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path:
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src
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gallium
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drivers
/
ilo
/
ilo_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
ilo: handle NULL renderbuffers correctly
Chia-I Wu
2014-01-14
1
-2
/
+3
*
ilo: offset to layers only when necessary
Chia-I Wu
2014-01-08
1
-15
/
+4
*
ilo: allow ilo_zs_surface to skip layer offsetting
Chia-I Wu
2014-01-08
1
-3
/
+3
*
ilo: allow ilo_view_surface to skip layer offsetting
Chia-I Wu
2014-01-08
1
-1
/
+1
*
ilo: minor cleanups for recent interface changes
Chia-I Wu
2013-10-28
1
-155
/
+6
*
gallium: new, unified pipe_context::set_sampler_views() function
Brian Paul
2013-10-23
1
-4
/
+23
*
ilo: don't hook up old bind_*_sampler_states() functions
Brian Paul
2013-10-03
1
-4
/
+0
*
ilo: implement pipe_context::bind_sampler_states()
Brian Paul
2013-10-03
1
-0
/
+21
*
ilo: make ilo_bind_sampler_states return void
Chia-I Wu
2013-09-17
1
-16
/
+25
*
ilo: add ILO_DEBUG=draw
Chia-I Wu
2013-08-20
1
-0
/
+52
*
ilo: make constant buffer 0 upload optional
Chia-I Wu
2013-08-13
1
-29
/
+31
*
Revert "ilo: initialize constant buffer SURFACE_STATE early"
Chia-I Wu
2013-08-13
1
-15
/
+22
*
ilo: initialize constant buffer SURFACE_STATE early
Chia-I Wu
2013-08-12
1
-22
/
+15
*
ilo: 3DSTATE_INDEX_BUFFER may be wrongly skipped
Chia-I Wu
2013-08-10
1
-1
/
+5
*
ilo: skip state emission when reducing sampler count
Chia-I Wu
2013-08-07
1
-19
/
+29
*
ilo: simplify setting of shader samplers and views
Chia-I Wu
2013-08-07
1
-44
/
+33
*
ilo: correctly check for stencil ref change
Chia-I Wu
2013-08-07
1
-1
/
+1
*
ilo: skip 3DSTATE_INDEX_BUFFER when possible
Chia-I Wu
2013-07-14
1
-47
/
+59
*
ilo: mark some states dirty when they are really changed
Chia-I Wu
2013-07-13
1
-0
/
+16
*
ilo: remove ilo_cbuf_state::count
Chia-I Wu
2013-06-28
1
-2
/
+0
*
ilo: clean up ilo_set_constant_buffer()
Chia-I Wu
2013-06-28
1
-29
/
+44
*
ilo: clean up states that take a start_slot
Chia-I Wu
2013-06-28
1
-73
/
+99
*
ilo: use shorter names for dirty flags
Chia-I Wu
2013-06-28
1
-32
/
+32
*
ilo: plug a potential index buffer leak
Chia-I Wu
2013-06-27
1
-0
/
+1
*
ilo: use a bitmask for enabled constant buffers
Chia-I Wu
2013-06-26
1
-11
/
+13
*
ilo: support PIPE_CAP_USER_INDEX_BUFFERS
Chia-I Wu
2013-06-26
1
-7
/
+55
*
ilo: make pipe_draw_info a context state
Chia-I Wu
2013-06-26
1
-2
/
+5
*
ilo: support PIPE_CAP_USER_CONSTANT_BUFFERS
Chia-I Wu
2013-06-26
1
-16
/
+56
*
ilo: move SBE setup code to ilo_shader.c
Chia-I Wu
2013-06-25
1
-0
/
+8
*
ilo: clean up finalize_shader_states()
Chia-I Wu
2013-06-25
1
-62
/
+30
*
ilo: use multiple entry points for shader creation
Chia-I Wu
2013-06-25
1
-8
/
+8
*
ilo: move internal shader interface to a new header
Chia-I Wu
2013-06-25
1
-0
/
+1
*
ilo: rework shader cache
Chia-I Wu
2013-06-19
1
-23
/
+47
*
ilo: construct depth/stencil command in create_surface()
Chia-I Wu
2013-06-18
1
-1
/
+8
*
ilo: add some assertions to help debugging
Chia-I Wu
2013-06-14
1
-1
/
+23
*
ilo: mapping a resource may make some states dirty
Chia-I Wu
2013-06-13
1
-0
/
+100
*
ilo: initialize dirty flags in ilo_init_states()
Chia-I Wu
2013-06-13
1
-0
/
+2
*
ilo: clean up states upon context destroy
Chia-I Wu
2013-06-07
1
-0
/
+38
*
ilo: construct 3DSTATE_CLIP in create_rasterizer_state()
Chia-I Wu
2013-06-07
1
-0
/
+2
*
ilo: use emit_SURFACE_STATE() for render targets
Chia-I Wu
2013-06-07
1
-11
/
+34
*
ilo: use emit_SURFACE_STATE() for constant buffers
Chia-I Wu
2013-06-07
1
-14
/
+15
*
ilo: add emit_SURFACE_STATE() for sampler views
Chia-I Wu
2013-06-07
1
-8
/
+29
*
ilo: convert generic depth-stencil-alpha pipe state to ilo pipe state
Courtney Goeltzenleuchter
2013-06-07
1
-1
/
+2
*
ilo: introduce vertex element CSO
Chia-I Wu
2013-06-07
1
-2
/
+2
*
ilo: introduce blend CSO
Chia-I Wu
2013-06-07
1
-1
/
+2
*
ilo: introduce sampler CSO
Chia-I Wu
2013-06-07
1
-6
/
+7
*
ilo: construct SCISSOR_RECT in set_scissor_states()
Chia-I Wu
2013-06-07
1
-3
/
+13
*
ilo: introduce viewport CSO
Chia-I Wu
2013-06-07
1
-2
/
+8
*
ilo: switch to ilo states for shaders and resources
Chia-I Wu
2013-06-07
1
-34
/
+34
*
ilo: switch to ilo states for CC stage
Chia-I Wu
2013-06-07
1
-8
/
+18
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