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* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+5
| | | | | | | | v2: adjust limits for radeonsi and llvmpipe v3: add documentation Cc: "10.1" <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-7/+0
| | | | | | | This can be derived from the shader caps. All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots for each shader stage.
* i915g: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+3
| | | | | v2: Fixed setting switch cases prior to PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
* i915g: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-1/+1
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i915g: support more PIPE_CAPsStéphane Marchesin2014-01-281-3/+6
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* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
| | | | | | | If any driver doesn't support this, it can use a blit after resolving the samples. Reviewed-by: Brian Paul <[email protected]>
* i915,r200,radeon,vega: Change vendor from "VMware, Inc." to "Mesa Project".José Fonseca2014-01-201-1/+1
| | | | | | | | | | These are components which were originally developed by Tungsten Graphics, which was in turn acquired by VMware, but are de facto now being maintained by third-party contributors of the Mesa open-source community. This matches what's reported by swrast driver and a few other components. Suggested by Ian Romanick.
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1733-78/+78
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: remove useless parameters from some functionsMarek Olšák2013-12-142-5/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-1/+3
| | | | | | | | | | | | | | | | | | | | | | | This patches add MESA_copy_sub_buffer support to the dri sw loader and then to gallium state tracker, llvmpipe, softpipe and other bits. It reuses the dri1 driver extension interface, and it updates the swrast loader interface for a new putimage which can take a stride. I've tested this with gnome-shell with a cogl hacked to reenable sub copies for llvmpipe and the one piglit test. I could probably split this patch up as well. v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review, add to p_screen doc comments. v3: finish off winsys interfaces, add swrast classic support as well. Reviewed-by: Jose Fonseca <[email protected]> Signed-off-by: Dave Airlie <[email protected]> swrast: add support for copy_sub_buffer
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
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* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-5/+3
| | | | | | | | | | * minimise flags duplication * distingush between VISIBILITY C and CXX flags * set only required flags - C and/or CXX v2: add LLVM_CFLAGS back to AM_CFLAGS (add missing backslash) Signed-off-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
| | | | | | | | | This CAP will determine whether ARB_framebuffer_object can be enabled. The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf textures. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-2/+20
| | | | | | | | | | | | The new function replaces four old functions: set_fragment/vertex/ geometry/compute_sampler_views(). Note: at this time, it's expected that the 'start' parameter will always be zero. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emil Velikov <[email protected]>
* i915g: Fix assertStephane Marchesin2013-10-121-1/+1
| | | | | | Now that we support start, assert on start + num < max samplers Reported by xexaxo
* i915g: Rename sampler to fragment_samplerStéphane Marchesin2013-10-074-9/+9
| | | | Otherwise it is fairly confusing.
* i915g: Fix the sampler bind functionStéphane Marchesin2013-10-071-19/+30
| | | | | | | | The new sampler bind sends us NULL samplers, so we need to count the number of valid samplers ourselves. This fixes ~500 piglit regressions from the sampler rework. While we're at it, let's also support start.
* i915g: remove old bind_vertex/fragment_sampler_states() hooksBrian Paul2013-10-031-2/+0
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* i915g: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+22
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* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+6
| | | | | | | | | r600g needs explicit flushing before DRI2 buffers are presented on the screen. v2: add (stub) implementations for all drivers, fix frontbuffer flushing v3: fix galahad Signed-off-by: Marek Olšák <[email protected]>
* gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR ↵Axel Davy2013-09-061-2/+6
| | | | | | flags to enforce no tiling. Signed-off-by: Axel Davy <[email protected]>
* i915g: Document fall-through switchStéphane Marchesin2013-09-061-4/+3
| | | | Fixes warning reported by Coverity.
* i915g: Handle i915->batch == NULL correctly in flushStéphane Marchesin2013-09-061-1/+4
| | | | Fixes warning reported by Coverity.
* i915g: Remove useless comparisonStéphane Marchesin2013-09-061-3/+2
| | | | Fixes "Macro compares unsigned to 0" defect reported by Coverity.
* i915g: Fix initial array indexStéphane Marchesin2013-09-061-1/+1
| | | | Fixes "Out-of-bounds read" defect reported by Coverity.
* i915g: Implement writemask fixupStéphane Marchesin2013-09-043-38/+90
| | | | | | | | | The fixup code emulates non-BGRA render targets by adding an extra instruction at the end of fragment shaders to swizzle the output. To do this, we also swizzle the blend function. However an oversight until now was that the writemask wasn't getting swizzled. This patch fixes that which fixes a bunch of piglit tests.
* i915g: Stop calling draw_prepare_shader_outputsStéphane Marchesin2013-09-041-2/+0
| | | | | It's not useful on i915g since we don't support primid. Fixes piglit point tests on i915g.
* i915g: Add more optimizationsStéphane Marchesin2013-09-043-58/+371
| | | | | | | | | This patch adds liveness analysis to i915g and a couple optimizations which benefit from it. One interesting optimization turns (fake) indirect texture accesses into direct texture accesses (the i915 supports a maximum of 4 indirect texture accesses). Among other things this fixes a bunch of piglit tests.
