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* i915g: Use the actual MIN instruction.Kenneth Graunke2015-02-171-15/+1
| | | | | | | | | | | | | Matt Turner noticed that the hardware has always had a MIN instruction, but the driver always used MAX+MOV for no apparent reason. This should cut an instruction, and a temporary, allowing more programs to run in hardware. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
| | | | | | v2: add alignment restrictions to docs, fix indentation in headers Reviewed-by: Christian König <[email protected]>
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
| | | | | | | | | | | | | | | | Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Remove Android files from distribution.Matt Turner2014-12-121-1/+1
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-6/+4
| | | | | | | See commits 5067506e and b6109de3 for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i915g: Fallback copy_render for ZS formatsStéphane Marchesin2014-11-221-1/+11
| | | | | | | These don't work out of the box, need more work, maybe with a proxy format? Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Add back 4444 and 5551 formatsStéphane Marchesin2014-11-222-2/+4
| | | | | | Now that we have the transfers working, we can re-add those formats. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't limit blitter to POT texturesStéphane Marchesin2014-11-221-3/+2
| | | | | | | Now that we have NPOT support for u_blitter, there is no reason to limit this any longer. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Align all texture dimensions to the next POTStéphane Marchesin2014-11-221-28/+29
| | | | | | | | This creates a usable layout for all NPOT textures. Of course these still have lots of limitations, but at least we can render to a level. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix typosStéphane Marchesin2014-11-221-2/+2
| | | | Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix maxlod computation.Stéphane Marchesin2014-11-221-3/+3
| | | | Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix offset for level != 0Stéphane Marchesin2014-11-225-8/+27
| | | | | | | | For NPOT texture layouts, we want to be able to access texture levels other than 0 directly. Since the hw doesn't support that, We do it by adding the offset directly. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't write constants past I915_MAX_CONSTANTStéphane Marchesin2014-11-221-1/+1
| | | | | | | | This happens with glsl-convolution-1, where we have 64 constants. This doesn't make the test pass (we don't have 64 constants anyway, only 32) but this prevents it from crashing. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't hardcode array size for phase countStéphane Marchesin2014-11-221-1/+1
| | | | | | This is an array of temp registers, so use I915_MAX_TEMPORARY for the size. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: we also have more than 0 viewports!Kenneth Graunke2014-11-121-0/+3
| | | | | | | | | See 546d6c8d for the corresponding fix in freedreno. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Stephane Marchesin <[email protected]> Cc: "10.3" <[email protected]>
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+2
| | | | | | | | With 5 shader stages and various combinations of enabled and disabled shaders, the maximum number of outputs in one shader doesn't have to be equal to the maximum number of inputs in the following shader. v2: return 32 for softpipe and llvmpipe
* gallium/i915: add automake target 'template'Emil Velikov2014-09-241-0/+11
| | | | | | | | Rather than duplicating the libdeps, extra define... all over the targets, define them only once and use when applicable. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/i915: ship all files in the tarballEmil Velikov2014-09-052-14/+32
| | | | | | | | | | - include all headers in Makefile.sources - sort the list(s) - bundle the android buildscript & TODO Cc: Stephane Marchesin <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium/ilo: handle query_renderer capsEmil Velikov2014-08-151-1/+1
| | | | | | | | | | | Implementation based on the classic driver with the following changes: - Use auxiliarry function os_get_total_physical_memory to get the total amount of memory. - Move the libdrm_intel specific get_aperture_size to the winsys. Cc: Chia-I Wu <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium/i915: handle query_renderer capsEmil Velikov2014-08-152-0/+28
| | | | | | | | | | | Implementation based on the classic driver with the following changes: - Use auxiliarry function os_get_total_physical_memory to get the total amount of memory. - Move the libdrm_intel specific get_aperture_size to the winsys. Cc: Stephane Marchesin <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-2/+0
| | | | | | | | | | | | | | | This limit is fixed in Mesa core and cannot be changed. It only affects ARB_vertex_program and ARB_fragment_program. The minimum value for ARB_vertex_program is 1 according to the spec. The maximum value for ARB_vertex_program is limited to 1 by Mesa core. The value should be zero for ARB_fragment_program, because it doesn't support ARL. Finally, drivers shouldn't mess with these values arbitrarily. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
| | | | | | | | | | This new name isn't so confusing. I also changed the gallivm limit, because it looked wrong. Reviewed-by: Brian Paul <[email protected]> v2: use sizeof(float[4])
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* scons: avoid building any piece of i915Emil Velikov2014-06-211-12/+0
| | | | | | | Leftover from commit c21fca8bf24. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* i915g: Remove 4444 and 5551 formatsStéphane Marchesin2014-06-052-4/+2
| | | | | They don't seem to work 100%, I need to investigate but in the meantime let's remove them.
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* i915g: Support B5G5R5A1 render targets and texturesStéphane Marchesin2014-05-281-0/+2
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* i915g: Support R4G4B4A4 render targets and texturesStéphane Marchesin2014-05-281-0/+2
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* i915g: Fix copy region codeStéphane Marchesin2014-05-281-34/+14
| | | | This fixes a few issues with it, also cleans up the code.
* i915g: Fix shader disasm codeStéphane Marchesin2014-05-261-1/+0
| | | | This broke when I separated declarations/shader.
* i915g: Fallback to sw for npot copiesStéphane Marchesin2014-05-261-2/+3
| | | | | i915g's npot support is incomplete, so let's not use it for copies. This fixes a bunch of piglit tests.
* i915g: handle more formats in copyStéphane Marchesin2014-05-263-11/+91
| | | | | We can handle depth, luminance,... copies by simply replacing the format with a known format of the same bpp.
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-252-4/+4
| | | | | | | | util_color often merely represents a collection of bytes, however it is inconvenient if those bytes can only be accessed as floats/doubles for int formats exceeding 32bits. (Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and short member were left as is.)
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
| | | | | | | | Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For nvc0, the offset can be -32/31. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
| | | | | | | | | This opcode provide support for GL_ARB_texture_query_lod, Signed-off-by: Dave Airlie <[email protected]> [imirkin: rebase, docs update] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
| | | | | | | | This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Signed-off-by: Dave Airlie <[email protected]>
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
| | | | | | | | | | | | | | | | | | | | | This adds support to gallium for a TG4 instruction, and two CAPs. The first CAP is required for GL_ARB_texture_gather. The second CAP is required to expose GL_ARB_gpu_shader5. However so far we haven't found any hardware that natively exposes the textureGatherOffsets feature from GL, so just lower it for now. If hardware appears for this we can add another CAP to allow TG4 to take 4 offsets. v2: add component selection src and a cap to say hw can do it. (st can use to help control GL_ARB_gpu_shader5/GLSL 4.00). Add docs. v3: rename to SM5, add docs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>