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path: root/src/gallium/drivers/ilo
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* ilo: enable bo reuseChia-I Wu2013-06-071-0/+2
* ilo: construct 3DSTATE_SF in create_rasterizer_state()Chia-I Wu2013-06-077-164/+194
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-075-50/+86
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-079-127/+52
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-079-70/+26
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-0710-99/+69
* ilo: add ilo_view_surface for SURFACE_STATEChia-I Wu2013-06-073-125/+268
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-076-21/+51
* ilo: introduce vertex element CSOChia-I Wu2013-06-076-119/+227
* ilo: simplify emit_3DSTATE_DEPTH_BUFFER()Chia-I Wu2013-06-076-63/+19
* ilo: introduce blend CSOChia-I Wu2013-06-076-97/+183
* ilo: introduce sampler CSOChia-I Wu2013-06-078-371/+447
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-077-26/+92
* ilo: introduce viewport CSOChia-I Wu2013-06-078-197/+197
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-077-114/+114
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-079-107/+119
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-077-26/+33
* ilo: switch to ilo states for CLIP and SF stagesChia-I Wu2013-06-076-19/+49
* ilo: switch to ilo states for SOL stageChia-I Wu2013-06-077-30/+29
* ilo: switch to ilo states for VF stageChia-I Wu2013-06-077-53/+55
* ilo: move hardware limits to ilo_gpe.hChia-I Wu2013-06-072-22/+56
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-302-25/+2
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-6/+10
* ilo: enable multiple constant buffersChia-I Wu2013-05-271-1/+1
* ilo: add support for indirect access of CONST in FSChia-I Wu2013-05-272-2/+99
* ilo: add support for TBOs on GEN6Chia-I Wu2013-05-271-8/+26
* ilo: advertise supports for pure integer formatsChia-I Wu2013-05-271-2/+3
* ilo: add support for texture buffer objectsChia-I Wu2013-05-272-10/+32
* ilo: Initialize need_flush in draw_vbo.Vinson Lee2013-05-231-1/+1
* ilo: set more fields of 3DSTATE_DEPTH_BUFFERChia-I Wu2013-05-221-48/+120
* ilo: correctly set view extent in SURFACE_STATEChia-I Wu2013-05-222-85/+115
* ilo: avoid unnecessary emission of SO statesChia-I Wu2013-05-222-9/+15
* ilo: use BLT engine to copy between texturesChia-I Wu2013-05-211-1/+237
* ilo: use BLT engine to copy between buffersChia-I Wu2013-05-211-1/+142
* ilo: refactor blitter_xy_color_blt()Chia-I Wu2013-05-211-48/+92
* ilo: replace cp hooks by cp owner and flush callbackChia-I Wu2013-05-216-253/+249
* ilo: harware contexts are only for the render ringChia-I Wu2013-05-215-8/+12
* ilo: update format mappingsChia-I Wu2013-05-211-14/+79
* ilo: update headers from i965Chia-I Wu2013-05-215-54/+149
* ilo: emit 3DSTATE_STENCIL_BUFFER on GEN7+Chia-I Wu2013-05-162-7/+21
* ilo: add support for stencil resources on GEN7+Chia-I Wu2013-05-168-33/+545
* ilo: clean up transfer format conversionChia-I Wu2013-05-151-34/+48
* ilo: rework transfer mapping method choosingChia-I Wu2013-05-151-102/+133
* ilo: refactor transfer mappingChia-I Wu2013-05-151-27/+52
* ilo: no writeback without PIPE_TRANSFER_WRITEChia-I Wu2013-05-151-0/+5
* ilo: minor cleanups for transfersChia-I Wu2013-05-151-41/+41
* ilo: simplify ilo_texture_get_slice_offset()Chia-I Wu2013-05-154-55/+40
* ilo: rework ilo_textureChia-I Wu2013-05-145-766/+1027
* ilo: rename ilo_resource to ilo_textureChia-I Wu2013-05-147-322/+322
* ilo: move transfer-related functions to a new fileChia-I Wu2013-05-146-450/+518