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src
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gallium
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drivers
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i915
Commit message (
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Author
Age
Files
Lines
*
i915g: Do generic remapping.
Stéphane Marchesin
2011-06-06
3
-92
/
+119
*
i915g: implement more opcodes.
Stéphane Marchesin
2011-06-06
1
-12
/
+82
*
i915g: implement TGSI_OPCODE_SEQ.
Stéphane Marchesin
2011-06-06
1
-0
/
+28
*
i915g: handle varyings properly.
Stéphane Marchesin
2011-06-06
2
-9
/
+27
*
i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.
Stéphane Marchesin
2011-06-06
1
-0
/
+5
*
i915g: don't destroy a texture buffer if it's NULL.
Stéphane Marchesin
2011-06-06
1
-1
/
+2
*
i915g: Bump texture sizes
Jakob Bornecrantz
2011-05-25
1
-2
/
+2
*
i915g: Fix typos in print messages.
Vinson Lee
2011-05-12
1
-3
/
+3
*
i915g: enable X-tiling for s3tc textures
Daniel Vetter
2011-04-30
1
-2
/
+1
*
i915g: Enable S3TC texture support
Christopher Egert
2011-04-29
2
-6
/
+11
*
gallium: add fallback for copying buffers to all drivers
Marek Olšák
2011-04-21
1
-0
/
+15
*
gallium: include u_format.h for util_format_is_supported
Marcin Slusarz
2011-04-17
1
-0
/
+1
*
gallium: add and use generic function for querying patented format support (v2)
Marek Olšák
2011-04-15
1
-0
/
+3
*
i915g: fix braino in the static state rework
Daniel Vetter
2011-03-15
1
-1
/
+2
*
i915g: implement early z
Daniel Vetter
2011-03-15
4
-20
/
+55
*
i915g: split up static state
Daniel Vetter
2011-03-15
5
-28
/
+54
*
i915g: Lie more so we get GLSL
Jakob Bornecrantz
2011-03-13
1
-2
/
+3
*
i915g: Point sprite cap could be supported
Jakob Bornecrantz
2011-03-13
1
-1
/
+2
*
i915g: Sort cap list
Jakob Bornecrantz
2011-03-13
1
-1
/
+1
*
i915g: fix transfer coherency
Daniel Vetter
2011-03-12
3
-26
/
+7
*
i915g: don't recalculate fb dimension
Daniel Vetter
2011-03-12
3
-31
/
+4
*
i915g: use y-tiling when the blitter is not used
Daniel Vetter
2011-03-12
1
-1
/
+4
*
i915g: implement copy_region using u_blitter
Daniel Vetter
2011-03-12
4
-9
/
+128
*
i915g: fix use after free
Daniel Vetter
2011-03-12
2
-3
/
+3
*
gallium: remove flags from the flush function
Marek Olšák
2011-03-11
1
-1
/
+1
*
gallium: remove the geom_flags param from is_format_supported
Marek Olšák
2011-03-11
1
-2
/
+1
*
gallium: cleanup fence_signalled and fence_finish
Marek Olšák
2011-03-11
1
-7
/
+5
*
gallium: kill is_resource_referenced
Marek Olšák
2011-03-11
3
-3
/
+0
*
i915g: implement surface clear functions using hw-clear
Daniel Vetter
2011-03-10
4
-15
/
+103
*
i915g: make set_framebuffer_state more robust
Daniel Vetter
2011-03-10
1
-1
/
+2
*
i915g: implement hw clear
Daniel Vetter
2011-03-10
8
-6
/
+131
*
i915g: blitter handles overlapping blits
Daniel Vetter
2011-03-10
1
-1
/
+0
*
i915g: enable separate depth/stencil clears
Daniel Vetter
2011-03-10
1
-1
/
+1
*
i915g: streamline derived state updates of the driver pipeline
Daniel Vetter
2011-03-10
3
-4
/
+2
*
i915g: don't validate a NULL vbo
Daniel Vetter
2011-03-10
1
-1
/
+1
*
gallium: add timeout parameter to fence_finish
Marek Olšák
2011-03-08
1
-1
/
+2
*
i915g: update TODO
Daniel Vetter
2011-03-06
1
-10
/
+7
*
gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISOR
Marek Olšák
2011-03-05
1
-1
/
+2
*
i915g: Use tgsi_info from fragment shader instead
Jakob Bornecrantz
2011-03-05
1
-4
/
+1
*
i915g: use passthough shader for empty fragment programs
Daniel Vetter
2011-03-04
1
-3
/
+15
*
i915g: remove extra semicolon
Brian Paul
2011-03-01
1
-1
/
+1
*
i915g: kill relocs accouting
Daniel Vetter
2011-03-01
8
-30
/
+20
*
i915g: switch to the exact batch space reservation code
Daniel Vetter
2011-03-01
1
-18
/
+5
*
i915g: split up hw state emission into small atoms
Daniel Vetter
2011-03-01
2
-275
/
+309
*
i915g: fix i915_winsys_batchbuffer_write
Daniel Vetter
2011-03-01
1
-1
/
+1
*
i915g: implement cache flushing
Daniel Vetter
2011-02-27
6
-8
/
+62
*
i915g: buffer validation for blitter
Daniel Vetter
2011-02-27
1
-0
/
+11
*
i915g: buffer validation for render state
Daniel Vetter
2011-02-27
3
-0
/
+87
*
i915g/winsys: buffer validation support
Daniel Vetter
2011-02-27
1
-0
/
+12
*
i915g: cleanup static state calculation, part 2
Daniel Vetter
2011-02-27
3
-48
/
+48
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