| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This limit is fixed in Mesa core and cannot be changed.
It only affects ARB_vertex_program and ARB_fragment_program.
The minimum value for ARB_vertex_program is 1 according to the spec.
The maximum value for ARB_vertex_program is limited to 1 by Mesa core.
The value should be zero for ARB_fragment_program, because it doesn't
support ARL.
Finally, drivers shouldn't mess with these values arbitrarily.
Reviewed-by: Ilia Mirkin <[email protected]>
|
|
|
|
|
|
|
| |
The PRMs no longer have a single table for format capabilities. Multiple
tables take up less space, and are easier to maintain.
Encode typed write information while at it.
|
|
|
|
|
| |
It was set to aligned width. It appears to be fine on GEN7+, but causes
random hangs on GEN6.
|
|
|
|
|
|
|
|
|
|
| |
This new name isn't so confusing.
I also changed the gallivm limit, because it looked wrong.
Reviewed-by: Brian Paul <[email protected]>
v2: use sizeof(float[4])
|
|
|
|
|
| |
Not only should we mark states dirty when the underlying resource is renamed,
we should also update the CSO bo when available.
|
|
|
|
| |
We will need it in the following commit.
|
|
|
|
| |
This should allow a deeper pipeline.
|
|
|
|
|
|
|
| |
When mapping a busy resource with PIPE_TRANSFER_DISCARD_RANGE or
PIPE_TRANSFER_FLUSH_EXPLICIT, we can avoid blocking by allocating and mapping
a staging bo, and emit pipelined copies at proper places. Since the staging
bo is never bound to GPU, we give it packed layout to save space.
|
|
|
|
| |
Enable PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT and reorder caps a bit.
|
|
|
|
|
| |
With the recent clean-ups, we can pass the mapped pointer around between
functions cleanly. Drop it to make ilo_transfer smaller.
|
|
|
|
|
| |
It maps to drm_intel_gem_bo_map_unsynchronized(), which results in
unsynchronized GTT mapping.
|
|
|
|
| |
Many of the transfer functions do not need an ilo_context. Drop it.
|
|
|
|
|
|
| |
Add xfer_map() to replace map_bo_for_transfer(). Add xfer_unmap() and
xfer_alloc_staging_sys() to simplify texture and buffer mapping/unmapping, and
enable more code sharing between them.
|
|
|
|
|
|
| |
Add a bunch of helper functions and a big comment for
choose_transfer_method(). This also fixes handling of
PIPE_TRANSFER_MAP_DIRECTLY to not ignore tiling.
|
|
|
|
| |
We used FREE() in one of the error path.
|
|
|
|
| |
Move fence creation to the new ilo_fence_create().
|
|
|
|
| |
Just to be cautious.
|
|
|
|
|
| |
s/alloc_bo/rename_bo/ as that is what the functions do. Simplify bo
allocation and move the complexity to bo renaming.
|
|
|
|
|
| |
Add resource_get_bo_name() and resource_get_bo_initial_domain() for use by
both functions.
|
|
|
|
| |
GEN7.5 gains support for those formats natively.
|
|
|
|
| |
Pass ilo_dev_info to all format translation functions.
|
|
|
|
| |
Map more pipe formats to hardware formats. Enable more VB formats on Haswell.
|
|
|
|
|
| |
Recreate the table from scratch with the help of a pdf-table-to-csv converter.
Switch to a form that is more suitable for ilo.
|
|
|
|
|
| |
Report the hardware limits now that max-texture-size piglit test has been
fixed.
|
|
|
|
|
| |
We want to know the exact sizes of the BOs, and the driver has the knowledge
to do so. Refactoring of the resource allocation code is needed though.
|
|
|
|
|
|
|
|
| |
The new location field can be either center, centroid, or sample, which
indicates the location that the shader should interpolate at.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
| |
The old code was complicated, and was wrong when *ptr is NULL.
|
|
|
|
|
|
|
|
|
| |
Now that this cap is used to determine the availability of both, adjust
its name to reflect the new reality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Marek v2: add a cap
Signed-off-by: Marek Olšák <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
| |
util_color often merely represents a collection of bytes, however it is
inconvenient if those bytes can only be accessed as floats/doubles for int
formats exceeding 32bits.
(Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and
short member were left as is.)
|
|
|
|
| |
Use size defines from genhw.
|
|
|
|
| |
Use size defines from genhw.
|
|
|
|
|
| |
Remove intel_*.h. brw_*.h is still needed by the state dumper and
disassembler.
|
|
|
|
| |
Stop including classic driver headers in genhw.h, with some formatting fixes.
|
|
|
|
| |
Hopefully my four hundred line sed script is correct.
|
|
|
|
|
| |
All except genhw.h are generated by https://github.com/olvaffe/envytools/.
intel_chipset.h is deprecated.
|
|
|
|
| |
In preparation for genhw.
|
|
|
|
|
| |
We used to give BRW_OPCODE_DO a special meaning, while we should have used
TOY_OPCODE_DO.
|
|
|
|
|
|
|
|
| |
Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For
nvc0, the offset can be -32/31.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This opcode provide support for GL_ARB_texture_query_lod,
Signed-off-by: Dave Airlie <[email protected]>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This change functionally
shouldn't make any difference to OpenGL where instead of an
append_bitmask you just get a real array where -1 means append
(like in D3D) and 0 means do not append.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
| |
|
|
|
|
| |
The command writes statistics registers to the specified bo.
|
|
|
|
| |
We will need MI commands that load/store registers.
|
|
|
|
|
| |
Set the flag automatically in gen6_emit_PIPE_CONTROL(), and set it only for
GEN6.
|