | The path should never be hit.
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
| | | | | | | | | When a resource is busy and is mapped with PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE, the underlying bo is replaced. We need to mark states affected by the resource dirty. With this change, we no longer have to emit vertex buffers and index buffer unconditionally.
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
| | | | With UBO and TBO support, we are supposedly good to claim GLSL 1.40.
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2
| | | | | Now that we have a function to initialize states, initialize dirty flags there too.
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-134-21/+23
| | | | | | | Even with hardware contexts, since we do not pin resources, we have to re-emit the states so that the resources are referenced (by cp->bo) and their offsets are updated in case they are moved. This also allows us to elimiate cp flush in is_bo_busy().
* ilo: fix for util_blitter_clear() changesChia-I Wu2013-06-131-4/+1
| | | | It has been broken since 17350ea979b883662573dac136cd9efb49938210.
* ilo: update winsys interfaceChia-I Wu2013-06-121-7/+14
| | | | | | The motivation is to kill tiling and pitch in struct intel_bo. That requires us to make tiling and pitch not queryable, and be passed around as function parameters.
* ilo: get rid of function tables in winsysChia-I Wu2013-06-1214-90/+88
| | | | | We are moving toward making struct intel_bo alias drm_intel_bo. As a first step, we cannot have function tables.
* ilo: access bo size directlyChia-I Wu2013-06-121-2/+2
| | | | buf->bo_size is readily avaiable, no need to go via buf->bo->get_size().
* ilo: remove unnecessary tex_set_bo/buf_set_boChia-I Wu2013-06-121-42/+18
| | | | Merge the bodies to tex_create_bo/buf_create_bo respectively.
* ilo: fix textureSize() for single-layered array texturesChia-I Wu2013-06-081-2/+18
| | | | | We returned 0 instead of 1 for the number of layers when the array texutre is single-layered. This fixed it on GEN7+.
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-071-2/+2
| | | | | | | | | This change came from the discovery that the STATIC_ASSERT to check that the number of register file strings didn't actually work. Similar changes could be made for the other string arrays in tgsi_string.c Reviewed-by: Jose Fonseca <[email protected]>
* ilo: advertise PIPE_CAP_CUBE_MAP_ARRAYChia-I Wu2013-06-071-2/+1
| | | | | It was supported but not advertised. Also remove TODO tag for PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT, as it is not a TODO.
* ilo: add support for TEX2/TXB2/TXL2 in fsChia-I Wu2013-06-071-3/+3
| | | | They were already supported, just being rejected in the TGSI translator.
* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
| | | | | Slab allocator is perfect for transfer. Improved OpenArena performance by 1% with several casual runs.
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
| | | | We need to unreference resources that we referenced.
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
| | | | | The BOs are mapped in their entire life times for the chipsets we support so do not forget to unmap it.
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
| | | | This magical line of code must have got lost at some point in the history...
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
| | | | Add ilo_rasterizer_sf and initialize it in create_rasterizer_state().
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
| | | | Add ilo_rasterizer_clip and initialize it in create_rasterizer_state().
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
| | | | | | Introduce ilo_surface_cso and initialize it in create_surface(). With the change, we can emit SURFACE_STATE directly from the CSO and remove emit_surf_SURFACE_STATE(). We do not deal with depth/stencil surfaces yet.
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
| | | | | | Introduce ilo_cbuf_cso and initialize it in set_constant_buffer(). As ilo_view_surface is embedded in ilo_cbuf_cso, switch to emit_SURFACE_STATE() for constant buffers and remove emit_cbuf_SURFACE_STATE().
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
| | | | | | Introduce ilo_view_cso and initialize it in create_sampler_view(). Add emit_SURFACE_STATE() to GPE, which can emit SURFACE_STATE from ilo_view_surface.
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
| | | | Define struct ilo_view_surface for SURFACE_STATE construction and emission.