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path: root/src/gallium/drivers/ilo
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* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-256-107/+44
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-256-37/+72
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-258-154/+255
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-255-15/+17
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-257-62/+141
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-257-145/+225
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-257-42/+102
* ilo: add functions to query shadersChia-I Wu2013-06-252-0/+152
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-254-62/+79
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-256-32/+96
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-2513-183/+226
* ilo: replace a boolean by boolChia-I Wu2013-06-201-1/+1
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-202-6/+6
* ilo: rework shader cacheChia-I Wu2013-06-199-186/+356
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-182-1/+4
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-186-271/+368
* ilo: add pipe-based copy method to ilo_blitterChia-I Wu2013-06-172-5/+25
* ilo: add BLT-based blitting methods to ilo_blitterChia-I Wu2013-06-174-495/+847
* ilo: replace util_blitter by ilo_blitterChia-I Wu2013-06-177-103/+363
* ilo: fix for half-float vertex arraysChia-I Wu2013-06-151-1/+14
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
* ilo: silence a compiler warningChia-I Wu2013-06-141-0/+2
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-134-9/+112
* ilo: bump up PIPE_CAP_GLSL_FEATURE_LEVEL to 140Chia-I Wu2013-06-131-1/+1
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-132-2/+2
* ilo: re-emit states that involve resourcesChia-I Wu2013-06-134-21/+23
* ilo: fix for util_blitter_clear() changesChia-I Wu2013-06-131-4/+1
* ilo: update winsys interfaceChia-I Wu2013-06-121-7/+14
* ilo: get rid of function tables in winsysChia-I Wu2013-06-1214-90/+88
* ilo: access bo size directlyChia-I Wu2013-06-121-2/+2
* ilo: remove unnecessary tex_set_bo/buf_set_boChia-I Wu2013-06-121-42/+18
* ilo: fix textureSize() for single-layered array texturesChia-I Wu2013-06-081-2/+18
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-071-2/+2
* ilo: advertise PIPE_CAP_CUBE_MAP_ARRAYChia-I Wu2013-06-071-2/+1
* ilo: add support for TEX2/TXB2/TXL2 in fsChia-I Wu2013-06-071-3/+3
* ilo: use slab allocator for transfersChia-I Wu2013-06-074-28/+39
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
* ilo: unmap cp bo before destroying itChia-I Wu2013-06-071-1/+6
* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268