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path: root/src/gallium/drivers/i915simple/i915_context.h
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* i915g: Rename pipe field on context to baseJakob Bornecrantz2009-08-311-1/+2
* gallium: Clean up driver clear() interface.Michel Dänzer2009-04-041-2/+2
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-1/+1
* gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca2008-06-271-3/+3
* i915: Add render and texture support for tiled texture and buffersJakob Bornecrantz2008-06-231-0/+2
* i915: Removed level_offset from i915_textureJakob Bornecrantz2008-06-231-4/+0
* i915: Max and Min lod now worksJakob Bornecrantz2008-06-171-0/+2
* i915: Rework of batchbuffer codeJakob Bornecrantz2008-06-021-1/+3
* i915: Made vertex submission eaven fasterJakob Bornecrantz2008-05-281-0/+2
* Revert DOS line endings.José Fonseca2008-05-261-341/+341
* i915: keep track of num_vertex_attribs/buffers for shorter loopsBrian2008-04-081-0/+2
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-1/+1
* gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell2008-03-051-336/+339
* gallium/i915: remove some redundant codeBrian2008-02-271-1/+0
* gallium: introduce 'pipe_screen' for context-independent functionsBrian2008-02-261-5/+2
* gallium/i915: Use tgsi_scan_shader() to collect shader infoBrian2008-02-261-0/+5
* gallium/i915: need to recompute vertex info if vertex shader changesBrian2008-02-251-0/+1
* gallium/i915: overhaul of fragment shader compilation, constant/immediate all...Brian2008-02-221-6/+36
* Code reorganization: update build.José Fonseca2008-02-151-1/+1
* Code reorganization: move files into their places.José Fonseca2008-02-151-0/+304