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+2
| | | | | | | | | | | | | | Draw module can decompose primitives into wireframe models, which is a fancy word for 'lines', unfortunately that decomposition means that we weren't able to preserve the original front-face info which could be derived from the original primitives (lines don't have a 'face'). To fix it allow draw module to inject a fake face semantic into outputs from which the backends can figure out the original frontfacing info of the primitives. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
| | | | | | Cc: [email protected] [ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation, define PIPE_ENDIAN_NATIVE. ]
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-122-7/+5
| | | | | | | | | | | | | | | | | | | | | TGSI_OPCODE_KIL and KILP had confusing names. The former was conditional kill (if any src component < 0). The later was unconditional kill. At one time KILP was supposed to work with NV-style condition codes/predicates but we never had that in TGSI. This patch renames both opcodes: TGSI_OPCODE_KIL -> KILL_IF (kill if src.xyzw < 0) TGSI_OPCODE_KILP -> KILL (unconditional kill) Note: I didn't just transpose the opcode names to help ensure that I didn't miss updating any code anywhere. I believe I've updated all the relevant code and comments but I'm not 100% sure that some drivers had this right in the first place. For example, the radeon driver might have llvm.AMDGPU.kill and llvm.AMDGPU.kilp mixed up. Driver authors should review their code. Reviewed-by: Jose Fonseca <[email protected]>
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
| | | | | | Not needed with do_dead_builtin_varyings. Reviewed-by: Ian Romanick <[email protected]>
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-5/+10
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-2/+2
| | | | | | | | | | | | Pass in the size of the index buffer, when available, and use it to handle out of bounds conditions. The behavior in the case of an overflow needs to be the same as with other overflows in the vertex processing pipeline meaning that a vertex should still be generated but all attributes in it set to zero. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-2/+2
| | | | | | | | | | | | | | We would crash when stride was bigger than the size of the buffer. The correct behavior is to just fetch zero's in this case. Unfortunatly with user_buffer's there's no way to validate the size because currently we're just not getting it. Adjust the draw interface to pass the size along the mapped buffer, which works perfectly for buffer backed vertex_buffers and, in future, it will allow us to plumb user_buffer sizes through the same interface. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* i915: Use Y tiling for texturesStéphane Marchesin2013-05-081-2/+7
| | | | | | | | | | | This basically reverts commit 2acc7193743199701f8f6d1877a59ece0ec4fa5b. With the previous change, we're not batchbuffer limited any longer. So we actually start seeing a performance difference between X and Y tiling. X tiling is funny because it is faster for screen-aligned quads but slower in games. So let's use Y tiling which is 10% faster overall.
* i915g: Optimize batchbuffer sizesStéphane Marchesin2013-05-081-3/+5
| | | | | | | Now that we don't throttle at every batchbuffer, we can shrink the size of batchbuffers to achieve early flushing. This gives a significant speed boost in a lot of games (on the order of 20%).
* i915g: Add more PIPE_CAP_* supportStéphane Marchesin2013-05-081-0/+9
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* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-042-3/+3
| | | | | | | | | | | | | | | | It should be unsigned, not enum pipe_flush_flags. Fixed a build error: src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error: invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive] v2: replace all occurrences of enum pipe_flush_flags by unsigned Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [olv: document the parameter now that the type is unsigned]
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+1
| | | | | | | | | | | | This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
* i915g: Release old fragment shader sampler views with current pipeStuart Abercrombie2013-04-171-3/+8
| | | | | | | We were trying to use a destroy method from a deleted context. This fix is based on what's in the svga driver. Reviewed-by: Stéphane Marchesin <[email protected]>
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-0/+2
| | | | | | | | | | | | | | | This makes it possible to identify gl_TexCoord and gl_PointCoord for drivers where sprite coordinate replacement is restricted. The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings should be hidden behind the GENERIC semantic or not. With this patch only nvc0 and nv30 will request that they be used. v2: introduce a CAP so other drivers don't have to bother with the new semantic v3: adapt to introduction gl_varying_slot enum
* tgsi: use separate structure for indirect address v2Christian König2013-03-191-4/+4
| | | | | | | | | | | | | | To further improve the optimization of source and destination indirect addressing we need the ability to store a reference to the declaration of the addressed operands. Since most of the fields in tgsi_src_register doesn't apply for an indirect addressing operand replace it with a separate tgsi_ind_register structure and so make room for extra information. v2: rename Declaration to ArrayID, put the ArrayID into () instead of [] Signed-off-by: Christian König <[email protected]>
* i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttlingStéphane Marchesin2013-03-088-23/+36
| | | | | This helps with jittering, instead of throttling at every command buffer we only throttle once a frame.
* i915g: Update TODOStéphane Marchesin2013-03-081-12/+1
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* gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED queryBrian Paul2013-02-041-0/+1
| | | | Initially, only softpipe/llvmpipe support SQRT.
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-151-1/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* Remove hacks for static MakefilesMatt Turner2013-01-131-3/+0
| | | | | | | | | | | v2: Andreas Boll <[email protected]> - don't remove compatibility with scripts for the old build system v3: Andreas Boll <[email protected]> - remove more obsolete hacks v4: Andreas Boll <[email protected]> - add a previously removed TOP variable to fix vgapi build