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src
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gallium
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drivers
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i915
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Author
Age
Files
Lines
...
*
i915g: buffer validation for render state
Daniel Vetter
2011-02-27
3
-0
/
+87
*
i915g/winsys: buffer validation support
Daniel Vetter
2011-02-27
1
-0
/
+12
*
i915g: cleanup static state calculation, part 2
Daniel Vetter
2011-02-27
3
-48
/
+48
*
i915g: cleanup static state calculation, part 1
Daniel Vetter
2011-02-27
3
-89
/
+103
*
i915g: make dynamic state emission actually lazy
Daniel Vetter
2011-02-26
1
-1
/
+1
*
i915g: Handle null constants properly
Jakob Bornecrantz
2011-02-26
1
-3
/
+6
*
i915g: fix null deref in draw_rect emission
Daniel Vetter
2011-02-26
1
-4
/
+8
*
i915g: simplify math in constants emission
Daniel Vetter
2011-02-26
1
-1
/
+1
*
i915g: Lazy emit dynamic state
Jakob Bornecrantz
2011-02-24
5
-40
/
+36
*
i915g: Lazy emit immediate state
Jakob Bornecrantz
2011-02-24
5
-55
/
+59
*
i915g: Disable LIS7 state updates for now
Jakob Bornecrantz
2011-02-24
2
-1
/
+5
*
i915g: Clean up in i915_state_immediate
Jakob Bornecrantz
2011-02-24
1
-5
/
+1
*
i915g: Remove outdated comment
Jakob Bornecrantz
2011-02-24
1
-8
/
+0
*
i915g: Enable mirror repeat wrap mode
Jakob Bornecrantz
2011-02-24
3
-6
/
+4
*
i915g: Always set vbo to flush on flushes
Jakob Bornecrantz
2011-02-24
1
-1
/
+1
*
i915g: remove extra semicolons
Brian Paul
2011-02-22
1
-3
/
+3
*
i915g: s/bool/boolean/ style-fixup in winsys
Daniel Vetter
2011-02-21
1
-1
/
+2
*
i915g: Add option to lie about caps
Jakob Bornecrantz
2011-02-21
3
-1
/
+9
*
i915g: Move debug fields to screen
Jakob Bornecrantz
2011-02-21
4
-4
/
+7
*
i915g: Use debug get once options
Jakob Bornecrantz
2011-02-21
2
-3
/
+9
*
i915g: Rework texture tiling a bit
Jakob Bornecrantz
2011-02-21
1
-14
/
+8
*
i915g: Anisotropic filtering works
Jakob Bornecrantz
2011-02-21
1
-1
/
+1
*
i915g: TODO about point sprites
Jakob Bornecrantz
2011-02-21
1
-0
/
+3
*
i915g: TODO about untested code hidden behind caps
Jakob Bornecrantz
2011-02-21
2
-2
/
+9
*
i915g: Reorg caps
Jakob Bornecrantz
2011-02-21
1
-28
/
+42
*
i915g: Add dummy flush_frontbuffer
Jakob Bornecrantz
2011-02-21
1
-0
/
+15
*
gallium: notify drivers about possible changes in user buffer contents
Marek Olšák
2011-02-14
1
-0
/
+2
*
i915g: Remove draw_flushes and state that we don't need to track
Jakob Bornecrantz
2011-01-24
3
-35
/
+16
*
i915g: Improve constant handling
Jakob Bornecrantz
2011-01-24
1
-7
/
+17
*
i915g: Don't (un)map vbuf on each (un)map call
Jakob Bornecrantz
2011-01-21
1
-4
/
+12
*
i915g: Don't do unnecessary copies of constants
Jakob Bornecrantz
2011-01-21
5
-25
/
+32
*
i915g: Don't emit FS constants when VS contants change
Jakob Bornecrantz
2011-01-21
5
-11
/
+31
*
i915g: Use slab allocator for transfers
Jakob Bornecrantz
2011-01-21
5
-21
/
+55
*
gallium: drivers should reference vertex buffers
Marek Olšák
2011-01-06
2
-2
/
+7
*
i915g: Ignore color0 writes all cbufs tgsi property
Jakob Bornecrantz
2010-12-27
1
-0
/
+8
*
i915g: Remove unnecessary header.
Vinson Lee
2010-12-22
1
-1
/
+0
*
i915g: s/varient/variant/
Brian Paul
2010-12-16
3
-3
/
+3
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
7
-108
/
+77
*
i915g: Make sure that new vbo gets updated
Jakob Bornecrantz
2010-12-02
2
-5
/
+10
*
i915g: Improve debug printing for textures
Jakob Bornecrantz
2010-12-02
1
-4
/
+21
*
i915g: Fix closure of full batch buffers
Chris Wilson
2010-12-02
1
-13
/
+18
*
i915g: track TODO items
Daniel Vetter
2010-12-02
1
-0
/
+29
*
i915g: assert(depth_surface->offset == 0)
Daniel Vetter
2010-12-02
1
-1
/
+2
*
i915g: enable x-tiling for render targets
Daniel Vetter
2010-12-02
1
-4
/
+0
*
i915g: switch rendering to mipmapped textures to (x,y) offsets
Daniel Vetter
2010-12-02
3
-9
/
+29
*
i915g: enable X-tiling for textures
Daniel Vetter
2010-12-02
3
-0
/
+27
*
i915g: don't pot-align stride for tiled buffers
Daniel Vetter
2010-12-02
1
-2
/
+3
*
i915g: postpone mipmap/face offset calculation
Daniel Vetter
2010-12-02
3
-27
/
+43
*
i915g: implement unfenced relocs for textures using tiling bits
Daniel Vetter
2010-12-02
3
-5
/
+20
*
i915g: implement unfenced color&depth buffer using tiling bits
Daniel Vetter
2010-12-02
2
-8
/
+22
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