| Commit message (Collapse) | Author | Age | Files | Lines |
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Marek v2: add a cap
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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util_color often merely represents a collection of bytes, however it is
inconvenient if those bytes can only be accessed as floats/doubles for int
formats exceeding 32bits.
(Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and
short member were left as is.)
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Use size defines from genhw.
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Use size defines from genhw.
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Remove intel_*.h. brw_*.h is still needed by the state dumper and
disassembler.
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Stop including classic driver headers in genhw.h, with some formatting fixes.
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Hopefully my four hundred line sed script is correct.
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All except genhw.h are generated by https://github.com/olvaffe/envytools/.
intel_chipset.h is deprecated.
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In preparation for genhw.
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We used to give BRW_OPCODE_DO a special meaning, while we should have used
TOY_OPCODE_DO.
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Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For
nvc0, the offset can be -32/31.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This opcode provide support for GL_ARB_texture_query_lod,
Signed-off-by: Dave Airlie <[email protected]>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
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D3D10 allows setting of the internal offset of a buffer, which is
in general only incremented via actual stream output writes. By
allowing setting of the internal offset draw_auto is capable
of rendering from buffers which have not been actually streamed
out to. Our interface didn't allow. This change functionally
shouldn't make any difference to OpenGL where instead of an
append_bitmask you just get a real array where -1 means append
(like in D3D) and 0 means do not append.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The command writes statistics registers to the specified bo.
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We will need MI commands that load/store registers.
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Set the flag automatically in gen6_emit_PIPE_CONTROL(), and set it only for
GEN6.
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Despite what the PRMs say, the driver appears to work fine when PPGTT is
disabled. But at least print a warning in that case.
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The code paths are not tested for a while, and have some known issues.
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It results in less code despite that i915_drm.h specifies the ring type as
part of the execution flags.
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The maximum batch buffer size is determined at the time of
drm_intel_bufmgr_gem_init(). Make sure the pipe driver does not exceed the
limit.
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Reading TIMESTAMP register may fail, depending on both kernel and hardware.
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Rename
intel_winsys_check_aperture_size() to intel_winsys_can_submit_bo(),
intel_bo_exec() to intel_winsys_submit_bo(), and
intel_winsys_decode_commands() to intel_winsys_decode_bo().
Make a semantic change to ignore intel_context when the ring is not the render
ring.
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The only alloc flag is INTEL_ALLOC_FOR_RENDER, which can as well be expressed
by specifying the initial write domain. The change makes it obvious that we
failed to set INTEL_ALLOC_FOR_RENDER in several places.
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Commit bfa8d21759c5f2b5b0885c696842167bd4c64fee uses it to work around a
hardware limitation. But there are other ways to do it without the need for
intel_bo_get_size().
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Make the map functions return the pointer directly.
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Rename
intel_bo_emit_reloc() to intel_bo_add_reloc(),
intel_bo_clear_relocs() to intel_bo_truncate_relocs(), and
intel_bo_references() to intel_bo_has_reloc().
Besides, we need intel_bo_get_offset() only to get the presumed offset afer
adding a reloc entry. Remove the function and make intel_bo_add_reloc()
return the presumed offset. While at it, switch to gem_bo->offset64 from
gem_bo->offset.
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It should be an (winsys) implementation detail.
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Like L4A4.
Reviewed-by: Brian Paul <[email protected]>
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Similar to u_blitter, u_upload_mgr is now a client of the pipe context. Its
creation needs to be delayed until the context has been (almost) initialized.
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Reviewed-by: Fredrik Höglund <[email protected]>
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This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use tex->bo_format instead of zs->format in ilo_blitter_rectlist_clear_zs()
because the latter may be combined depth/stencil format. hiz_can_clear_zs()
is no-op for GEN7+, but move the GEN check so that the assertions are tested.
Finally, call the fast depth clear function from ilo_clear().
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It is needed for 3DSTATE_CLEAR_PARAMS, and can also be used to track what
value the slice has been cleared to.
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Improve comments for the flags, and explicitly separate their uses in slice
flags and resolve flags.
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3DSTATE_STENCIL_BUFFER inherits some states from 3DSTATE_DEPTH_BUFFER. We
need to emit both even the surface is stencil only.
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Layer offsetting is possible when it is level 0, layer 0.
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It happens to work because PIPE_USAGE_STAGING is 0x100.
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Assume the bo has been written by another process, which will trigger a HiZ
resolve.
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v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
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Ian manually ran the map_buffer_range* tests and the
arb_map_buffer_alignment-* tests, but he did not do a full piglit run.
v2 (idr): Use 64 instead of 4096
Tested-by: Ian Romanick <[email protected]>
Reviewed-by: Chia-I Wu <[email protected]>
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If any driver doesn't support this, it can use a blit after resolving
the samples.
Reviewed-by: Brian Paul <[email protected]>
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Renderbuffers may be NULL since 9baa45f78b8ca7d66280e36009b6a685055d7cd6.
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We need to disable HiZ for non-8x4 aligned levels, except for level 0, layer
0. For the very first layer we can adjust Width and Height fields of
3DSTATE_DEPTH_BUFFER to make it aligned.
Specifically, add ILO_TEXTURE_HIZ and set the flag only for properly aligned
levels. ilo_texture_can_enable_hiz() is updated to check for the flag.
In tex_layout_validate(), align the depth bo to 8x4 so that we can adjust
Width/Height of 3DSTATE_DEPTH_BUFFER without introducing out-of-bound access.
Finally in rectlist blitter, add the ability to adjust 3DSTATE_DEPTH_BUFFER.
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Add ilo_texture_can_enable_hiz and replace all checks for tex->hiz.bo by calls
to ilo_texture_can_enable_hiz().
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