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path:
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src
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gallium
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drivers
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i915
Commit message (
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Author
Age
Files
Lines
*
i915g: Roll back to the previous shader limits.
Stéphane Marchesin
2011-12-13
3
-6
/
+2
*
i915g: Update TODO.
Stéphane Marchesin
2011-12-13
1
-0
/
+2
*
i915g: fix debug dump on 64 bit systems
Michael Karcher
2011-12-11
1
-1
/
+1
*
i915g: Fix wrong indices for LINE_LOOP case
Fatih Aşıcı
2011-12-11
1
-2
/
+2
*
i915g: Implement GL_STREAM_* for textures by using untiled textures.
Stéphane Marchesin
2011-12-01
1
-1
/
+1
*
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.
Stéphane Marchesin
2011-12-01
1
-0
/
+2
*
android: pass -std=c99 by default
Chia-I Wu
2011-11-26
1
-2
/
+0
*
i915g: don't set alpha to 1 for RGBX and BGRX
Vasily Khoruzhick
2011-11-23
1
-2
/
+1
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-7
/
+7
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-1
/
+0
*
i915g: implement RGBX and BGRX render targets
Vasily Khoruzhick
2011-11-22
2
-2
/
+7
*
i915g: Cleanup the vertex sampler interface a bit.
Stéphane Marchesin
2011-10-25
3
-9
/
+5
*
i915g: Flesh out TODO idea.
Stéphane Marchesin
2011-10-25
1
-1
/
+3
*
i915g: Use the right shader limits.
Stéphane Marchesin
2011-10-17
3
-5
/
+9
*
i915g: Add TODO.
Stéphane Marchesin
2011-10-17
1
-0
/
+2
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
5
-8
/
+8
*
i915g: fix warning about void pointer arithmetic
Brian Paul
2011-10-11
1
-1
/
+1
*
i915g: Remove duplicated comment.
Stéphane Marchesin
2011-10-10
1
-1
/
+0
*
i915g: Update TODO once more.
Stéphane Marchesin
2011-10-10
1
-4
/
+1
*
i915g: Update the TODO with another idea.
Stéphane Marchesin
2011-10-10
1
-0
/
+2
*
i915g: Enable instanced drawing.
Stéphane Marchesin
2011-10-10
1
-1
/
+1
*
i915g: Remove another TODO item which was done a while ago.
Stéphane Marchesin
2011-10-08
1
-3
/
+0
*
i915g: Remove a TODO item.
Stéphane Marchesin
2011-10-08
1
-1
/
+0
*
i915g: Fix comment.
Stéphane Marchesin
2011-10-08
1
-1
/
+1
*
i915g: Implement vertex textures.
Stéphane Marchesin
2011-10-08
4
-62
/
+230
*
i915g: Silence warning.
Stéphane Marchesin
2011-10-08
1
-1
/
+1
*
i915g: Remove old heuristic flusing remains.
Stéphane Marchesin
2011-10-08
1
-20
/
+0
*
i915g: Cleanup caps code a bit.
Stéphane Marchesin
2011-10-08
1
-7
/
+6
*
i915g: Add two new unsupported PIPE_CAPs.
Stéphane Marchesin
2011-10-07
1
-0
/
+2
*
i915g: handle seperate stencil clear
Daniel Vetter
2011-10-07
1
-0
/
+10
*
i915g: actually try to clear 16bit depth bufs
Daniel Vetter
2011-10-07
1
-1
/
+1
*
i915g: hw can't fastclear both depth and color when bbp doesn't match
Daniel Vetter
2011-10-07
1
-29
/
+93
*
i915g: disable scissor in fast clear
Daniel Vetter
2011-10-07
1
-4
/
+6
*
i915g: add some obscure sampler formats
Daniel Vetter
2011-10-07
1
-1
/
+3
*
i915g: fixup clear params emission
Daniel Vetter
2011-10-07
1
-1
/
+8
*
i915g: make fixup swizzle into a real hw state
Daniel Vetter
2011-10-07
3
-41
/
+45
*
i915g: Announce GL 2.0.
Stéphane Marchesin
2011-10-06
1
-1
/
+1
*
i915g: Silence warning.
Stéphane Marchesin
2011-10-06
1
-1
/
+1
*
i915g: Fix comment.
Stéphane Marchesin
2011-10-05
1
-1
/
+1
*
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
Marek Olšák
2011-09-30
1
-4
/
+8
*
gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEAT
Marek Olšák
2011-09-30
1
-1
/
+0
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
1
-4
/
+4
*
i915g: Don't generate useless swizzles before texture accesses.
Stéphane Marchesin
2011-09-22
3
-10
/
+62
*
i915g: Fix whitespace.
Stéphane Marchesin
2011-09-22
1
-13
/
+13
*
i915g: Fix peephole optimization for MOVs.
Stéphane Marchesin
2011-09-22
1
-0
/
+8
*
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.
Stéphane Marchesin
2011-09-22
1
-0
/
+3
*
i915g: Add an optimization to get rid of useless movs, in particular at the e...
Stéphane Marchesin
2011-09-21
1
-3
/
+38
*
i915g: Fix some whitespace problems.
Stéphane Marchesin
2011-09-21
2
-12
/
+12
*
i915g: Blend equation separate seems to work.
Stéphane Marchesin
2011-09-21
1
-6
/
+1
*
i915g: Add ifdef'd out code to dump compiled shaders.
Stéphane Marchesin
2011-09-21
1
-0
/
+4
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