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path: root/src/gallium/drivers/ilo/ilo_shader.c
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* ilo: use shorter names for dirty flagsChia-I Wu2013-06-281-4/+4
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-251-4/+28
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-251-0/+165
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-251-0/+51
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-251-0/+3
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-251-0/+3
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-251-10/+35
* ilo: add functions to query shadersChia-I Wu2013-06-251-0/+114
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-251-0/+42
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-251-18/+66
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-251-0/+1
* ilo: rename cache_seqno to uploadedChia-I Wu2013-06-201-5/+5
* ilo: rework shader cacheChia-I Wu2013-06-191-116/+201
* ilo: get rid of function tables in winsysChia-I Wu2013-06-121-4/+4
* ilo: add emit_SURFACE_STATE() for sampler viewsChia-I Wu2013-06-071-4/+2
* ilo: introduce sampler CSOChia-I Wu2013-06-071-9/+6
* ilo: switch to ilo states for shaders and resourcesChia-I Wu2013-06-071-3/+3
* ilo: switch to ilo states for CC stageChia-I Wu2013-06-071-3/+3
* ilo: switch to ilo states for WM stageChia-I Wu2013-06-071-4/+6
* ilo: simplify shader variant handlingCourtney Goeltzenleuchter2013-05-301-23/+2
* ilo: use ilo_dev_info in toy compilerChia-I Wu2013-05-011-1/+1
* ilo: add ilo_dev_info shared by the screen and contextsChia-I Wu2013-05-011-1/+1
* ilo: add functions to manage shadersChia-I Wu2013-04-261-0/+632