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path: root/src/gallium/drivers/i915
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* i915g: Use the right shader limits.Stéphane Marchesin2011-10-173-5/+9
* i915g: Add TODO.Stéphane Marchesin2011-10-171-0/+2
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-115-8/+8
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0
* i915g: Cleanup caps code a bit.Stéphane Marchesin2011-10-081-7/+6
* i915g: Add two new unsupported PIPE_CAPs.Stéphane Marchesin2011-10-071-0/+2
* i915g: handle seperate stencil clearDaniel Vetter2011-10-071-0/+10
* i915g: actually try to clear 16bit depth bufsDaniel Vetter2011-10-071-1/+1
* i915g: hw can't fastclear both depth and color when bbp doesn't matchDaniel Vetter2011-10-071-29/+93
* i915g: disable scissor in fast clearDaniel Vetter2011-10-071-4/+6
* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
* i915g: fixup clear params emissionDaniel Vetter2011-10-071-1/+8
* i915g: make fixup swizzle into a real hw stateDaniel Vetter2011-10-073-41/+45
* i915g: Announce GL 2.0.Stéphane Marchesin2011-10-061-1/+1
* i915g: Silence warning.Stéphane Marchesin2011-10-061-1/+1
* i915g: Fix comment.Stéphane Marchesin2011-10-051-1/+1
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-4/+8
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-1/+0
* gallium: move border color to be a color unionDave Airlie2011-09-271-4/+4
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8
* i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.Stéphane Marchesin2011-09-221-0/+3
* i915g: Add an optimization to get rid of useless movs, in particular at the e...Stéphane Marchesin2011-09-211-3/+38
* i915g: Fix some whitespace problems.Stéphane Marchesin2011-09-212-12/+12
* i915g: Blend equation separate seems to work.Stéphane Marchesin2011-09-211-6/+1
* i915g: Add ifdef'd out code to dump compiled shaders.Stéphane Marchesin2011-09-211-0/+4
* i915g: Fix bug in shader optimizer.Stéphane Marchesin2011-09-211-2/+2
* i915g: Remove stale function prototype.Stéphane Marchesin2011-09-211-6/+0
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-183-14/+20
* gallium: add PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERSMarek Olšák2011-09-101-1/+1
* i915g: remove unused var in i915_flush_heuristically()Brian Paul2011-08-291-2/+0
* android: add support for i915gChia-I Wu2011-08-271-0/+38
* i915g: share the source listChia-I Wu2011-08-273-53/+30
* Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesaStéphane Marchesin2011-08-268-12/+26
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| * i915g: Fix off-by-one in scissors.David Reveman2011-08-251-2/+2
| * i915g: Fix case where texcoords can overlap with fragpos/frontface.Stéphane Marchesin2011-08-251-3/+3
| * i915g: Improve the flush heuristic by using the previous frame's number of ve...Stéphane Marchesin2011-08-254-6/+18
| * u_blitter: rename util_blitter_copy_region -> util_blitter_copy_textureMarek Olšák2011-08-161-1/+1
| * Merge branch 'glsl-to-tgsi'Bryan Cain2011-08-041-0/+2
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