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path: root/src/gallium/drivers/ilo/ilo_state.c
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* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-141-2/+3
* ilo: offset to layers only when necessaryChia-I Wu2014-01-081-15/+4
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-081-3/+3
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-081-1/+1
* ilo: minor cleanups for recent interface changesChia-I Wu2013-10-281-155/+6
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-4/+23
* ilo: don't hook up old bind_*_sampler_states() functionsBrian Paul2013-10-031-4/+0
* ilo: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+21
* ilo: make ilo_bind_sampler_states return voidChia-I Wu2013-09-171-16/+25
* ilo: add ILO_DEBUG=drawChia-I Wu2013-08-201-0/+52
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-131-29/+31
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-131-15/+22
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-121-22/+15
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* ilo: skip state emission when reducing sampler countChia-I Wu2013-08-071-19/+29
* ilo: simplify setting of shader samplers and viewsChia-I Wu2013-08-071-44/+33
* ilo: correctly check for stencil ref changeChia-I Wu2013-08-071-1/+1
* ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu2013-07-141-47/+59
* ilo: mark some states dirty when they are really changedChia-I Wu2013-07-131-0/+16
* ilo: remove ilo_cbuf_state::countChia-I Wu2013-06-281-2/+0
* ilo: clean up ilo_set_constant_buffer()Chia-I Wu2013-06-281-29/+44
* ilo: clean up states that take a start_slotChia-I Wu2013-06-281-73/+99
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-281-32/+32
* ilo: plug a potential index buffer leakChia-I Wu2013-06-271-0/+1
* ilo: use a bitmask for enabled constant buffersChia-I Wu2013-06-261-11/+13
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-261-7/+55
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-261-2/+5
* ilo: support PIPE_CAP_USER_CONSTANT_BUFFERSChia-I Wu2013-06-261-16/+56
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-251-0/+8
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-251-62/+30
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-251-8/+8
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-0/+1
* ilo: rework shader cacheChia-I Wu2013-06-191-23/+47
* ilo: construct depth/stencil command in create_surface()Chia-I Wu2013-06-181-1/+8
* ilo: add some assertions to help debuggingChia-I Wu2013-06-141-1/+23
* ilo: mapping a resource may make some states dirtyChia-I Wu2013-06-131-0/+100
* ilo: initialize dirty flags in ilo_init_states()Chia-I Wu2013-06-131-0/+2
* ilo: clean up states upon context destroyChia-I Wu2013-06-071-0/+38
* ilo: construct 3DSTATE_CLIP in create_rasterizer_state()Chia-I Wu2013-06-071-0/+2
* ilo: use emit_SURFACE_STATE() for render targetsChia-I Wu2013-06-071-11/+34
* ilo: use emit_SURFACE_STATE() for constant buffersChia-I Wu2013-06-071-14/+15
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-8/+29
* ilo: convert generic depth-stencil-alpha pipe state to ilo pipe stateCourtney Goeltzenleuchter2013-06-071-1/+2
* ilo: introduce vertex element CSOChia-I Wu2013-06-071-2/+2
* ilo: introduce blend CSOChia-I Wu2013-06-071-1/+2
* ilo: introduce sampler CSOChia-I Wu2013-06-071-6/+7
* ilo: construct SCISSOR_RECT in set_scissor_states()Chia-I Wu2013-06-071-3/+13
* ilo: introduce viewport CSOChia-I Wu2013-06-071-2/+8
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-071-34/+34
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-071-8/+18