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path: root/src/gallium/drivers/i915simple/i915_state.c
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* i915g: Don't use winsys directly in the driverJakob Bornecrantz2009-08-311-3/+3
* i915g: Rename pipe field on context to baseJakob Bornecrantz2009-08-311-34/+34
* gallium: make p_winsys internalZack Rusin2009-01-301-3/+3
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-291-3/+3
* gallium: remove redundant size from the constant bufferZack Rusin2009-01-271-3/+3
* gallium: it's a reference value, not a reference numberZack Rusin2009-01-271-1/+1
* gallium: standardize naming of masksZack Rusin2009-01-271-4/+4
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-1/+1
* i915: Max and Min lod now worksJakob Bornecrantz2008-06-171-2/+8
* i915: Add draw_flush to state changesJakob Bornecrantz2008-05-281-1/+19
* Merge branch 'gallium-tex-surface' into gallium-0.1Jakob Bornecrantz2008-05-261-0/+6
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| * i915: Fix for edgeflagsJakob Bornecrantz2008-05-231-0/+6
* | i915simple: Fix win9x build.José Fonseca2008-05-191-1/+1
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* gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul2008-05-171-1/+4
* i915: Fix for wrong texture in texobj with VBUFJakob Bornecrantz2008-04-241-0/+3
* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-081-0/+3
* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-291-11/+12
* i915: check for NULL const buffer ptrBrian2008-03-141-1/+1
* i915: handle NULL object in i915_bind_rasterizer_state()Brian2008-03-121-5/+6
* gallium: Add TEX_FILTER_ANISO img filterKeith Whitwell2008-03-121-11/+8
* gallium: Silence MSVC warnings.José Fonseca2008-03-121-2/+5
* gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell2008-03-051-11/+35
* gallium: remove pipe parameter from pipe_texture_reference()Brian2008-02-261-2/+1
* gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian2008-02-261-0/+2
* gallium/i915: need to recompute vertex info if vertex shader changesBrian2008-02-251-0/+2
* gallium/i915: overhaul of fragment shader compilation, constant/immediate all...Brian2008-02-221-7/+29
* gallium: replace some ordinary assignments with pipe_reference_texture()Brian2008-02-201-1/+4
* Code reorganization: update build.José Fonseca2008-02-151-1/+1
* Code reorganization: move files into their places.José Fonseca2008-02-151-0/+694