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path: root/src/gallium/drivers/ilo/ilo_shader.h
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* ilo: let shaders determine surface countsChia-I Wu2014-10-061-0/+11
* ilo: let shaders determine sampler countsChia-I Wu2014-10-041-0/+1
* ilo: add a new struct for context statesChia-I Wu2014-09-201-6/+6
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-091-3/+6
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-131-0/+1
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-131-0/+1
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-251-0/+18
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-251-0/+3
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-0/+4
* ilo: add functions to query shadersChia-I Wu2013-06-251-0/+38
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-251-0/+5
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-251-3/+19
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-179/+3
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-201-1/+1
* ilo: rework shader cacheChia-I Wu2013-06-191-26/+24
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-301-2/+0
* ilo: expose register indices of OUTs in ilo_shaderChia-I Wu2013-05-011-0/+1
* ilo: use ilo_dev_info in toy compilerChia-I Wu2013-05-011-1/+1
* ilo: compile VS/GS/FS with the toy compilerChia-I Wu2013-04-261-20/+14
* ilo: add functions to manage shadersChia-I Wu2013-04-261-0/+249