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* i915g: Only apply the optimization to output vars.Stéphane Marchesin2011-12-271-0/+1
* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
* i915g: Turn an assert into a debug message, print more debug info for missing...Stéphane Marchesin2011-12-192-4/+9
* i915g: Make the pipe_sampler_state struct non const and get rid of useless me...Stéphane Marchesin2011-12-192-2/+2
* i915g: Implement KILP.Stéphane Marchesin2011-12-191-3/+12
* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-192-5/+5
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-133-6/+2
* i915g: Update TODO.Stéphane Marchesin2011-12-131-0/+2
* i915g: fix debug dump on 64 bit systemsMichael Karcher2011-12-111-1/+1
* i915g: Fix wrong indices for LINE_LOOP caseFatih Aşıcı2011-12-111-2/+2
* i915g: Implement GL_STREAM_* for textures by using untiled textures.Stéphane Marchesin2011-12-011-1/+1
* i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.Stéphane Marchesin2011-12-011-0/+2
* android: pass -std=c99 by defaultChia-I Wu2011-11-261-2/+0
* i915g: don't set alpha to 1 for RGBX and BGRXVasily Khoruzhick2011-11-231-2/+1
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* i915g: implement RGBX and BGRX render targetsVasily Khoruzhick2011-11-222-2/+7
* i915g: Cleanup the vertex sampler interface a bit.Stéphane Marchesin2011-10-253-9/+5
* i915g: Flesh out TODO idea.Stéphane Marchesin2011-10-251-1/+3
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-173-5/+9
* i915g: Add TODO.Stéphane Marchesin2011-10-171-0/+2
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-115-8/+8
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
* i915g: Add two new unsupported PIPE_CAPs.Stéphane Marchesin2011-10-071-0/+2
* i915g: handle seperate stencil clearDaniel Vetter2011-10-071-0/+10
* i915g: actually try to clear 16bit depth bufsDaniel Vetter2011-10-071-1/+1
* i915g: hw can't fastclear both depth and color when bbp doesn't matchDaniel Vetter2011-10-071-29/+93
* i915g: disable scissor in fast clearDaniel Vetter2011-10-071-4/+6
* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
* i915g: fixup clear params emissionDaniel Vetter2011-10-071-1/+8
* i915g: make fixup swizzle into a real hw stateDaniel Vetter2011-10-073-41/+45
* i915g: Announce GL 2.0.Stéphane Marchesin2011-10-061-1/+1
* i915g: Silence warning.Stéphane Marchesin2011-10-061-1/+1
* i915g: Fix comment.Stéphane Marchesin2011-10-051-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-4/+8
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* gallium: move border color to be a color unionDave Airlie2011-09-271-4/+4
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62