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path: root/src/gallium/drivers/ilo/ilo_state.h
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* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-201-0/+1
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-201-2/+1
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-201-4/+1
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-151-1/+2
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-151-1/+73
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-151-0/+5
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-151-0/+1
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-151-0/+12
* ilo: embed ilo_state_urb in ilo_state_vectorChia-I Wu2015-06-151-0/+3
* ilo: embed ilo_state_sol in ilo_shaderChia-I Wu2015-06-151-0/+1
* ilo: embed ilo_state_cc in ilo_blend_stateChia-I Wu2015-06-151-3/+31
* ilo: embed ilo_state_raster in ilo_rasterizer_stateChia-I Wu2015-06-151-1/+11
* ilo: embed ilo_state_viewport in ilo_viewport_stateChia-I Wu2015-06-151-1/+14
* ilo: replace ilo_sampler_cso with ilo_state_samplerChia-I Wu2015-06-151-0/+15
* ilo: replace ilo_view_surface with ilo_state_surfaceChia-I Wu2015-06-151-0/+35
* ilo: move ilo_state_3d* to coreChia-I Wu2015-05-021-256/+1
* ilo: rename ilo_dev_info to ilo_devChia-I Wu2015-05-021-1/+1
* ilo: track if a ilo_view_surface is a scanoutChia-I Wu2015-03-061-0/+2
* ilo: update ilo_zs_surface for Gen8Chia-I Wu2015-02-121-1/+1
* ilo: update ilo_view_surface for Gen8Chia-I Wu2015-02-121-1/+1
* ilo: update ilo_blend_state and related functions for Gen8Chia-I Wu2015-02-121-1/+6
* ilo: update ilo_dsa_state and related functions for Gen8Chia-I Wu2015-02-121-1/+1
* ilo: update SF related functions for Gen8Chia-I Wu2015-02-121-1/+9
* ilo: clean up ilo_gpe_init_blend()Chia-I Wu2015-02-121-4/+4
* ilo: derive fb blending caps at bind timeChia-I Wu2014-11-101-0/+7
* ilo: add ilo_finalize_compute_states()Chia-I Wu2014-11-061-0/+3
* ilo: use a dynamic array for global bindingsChia-I Wu2014-11-061-18/+21
* ilo: let shaders determine surface countsChia-I Wu2014-10-061-11/+1
* ilo: let shaders determine sampler countsChia-I Wu2014-10-041-1/+0
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-301-1/+8
* ilo: precalculate aligned depth buffer sizeChia-I Wu2014-09-301-0/+2
* ilo: add a new struct for context statesChia-I Wu2014-09-201-10/+53
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-201-0/+258
* ilo: correctly propagate resource renames to hardwareChia-I Wu2014-07-281-2/+2
* ilo: add ILO_DEBUG=drawChia-I Wu2013-08-201-0/+3
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-281-58/+61
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-261-1/+2
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-131-0/+5
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-071-0/+6
* ilo: hook up pipe context state functionsChia-I Wu2013-04-261-0/+86
* ilo: new pipe driver for Intel GEN6+Chia-I Wu2013-04-261-0/+38