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path: root/src/gallium/drivers/ilo/ilo_state.c
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* ilo: embed pipe_index_buffer in ilo_ib_stateChia-I Wu2015-06-201-31/+29
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-151-1/+17
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-151-2/+105
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-151-1/+1
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-151-0/+4
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-151-1/+1
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-151-51/+71
* ilo: embed ilo_state_urb in ilo_state_vectorChia-I Wu2015-06-151-0/+55
* ilo: embed ilo_state_cc in ilo_blend_stateChia-I Wu2015-06-151-6/+322
* ilo: embed ilo_state_raster in ilo_rasterizer_stateChia-I Wu2015-06-151-2/+187
* ilo: embed ilo_state_viewport in ilo_viewport_stateChia-I Wu2015-06-151-12/+53
* ilo: replace ilo_sampler_cso with ilo_state_samplerChia-I Wu2015-06-151-2/+181
* ilo: replace ilo_view_surface with ilo_state_surfaceChia-I Wu2015-06-151-48/+91
* ilo: replace ilo_zs_surface with ilo_state_zsChia-I Wu2015-06-151-10/+33
* ilo: add pipe_texture_target to ilo_imageChia-I Wu2015-06-141-6/+4
* ilo: fix "Render Cache Read Write Mode"Chia-I Wu2015-06-141-7/+3
* ilo: use ilo_image exclusively in coreChia-I Wu2015-05-021-14/+16
* ilo: move ilo_state_3d* to coreChia-I Wu2015-05-021-1/+1
* ilo: move ilo_layout.[ch] to core as ilo_image.[ch]Chia-I Wu2015-05-021-1/+1
* ilo: rename ilo_dev_info to ilo_devChia-I Wu2015-05-021-12/+12
* ilo: replace intel_tiling_mode by gen_surface_tilingChia-I Wu2015-03-061-1/+1
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-101-1/+1
* ilo: add ilo_finalize_compute_states()Chia-I Wu2014-11-061-0/+34
* ilo: use a dynamic array for global bindingsChia-I Wu2014-11-061-14/+49
* ilo: let shaders determine sampler countsChia-I Wu2014-10-041-12/+0
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-301-0/+58
* ilo: add a new struct for context statesChia-I Wu2014-09-201-220/+229
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-201-0/+1
* ilo: remove layer offsettingChia-I Wu2014-08-191-4/+4
* ilo: migrate to ilo_layoutChia-I Wu2014-08-191-1/+1
* ilo: correctly propagate resource renames to hardwareChia-I Wu2014-07-281-10/+26
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-2/+6
* ilo: handle NULL renderbuffers correctlyChia-I Wu2014-01-141-2/+3
* ilo: offset to layers only when necessaryChia-I Wu2014-01-081-15/+4
* ilo: allow ilo_zs_surface to skip layer offsettingChia-I Wu2014-01-081-3/+3
* ilo: allow ilo_view_surface to skip layer offsettingChia-I Wu2014-01-081-1/+1
* ilo: minor cleanups for recent interface changesChia-I Wu2013-10-281-155/+6
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-4/+23
* ilo: don't hook up old bind_*_sampler_states() functionsBrian Paul2013-10-031-4/+0
* ilo: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+21
* ilo: make ilo_bind_sampler_states return voidChia-I Wu2013-09-171-16/+25
* ilo: add ILO_DEBUG=drawChia-I Wu2013-08-201-0/+52
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-131-29/+31
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-131-15/+22
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-121-22/+15
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* ilo: skip state emission when reducing sampler countChia-I Wu2013-08-071-19/+29
* ilo: simplify setting of shader samplers and viewsChia-I Wu2013-08-071-44/+33
* ilo: correctly check for stencil ref changeChia-I Wu2013-08-071-1/+1
* ilo: skip 3DSTATE_INDEX_BUFFER when possibleChia-I Wu2013-07-141-47/+59