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* gallium/drivers/ilo: Use unsigned for loop indexEdward O'Callaghan2016-01-061-4/+4
* ilo: fix scratch space setup in coreChia-I Wu2015-10-237-108/+300
* ilo: fix max thread count for HS on Gen8Chia-I Wu2015-10-221-3/+5
* ilo: set VME for 3DSTATE_PSChia-I Wu2015-10-181-1/+6
* ilo: ignore prefer_linear_threshold when zeroChia-I Wu2015-10-182-3/+3
* ilo: remove u_debug.h inclusion from ilo_core.hChia-I Wu2015-10-182-1/+2
* ilo: remove u_memory.h inclusion from ilo_core.hChia-I Wu2015-10-182-1/+2
* ilo: improve Gen8 defines based on its PRMsChia-I Wu2015-10-125-29/+21
* ilo: remove ilo_image_paramsChia-I Wu2015-07-011-75/+47
* ilo: add image_init_gen6_transfer_layout()Chia-I Wu2015-07-011-75/+37
* ilo: add image_set_gen6_bo_size()Chia-I Wu2015-07-012-118/+81
* ilo: add image_set_gen6_{hiz,mcs}Chia-I Wu2015-07-011-49/+61
* ilo: add image_get_gen6_monolithic_size()Chia-I Wu2015-07-011-67/+67
* ilo: add image_get_gen6_lods()Chia-I Wu2015-07-011-88/+148
* ilo: add image_get_gen{6,7}_alignment()Chia-I Wu2015-07-011-159/+177
* ilo: add image_get_gen6_{hiz,mcs}_enable()Chia-I Wu2015-07-011-101/+97
* ilo: add image_get_gen6_tiling()Chia-I Wu2015-07-011-132/+177
* ilo: add image_get_gen6_layout()Chia-I Wu2015-07-011-82/+107
* ilo: define ILO_IMAGE_MAX_LEVEL_COUNTChia-I Wu2015-06-263-8/+11
* ilo: replace pipe_format by gen_surface_formatChia-I Wu2015-06-265-118/+76
* ilo: always use the specified image formatChia-I Wu2015-06-262-57/+25
* ilo: replace pipe_texture_target by gen_surface_typeChia-I Wu2015-06-266-122/+67
* ilo: initialize ilo_image from ilo_image_infoChia-I Wu2015-06-262-157/+167
* ilo: remove ilo_image_disable_aux()Chia-I Wu2015-06-262-22/+0
* ilo: improve SURFTYPE_BUFFER validationsChia-I Wu2015-06-262-81/+139
* ilo: remove ilo_bufferChia-I Wu2015-06-267-59/+92
* ilo: introduce ilo_vmaChia-I Wu2015-06-2613-171/+264
* ilo: emit 3DPRIMITIVE from gen6_3dprimitive_infoChia-I Wu2015-06-223-55/+31
* ilo: align vertex buffer size in buf_create()Chia-I Wu2015-06-221-17/+0
* ilo: move ilo_format.[ch] out of coreChia-I Wu2015-06-222-524/+0
* ilo: add ilo_state_surface_valid_format()Chia-I Wu2015-06-223-284/+363
* ilo: add ilo_state_vf_valid_element_format()Chia-I Wu2015-06-223-124/+132
* ilo: add ilo_state_computeChia-I Wu2015-06-223-83/+550
* ilo: clean up header includesChia-I Wu2015-06-202-2/+2
* ilo: avoid ilo_ib_state in genX_3DPRIMITIVE()Chia-I Wu2015-06-201-8/+4
* ilo: move gen6_so_SURFACE_STATE() out of coreChia-I Wu2015-06-201-52/+0
* ilo: add ilo_state_sol_bufferChia-I Wu2015-06-203-84/+273
* ilo: add ilo_state_index_bufferChia-I Wu2015-06-203-67/+154
* ilo: add ilo_state_vertex_bufferChia-I Wu2015-06-203-48/+150
* ilo: add 3DSTATE_VF_INSTANCING to ilo_state_vfChia-I Wu2015-06-203-49/+144
* ilo: add 3DSTATE_VF to ilo_state_vfChia-I Wu2015-06-203-28/+143
* ilo: fix a buffer overrunChia-I Wu2015-06-201-1/+1
* ilo: add ilo_state_raster_{line,poly}_stippleChia-I Wu2015-06-153-34/+116
* ilo: add ilo_state_sample_patternChia-I Wu2015-06-153-18/+204
* ilo: add 3DSTATE_AA_LINE_PARAMETERS to ilo_state_rasterChia-I Wu2015-06-153-8/+14
* ilo: merge ilo_state_3d*.[ch] to ilo_state.[ch]Chia-I Wu2015-06-153-270/+1
* ilo: add ilo_state_ps to ilo_shader_csoChia-I Wu2015-06-153-451/+38
* ilo: add ilo_state_{vs,hs,ds,gs} to ilo_shader_csoChia-I Wu2015-06-155-466/+160
* ilo: embed ilo_state_sbe in ilo_shaderChia-I Wu2015-06-151-132/+35
* ilo: embed ilo_state_vf in ilo_ve_stateChia-I Wu2015-06-153-248/+25