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* ilo: fix fragment shaders that use PCB on GEN7+Chia-I Wu2013-08-152-3/+7
* ilo: implement new float comparison instructionsRoland Scheidegger2013-08-151-8/+12
* vl: Add support for max level query v2Rico Schüller2013-08-141-1/+2
* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support push constant model in shadersChia-I Wu2013-08-136-12/+143
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-135-19/+105
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-133-29/+35
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-134-32/+27
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-124-27/+32
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* ilo: get rid of GPE tables completelyChia-I Wu2013-08-086-108/+54
* ilo: clean up GPE header inclusionsChia-I Wu2013-08-086-14/+8
* ilo: initialize alpha test state in ilo_gpe_init_dsaChia-I Wu2013-08-085-38/+46
* ilo: fold gen6_translate_index_size into the callerChia-I Wu2013-08-081-17/+15
* ilo: fold gen6_translate_depth_format into the callerChia-I Wu2013-08-081-33/+9
* ilo: Call GPE emit functions directly.Courtney Goeltzenleuchter2013-08-088-1248/+141
* ilo: move emit functions so that they can be inlined.Courtney Goeltzenleuchter2013-08-084-3467/+3453
* ilo: speed up 3DSTATE_VERTEX_BUFFERS emission a bitChia-I Wu2013-08-073-26/+12
* ilo: skip state emission when reducing sampler countChia-I Wu2013-08-071-19/+29
* ilo: simplify setting of shader samplers and viewsChia-I Wu2013-08-071-44/+33
* ilo: correctly check for stencil ref changeChia-I Wu2013-08-071-1/+1
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu2013-07-144-59/+77
* ilo: move a santiy check into its assert()Chia-I Wu2013-07-131-5/+2
* ilo: mark some states dirty when they are really changedChia-I Wu2013-07-131-0/+16
* ilo: clean up ilo_blitter_pipe_begin()Chia-I Wu2013-07-133-27/+39
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-9/+9
* ilo: reduce PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS to 12Chia-I Wu2013-07-111-2/+3
* ilo: correctly initialize undefined registers in fsChia-I Wu2013-07-111-5/+15
* ilo: honor surface padding requirementsChia-I Wu2013-07-101-0/+53
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* ilo: clean up states that use ilo_view_surfaceChia-I Wu2013-06-281-13/+10
* ilo: remove ilo_cbuf_state::countChia-I Wu2013-06-284-17/+12
* ilo: clean up ilo_set_constant_buffer()Chia-I Wu2013-06-281-29/+44
* ilo: clean up states that take a start_slotChia-I Wu2013-06-281-73/+99
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-287-141/+138
* ilo: track if primitive restart has changedChia-I Wu2013-06-283-1/+8
* ilo: avoid potential dangling pointer dereferenceChia-I Wu2013-06-281-0/+3
* ilo: plug a potential index buffer leakChia-I Wu2013-06-271-0/+1
* ilo: Remove max_threads dead code path.Vinson Lee2013-06-261-3/+0
* ilo: use a bitmask for enabled constant buffersChia-I Wu2013-06-262-11/+14
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-269-36/+97
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-269-39/+33
* ilo: support PIPE_CAP_USER_CONSTANT_BUFFERSChia-I Wu2013-06-265-23/+88
* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237