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* i915g: Disable LIS7 state updates for nowJakob Bornecrantz2011-02-242-1/+5
* i915g: Clean up in i915_state_immediateJakob Bornecrantz2011-02-241-5/+1
* i915g: Remove outdated commentJakob Bornecrantz2011-02-241-8/+0
* i915g: Enable mirror repeat wrap modeJakob Bornecrantz2011-02-243-6/+4
* i915g: Always set vbo to flush on flushesJakob Bornecrantz2011-02-241-1/+1
* i915g: remove extra semicolonsBrian Paul2011-02-221-3/+3
* i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter2011-02-211-1/+2
* i915g: Add option to lie about capsJakob Bornecrantz2011-02-213-1/+9
* i915g: Move debug fields to screenJakob Bornecrantz2011-02-214-4/+7
* i915g: Use debug get once optionsJakob Bornecrantz2011-02-212-3/+9
* i915g: Rework texture tiling a bitJakob Bornecrantz2011-02-211-14/+8
* i915g: Anisotropic filtering worksJakob Bornecrantz2011-02-211-1/+1
* i915g: TODO about point spritesJakob Bornecrantz2011-02-211-0/+3
* i915g: TODO about untested code hidden behind capsJakob Bornecrantz2011-02-212-2/+9
* i915g: Reorg capsJakob Bornecrantz2011-02-211-28/+42
* i915g: Add dummy flush_frontbufferJakob Bornecrantz2011-02-211-0/+15
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+2
* i915g: Remove draw_flushes and state that we don't need to trackJakob Bornecrantz2011-01-243-35/+16
* i915g: Improve constant handlingJakob Bornecrantz2011-01-241-7/+17
* i915g: Don't (un)map vbuf on each (un)map callJakob Bornecrantz2011-01-211-4/+12
* i915g: Don't do unnecessary copies of constantsJakob Bornecrantz2011-01-215-25/+32
* i915g: Don't emit FS constants when VS contants changeJakob Bornecrantz2011-01-215-11/+31
* i915g: Use slab allocator for transfersJakob Bornecrantz2011-01-215-21/+55
* gallium: drivers should reference vertex buffersMarek Olšák2011-01-062-2/+7
* i915g: Ignore color0 writes all cbufs tgsi propertyJakob Bornecrantz2010-12-271-0/+8
* i915g: Remove unnecessary header.Vinson Lee2010-12-221-1/+0
* i915g: s/varient/variant/Brian Paul2010-12-163-3/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-027-108/+77
* i915g: Make sure that new vbo gets updatedJakob Bornecrantz2010-12-022-5/+10
* i915g: Improve debug printing for texturesJakob Bornecrantz2010-12-021-4/+21
* i915g: Fix closure of full batch buffersChris Wilson2010-12-021-13/+18
* i915g: track TODO itemsDaniel Vetter2010-12-021-0/+29
* i915g: assert(depth_surface->offset == 0)Daniel Vetter2010-12-021-1/+2
* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-023-5/+20
* i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter2010-12-022-8/+22
* i915g: return tiling in iws->buffer_from_handleDaniel Vetter2010-12-022-1/+5
* i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter2010-12-025-10/+13
* i915g: switch to tiled allocations, kill set_fenceDaniel Vetter2010-12-022-23/+2
* i915g: add winsys function to create tiled buffersDaniel Vetter2010-12-021-0/+14
* i915g: drop alignment parameter from iws->buffer_createDaniel Vetter2010-12-023-4/+4
* gallium: add PIPE_SHADER_CAP_SUBROUTINESMarek Olšák2010-11-221-0/+2
* i915g: kill RGBA/X formatsDaniel Vetter2010-11-211-4/+0
* i915g: add pineview pci idsDaniel Vetter2010-11-212-0/+10
* i915g: s/hw_tiled/tilingDaniel Vetter2010-11-212-6/+7
* i915g: rip out ->sw_tiledDaniel Vetter2010-11-214-15/+0