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path: root/src/gallium/drivers/ilo/ilo_shader.c
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* ilo: s/Elements/ARRAY_SIZE/Brian Paul2016-05-031-2/+2
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-221-16/+16
* ilo: add support for scratch spacesChia-I Wu2015-10-231-3/+47
* ilo: fix scratch space setup in coreChia-I Wu2015-10-231-1/+3
* ilo: remove some unused kernel paramsChia-I Wu2015-10-181-16/+0
* ilo: remove unused ilo_shader_get_type()Chia-I Wu2015-10-181-9/+0
* ilo: fix a -Wmaybe-uninitialized warningChia-I Wu2015-06-201-0/+1
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-151-9/+79
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-151-3/+101
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-151-86/+95
* ilo: embed ilo_state_sol in ilo_shaderChia-I Wu2015-06-151-17/+91
* ilo: update genhw headersChia-I Wu2015-06-141-1/+2
* ilo: move command builder to coreChia-I Wu2015-05-021-3/+3
* ilo: move ilo_state_3d* to coreChia-I Wu2015-05-021-1/+1
* ilo: rename ilo_dev_info to ilo_devChia-I Wu2015-05-021-5/+5
* ilo: move intel_winsys.h to coreChia-I Wu2015-05-021-1/+1
* ilo: update outdated gen assertions for Gen8Chia-I Wu2015-02-121-2/+1
* ilo: update genhw headersChia-I Wu2015-02-121-1/+1
* ilo: use top/bottom split for state functionsChia-I Wu2014-11-101-1/+1
* ilo: add kernel queries for compute shadersChia-I Wu2014-11-061-0/+25
* ilo: let shaders determine surface countsChia-I Wu2014-10-061-0/+39
* ilo: let shaders determine sampler countsChia-I Wu2014-10-041-0/+3
* ilo: add a new struct for context statesChia-I Wu2014-09-201-31/+36
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-201-0/+1
* ilo: use an accessor for dev->genChia-I Wu2014-09-121-2/+2
* ilo: use ilo_builder for kernels and STATE_BASE_ADDRESSChia-I Wu2014-09-091-102/+28
* ilo: use only defines from genhw headersChia-I Wu2014-04-141-4/+3
* ilo: scripted conversion to genhw headersChia-I Wu2014-04-141-1/+1
* ilo: add genhw headersChia-I Wu2014-04-141-1/+1
* ilo: preliminary GEN 7.5 supportChia-I Wu2013-09-081-1/+1
* ilo: support push constant model in shadersChia-I Wu2013-08-131-5/+17
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-131-0/+3
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-131-0/+3
* ilo: use shorter names for dirty flagsChia-I Wu2013-06-281-4/+4
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-251-4/+28
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-251-0/+165
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-251-0/+51
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-251-0/+3
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-251-0/+3
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-10/+35
* ilo: add functions to query shadersChia-I Wu2013-06-251-0/+114
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-251-0/+42
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-251-18/+66
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-0/+1
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-201-5/+5
* ilo: rework shader cacheChia-I Wu2013-06-191-116/+201
* ilo: get rid of function tables in winsysChia-I Wu2013-06-121-4/+4
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-4/+2
* ilo: introduce sampler CSOChia-I Wu2013-06-071-9/+6
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-071-3/+3