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* ilo: define ILO_IMAGE_MAX_LEVEL_COUNTChia-I Wu2015-06-264-8/+16
* ilo: replace pipe_format by gen_surface_formatChia-I Wu2015-06-2613-142/+174
* ilo: always use the specified image formatChia-I Wu2015-06-264-69/+115
* ilo: replace pipe_texture_target by gen_surface_typeChia-I Wu2015-06-268-125/+98
* ilo: initialize ilo_image from ilo_image_infoChia-I Wu2015-06-263-179/+242
* ilo: remove ilo_image_disable_aux()Chia-I Wu2015-06-263-28/+2
* ilo: improve SURFTYPE_BUFFER validationsChia-I Wu2015-06-262-81/+139
* ilo: remove ilo_bufferChia-I Wu2015-06-2610-68/+109
* ilo: introduce ilo_vmaChia-I Wu2015-06-2621-315/+419
* ilo: emit 3DPRIMITIVE from gen6_3dprimitive_infoChia-I Wu2015-06-2211-87/+91
* ilo: align vertex buffer size in buf_create()Chia-I Wu2015-06-222-19/+20
* ilo: move ilo_format.[ch] out of coreChia-I Wu2015-06-225-8/+8
* ilo: add ilo_state_surface_valid_format()Chia-I Wu2015-06-224-284/+364
* ilo: add ilo_state_vf_valid_element_format()Chia-I Wu2015-06-223-124/+132
* ilo: add ilo_state_computeChia-I Wu2015-06-228-92/+586
* ilo: clean up header includesChia-I Wu2015-06-205-2/+5
* ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()Chia-I Wu2015-06-202-10/+8
* ilo: move gen6_so_SURFACE_STATE() out of coreChia-I Wu2015-06-202-52/+53
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-206-103/+317
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-207-70/+171
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-207-54/+189
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-209-67/+168
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-209-66/+190
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-203-45/+40
* ilo: fix a buffer overrunChia-I Wu2015-06-201-1/+1
* ilo: fix a -Wmaybe-uninitialized warningChia-I Wu2015-06-201-0/+1
* ilo: remove missing ilo_fence.h from the sources listEmil Velikov2015-06-181-1/+0
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-156-43/+138
* ilo: add ilo_state_sample_patternChia-I Wu2015-06-159-186/+225
* ilo: add 3DSTATE_AA_LINE_PARAMETERS to ilo_state_rasterChia-I Wu2015-06-154-10/+17
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-157-276/+179
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-1513-481/+160
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-1515-499/+363
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-1511-254/+169
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-1512-330/+146
* ilo: embed ilo_state_urb in ilo_state_vectorChia-I Wu2015-06-159-350/+185
* ilo: embed ilo_state_sol in ilo_shaderChia-I Wu2015-06-158-151/+154
* ilo: embed ilo_state_cc in ilo_blend_stateChia-I Wu2015-06-1513-979/+462
* ilo: embed ilo_state_raster in ilo_rasterizer_stateChia-I Wu2015-06-1512-1186/+457
* ilo: embed ilo_state_viewport in ilo_viewport_stateChia-I Wu2015-06-1512-369/+142
* ilo: replace ilo_sampler_cso with ilo_state_samplerChia-I Wu2015-06-156-590/+258
* ilo: replace ilo_view_surface with ilo_state_surfaceChia-I Wu2015-06-159-1035/+205
* ilo: replace ilo_zs_surface with ilo_state_zsChia-I Wu2015-06-158-479/+105
* ilo: add ilo_state_psChia-I Wu2015-06-153-0/+848
* ilo: add ilo_state_{vs,hs,ds,gs}Chia-I Wu2015-06-153-0/+919
* ilo: add ilo_state_sbeChia-I Wu2015-06-153-0/+455
* ilo: add ilo_state_vfChia-I Wu2015-06-153-0/+637
* ilo: add ilo_state_urbChia-I Wu2015-06-153-0/+874
* ilo: add ilo_state_solChia-I Wu2015-06-153-0/+448
* ilo: add ilo_state_ccChia-I Wu2015-06-153-0/+1091