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path: root/src/gallium/drivers/i915
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* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* Remove useless checks for NULL before freeingMatt Turner2012-09-052-6/+4
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-163-10/+10
* gallium: add a shader stage/type param to some draw functionsBrian Paul2012-08-161-0/+3
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-2/+2
* i915g: silence a const pointer warningBrian Paul2012-08-041-1/+1
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-042-5/+9
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-041-1/+1
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-131-2/+0
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* i915g: Implement sRGB texturesStéphane Marchesin2012-06-265-12/+128
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* i915g: More ops commute.Stéphane Marchesin2012-06-152-6/+22
* automake: Globally add stub automake targets to the old Makefiles.Eric Anholt2012-06-111-3/+0
* i915g: Fix depth/stencil glClearMichael Karcher2012-06-101-6/+5
* draw: simplify index buffer specificationBrian Paul2012-05-312-5/+4
* i915g: Check for geometry shader earlier in i915_set_constant_buffer.Vinson Lee2012-05-241-4/+4
* gallium: remove user_buffer_create from the interfaceMarek Olšák2012-05-121-1/+0
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-114-7/+25
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| * gallium: remove pipe_resource::user_ptrMarek Olšák2012-04-301-1/+0
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-0/+9
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-3/+6
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-1/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+3
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+3
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | gallium/drivers: handle TGSI_OPCODE_CEILChristoph Bumiller2012-05-091-0/+16
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* i915g: report that all vertex formats are supportedMarek Olšák2012-04-241-1/+3
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+1
* gallium: add user_ptr in pipe_resourceMarek Olšák2012-04-241-0/+1
* Revert "i915g: Implement stipple with draw."Stéphane Marchesin2012-04-122-2/+1
* Revert "i915g: Remove unused poly stipple state."Stéphane Marchesin2012-04-122-0/+54
* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-301-1/+1
* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-141-0/+3
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-052-12/+2
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96cStéphane Marchesin2012-02-241-4/+10
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-212-3/+0
* i915g: Remove useless draw calls.Stéphane Marchesin2012-02-123-41/+2
* i915g: Add a way to profile the contents of command buffers.Stéphane Marchesin2012-02-121-0/+12
* i915g: Fix comments.Stéphane Marchesin2012-02-121-2/+2
* i915g: Don't emit state when it's already bound.Stéphane Marchesin2012-02-121-0/+32
* i915g: Remove unused poly stipple state.Stéphane Marchesin2012-02-122-54/+0
* i915g: Implement stipple with draw.Stéphane Marchesin2012-02-122-1/+5
* i915g: Fix comment.Stéphane Marchesin2012-02-121-1/+1
* i915g: Move ureg defines to the header so we can share them.Stéphane Marchesin2012-02-122-32/+32
* i915g: Separate declarations and program in the fragment program struct.Stéphane Marchesin2012-02-124-9/+31
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3