Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | i965: Rename pipe formats. | José Fonseca | 2010-03-01 | 1 | -2/+2 |
| | |||||
* | i965g: Remove unnecessary headers. | Vinson Lee | 2010-02-05 | 1 | -1/+0 |
| | |||||
* | i965g: fixes to build after merge of master | Keith Whitwell | 2009-12-21 | 1 | -1/+1 |
| | |||||
* | i965g: get basic texturing working again | Keith Whitwell | 2009-11-21 | 1 | -0/+9 |
| | | | | | | Revert to fixed-layout surface binding table -- it's probably the best way to do this. Pass sampler and texture numbers separately even though we're always keeping them the same at present. | ||||
* | i965g: restore check on line smooth state | Keith Whitwell | 2009-11-14 | 1 | -1/+2 |
| | |||||
* | i965g: propogate nr_cbufs into wm prog key | Keith Whitwell | 2009-11-06 | 1 | -0/+5 |
| | |||||
* | i965g: don't set up vs stack register for non-branching shaders | Keith Whitwell | 2009-11-06 | 1 | -3/+0 |
| | |||||
* | i965g: add lots of error checks and early returns | Keith Whitwell | 2009-11-05 | 1 | -37/+41 |
| | | | | | | | | | | | | | | | | | | | Any allocation that may fail should be checked, and propogate the error upwards. At the highest level we will flush batch and retry. This is an alternate strategy to what the original DRI driver did of attempting to flush batch from the lowest levels (eg inside BEGIN_BATCH). The trouble with that strategy was that flushes could occur at unexpected times, and additionally there was a need for a wierd notification mechanism to propogate the 'lost context' state back up to higher levels. Propogating the errors directly gives us a lot of flexibility how to deal with these states, at the expense of a lot more checking in the code. Will add some sanity checks later to make sure that out-of-memory conditions are properly escalated and not lost halfway up the stack. | ||||
* | i965g: consolidate some includes | Keith Whitwell | 2009-11-04 | 1 | -2/+0 |
| | |||||
* | i965g: hook up pipe sampler callbacks | Keith Whitwell | 2009-11-04 | 1 | -1/+1 |
| | |||||
* | i965g: non-glsl fragment shader path is compiling | Keith Whitwell | 2009-10-31 | 1 | -10/+4 |
| | | | | Disabled glsl code for now, probably want to clean this up somehow. | ||||
* | i965g: work in progress on fragment shaders | Keith Whitwell | 2009-10-29 | 1 | -108/+59 |
| | |||||
* | i965g: still working on compilation | Keith Whitwell | 2009-10-28 | 1 | -17/+19 |
| | |||||
* | i965g: still working on compilation | Keith Whitwell | 2009-10-26 | 1 | -2/+2 |
| | |||||
* | i965g: more compiling wip | Keith Whitwell | 2009-10-25 | 1 | -1/+1 |
| | |||||
* | i965g: more work on compiling, particularly the brw_draw files | Keith Whitwell | 2009-10-25 | 1 | -1/+1 |
| | |||||
* | i965g: more work on compiling | Keith Whitwell | 2009-10-24 | 1 | -1/+1 |
| | |||||
* | i965g: wip on removing GL stuff, trying to get a few files compiling | Keith Whitwell | 2009-10-23 | 1 | -4/+2 |
| | |||||
* | i965g: wip | Keith Whitwell | 2009-10-23 | 1 | -37/+22 |
| | |||||
* | i965g: re-starting from the dri driver | Keith Whitwell | 2009-10-23 | 1 | -0/+375 |