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path: root/src/gallium/drivers/ilo/ilo_state.c
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* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-171-3/+2
* gallium: make image_view constRob Clark2016-06-201-1/+1
* gallium: make constant_buffer constRob Clark2016-06-201-1/+1
* ilo: s/Elements/ARRAY_SIZE/Brian Paul2016-05-031-9/+9
* gallium: make image views non-persistent objectsIlia Mirkin2016-02-151-1/+1
* u_upload_mgr: pass alignment to u_upload_buffer manuallyMarek Olšák2016-01-021-1/+1
* u_upload_mgr: pass alignment to u_upload_data manuallyMarek Olšák2016-01-021-2/+2
* gallium: add interface for writable shader imagesMarek Olšák2015-07-161-4/+6
* ilo: replace pipe_format by gen_surface_formatChia-I Wu2015-06-261-1/+7
* ilo: always use the specified image formatChia-I Wu2015-06-261-1/+1
* ilo: replace pipe_texture_target by gen_surface_typeChia-I Wu2015-06-261-2/+8
* ilo: introduce ilo_vmaChia-I Wu2015-06-261-64/+42
* ilo: emit 3DPRIMITIVE from gen6_3dprimitive_infoChia-I Wu2015-06-221-13/+45
* ilo: move ilo_format.[ch] out of coreChia-I Wu2015-06-221-1/+1
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-201-9/+24
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-201-0/+13
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-201-2/+34
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-201-2/+6
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-201-5/+27
* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-201-31/+29
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-151-1/+17
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-151-2/+105
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-151-1/+1
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-151-0/+4
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-151-1/+1
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-151-51/+71
* ilo: embed ilo_state_urb in ilo_state_vectorChia-I Wu2015-06-151-0/+55
* ilo: embed ilo_state_cc in ilo_blend_stateChia-I Wu2015-06-151-6/+322
* ilo: embed ilo_state_raster in ilo_rasterizer_stateChia-I Wu2015-06-151-2/+187
* ilo: embed ilo_state_viewport in ilo_viewport_stateChia-I Wu2015-06-151-12/+53
* ilo: replace ilo_sampler_cso with ilo_state_samplerChia-I Wu2015-06-151-2/+181
* ilo: replace ilo_view_surface with ilo_state_surfaceChia-I Wu2015-06-151-48/+91
* ilo: replace ilo_zs_surface with ilo_state_zsChia-I Wu2015-06-151-10/+33
* ilo: add pipe_texture_target to ilo_imageChia-I Wu2015-06-141-6/+4
* ilo: fix "Render Cache Read Write Mode"Chia-I Wu2015-06-141-7/+3
* ilo: use ilo_image exclusively in coreChia-I Wu2015-05-021-14/+16
* ilo: move ilo_state_3d* to coreChia-I Wu2015-05-021-1/+1
* ilo: move ilo_layout.[ch] to core as ilo_image.[ch]Chia-I Wu2015-05-021-1/+1
* ilo: rename ilo_dev_info to ilo_devChia-I Wu2015-05-021-12/+12
* ilo: replace intel_tiling_mode by gen_surface_tilingChia-I Wu2015-03-061-1/+1
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-101-1/+1
* ilo: add ilo_finalize_compute_states()Chia-I Wu2014-11-061-0/+34
* ilo: use a dynamic array for global bindingsChia-I Wu2014-11-061-14/+49
* ilo: let shaders determine sampler countsChia-I Wu2014-10-041-12/+0
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-301-0/+58
* ilo: add a new struct for context statesChia-I Wu2014-09-201-220/+229
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-201-0/+1
* ilo: remove layer offsettingChia-I Wu2014-08-191-4/+4
* ilo: migrate to ilo_layoutChia-I Wu2014-08-191-1/+1
* ilo: correctly propagate resource renames to hardwareChia-I Wu2014-07-281-10/+26