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path:
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src
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gallium
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drivers
/
ilo
/
ilo_gpe.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
ilo: offset to layers only when necessary
Chia-I Wu
2014-01-08
1
-0
/
+7
*
ilo: allow ilo_zs_surface to skip layer offsetting
Chia-I Wu
2014-01-08
1
-3
/
+2
*
ilo: allow ilo_view_surface to skip layer offsetting
Chia-I Wu
2014-01-08
1
-5
/
+5
*
Revert "ilo: initialize constant buffer SURFACE_STATE early"
Chia-I Wu
2013-08-13
1
-15
/
+0
*
ilo: initialize constant buffer SURFACE_STATE early
Chia-I Wu
2013-08-12
1
-0
/
+15
*
ilo: initialize alpha test state in ilo_gpe_init_dsa
Chia-I Wu
2013-08-08
1
-1
/
+2
*
ilo: skip 3DSTATE_INDEX_BUFFER when possible
Chia-I Wu
2013-07-14
1
-2
/
+8
*
ilo: clean up ilo_blitter_pipe_begin()
Chia-I Wu
2013-07-13
1
-0
/
+2
*
ilo: remove ilo_cbuf_state::count
Chia-I Wu
2013-06-28
1
-1
/
+0
*
ilo: use a bitmask for enabled constant buffers
Chia-I Wu
2013-06-26
1
-0
/
+1
*
ilo: support PIPE_CAP_USER_INDEX_BUFFERS
Chia-I Wu
2013-06-26
1
-0
/
+3
*
ilo: support PIPE_CAP_USER_CONSTANT_BUFFERS
Chia-I Wu
2013-06-26
1
-0
/
+7
*
ilo: use ilo_shader_cso for FS
Chia-I Wu
2013-06-25
1
-0
/
+23
*
ilo: convert pipe_rasterizer_state to ilo_rasterizer_wm
Chia-I Wu
2013-06-25
1
-0
/
+23
*
ilo: use ilo_shader_cso for GS
Chia-I Wu
2013-06-25
1
-0
/
+23
*
ilo: introduce ilo_shader_cso for VS
Chia-I Wu
2013-06-25
1
-0
/
+10
*
ilo: construct depth/stencil command in create_surface()
Chia-I Wu
2013-06-18
1
-0
/
+15
*
ilo: construct 3DSTATE_SF in create_rasterizer_state()
Chia-I Wu
2013-06-07
1
-0
/
+13
*
ilo: construct 3DSTATE_CLIP in create_rasterizer_state()
Chia-I Wu
2013-06-07
1
-0
/
+22
*
ilo: use emit_SURFACE_STATE() for render targets
Chia-I Wu
2013-06-07
1
-0
/
+9
*
ilo: use emit_SURFACE_STATE() for constant buffers
Chia-I Wu
2013-06-07
1
-1
/
+6
*
ilo: add emit_SURFACE_STATE() for sampler views
Chia-I Wu
2013-06-07
1
-0
/
+6
*
ilo: add ilo_view_surface for SURFACE_STATE
Chia-I Wu
2013-06-07
1
-0
/
+119
*
ilo: convert generic depth-stencil-alpha pipe state to ilo pipe state
Courtney Goeltzenleuchter
2013-06-07
1
-1
/
+9
*
ilo: introduce vertex element CSO
Chia-I Wu
2013-06-07
1
-1
/
+16
*
ilo: introduce blend CSO
Chia-I Wu
2013-06-07
1
-1
/
+21
*
ilo: introduce sampler CSO
Chia-I Wu
2013-06-07
1
-1
/
+22
*
ilo: construct SCISSOR_RECT in set_scissor_states()
Chia-I Wu
2013-06-07
1
-1
/
+13
*
ilo: introduce viewport CSO
Chia-I Wu
2013-06-07
1
-1
/
+20
*
ilo: switch to ilo states for shaders and resources
Chia-I Wu
2013-06-07
1
-0
/
+42
*
ilo: switch to ilo states for CC stage
Chia-I Wu
2013-06-07
1
-0
/
+14
*
ilo: switch to ilo states for WM stage
Chia-I Wu
2013-06-07
1
-0
/
+4
*
ilo: switch to ilo states for CLIP and SF stages
Chia-I Wu
2013-06-07
1
-0
/
+10
*
ilo: switch to ilo states for SOL stage
Chia-I Wu
2013-06-07
1
-0
/
+8
*
ilo: switch to ilo states for VF stage
Chia-I Wu
2013-06-07
1
-0
/
+14
*
ilo: move hardware limits to ilo_gpe.h
Chia-I Wu
2013-06-07
1
-0
/
+55