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src
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gallium
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drivers
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i915
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Author
Age
Files
Lines
*
gallium, intel: Implements new __DRI_IMAGE_USE_LINEAR and PIPE_BIND_LINEAR fl...
Axel Davy
2013-09-06
1
-2
/
+6
*
i915g: Document fall-through switch
Stéphane Marchesin
2013-09-06
1
-4
/
+3
*
i915g: Handle i915->batch == NULL correctly in flush
Stéphane Marchesin
2013-09-06
1
-1
/
+4
*
i915g: Remove useless comparison
Stéphane Marchesin
2013-09-06
1
-3
/
+2
*
i915g: Fix initial array index
Stéphane Marchesin
2013-09-06
1
-1
/
+1
*
i915g: Implement writemask fixup
Stéphane Marchesin
2013-09-04
3
-38
/
+90
*
i915g: Stop calling draw_prepare_shader_outputs
Stéphane Marchesin
2013-09-04
1
-2
/
+0
*
i915g: Add more optimizations
Stéphane Marchesin
2013-09-04
3
-58
/
+371
*
draw: inject frontface info into wireframe outputs
Zack Rusin
2013-08-02
1
-0
/
+2
*
gallium: Add PIPE_CAP_ENDIANNESS
Tom Stellard
2013-07-22
1
-0
/
+2
*
tgsi: rename the TGSI fragment kill opcodes
Brian Paul
2013-07-12
2
-7
/
+5
*
mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependencies
Marek Olšák
2013-07-02
1
-1
/
+0
*
gallium: Add support for multiple viewports
Zack Rusin
2013-05-25
1
-5
/
+10
*
draw: try to prevent overflows on index buffers
Zack Rusin
2013-05-14
1
-2
/
+2
*
draw: don't crash on vertex buffer overflow
Zack Rusin
2013-05-14
1
-2
/
+2
*
i915: Use Y tiling for textures
Stéphane Marchesin
2013-05-08
1
-2
/
+7
*
i915g: Optimize batchbuffer sizes
Stéphane Marchesin
2013-05-08
1
-3
/
+5
*
i915g: Add more PIPE_CAP_* support
Stéphane Marchesin
2013-05-08
1
-0
/
+9
*
gallium: fix type of flags in pipe_context::flush()
Chia-I Wu
2013-05-04
2
-3
/
+3
*
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
2013-04-18
1
-0
/
+1
*
i915g: Release old fragment shader sampler views with current pipe
Stuart Abercrombie
2013-04-17
1
-3
/
+8
*
gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICS
Christoph Bumiller
2013-04-03
1
-0
/
+1
*
gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3
Christoph Bumiller
2013-03-20
1
-0
/
+2
*
tgsi: use separate structure for indirect address v2
Christian König
2013-03-19
1
-4
/
+4
*
i915g: Use PIPE_FLUSH_END_OF_FRAME to trigger throttling
Stéphane Marchesin
2013-03-08
8
-23
/
+36
*
i915g: Update TODO
Stéphane Marchesin
2013-03-08
1
-12
/
+1
*
gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
Brian Paul
2013-02-04
1
-0
/
+1
*
gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE
Marek Olšák
2013-01-15
1
-1
/
+0
*
Remove hacks for static Makefiles
Matt Turner
2013-01-13
1
-3
/
+0
*
Clean up .gitignore files
Matt Turner
2013-01-10
1
-1
/
+0
*
i915g: Convert to automake
Matt Turner
2013-01-10
3
-9
/
+37
*
gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flag
Marek Olšák
2013-01-04
2
-3
/
+4
*
gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/
José Fonseca
2012-12-20
1
-1
/
+1
*
gallium: remove pipe_surface::usage
Marek Olšák
2012-12-12
1
-1
/
+0
*
gallivm,draw,llvmpipe: use base ptr + mip offsets instead of mip pointers
Roland Scheidegger
2012-11-12
1
-6
/
+6
*
gallium: expose ARB_map_buffer_alignment on Radeon
Marek Olšák
2012-10-31
1
-0
/
+1
*
gallium: add start_slot parameter to set_vertex_buffers
Marek Olšák
2012-10-31
2
-7
/
+7
*
gallium: remove unused data pointer from pipe_transfer
Marek Olšák
2012-10-18
1
-1
/
+0
*
gallium: unify transfer functions
Marek Olšák
2012-10-11
3
-81
/
+50
*
i915g: fix unused variable and type conversion warnings
Marek Olšák
2012-10-09
2
-2
/
+1
*
i915g: Don't clobber I915_NEW_FS on new framebuffer.
Stéphane Marchesin
2012-10-08
1
-1
/
+1
*
i915g: Call draw_set_mapped_vertex_buffer from draw_vbo
Stéphane Marchesin
2012-10-06
2
-15
/
+17
*
i915g: Get rid of the fixup state functions.
Stéphane Marchesin
2012-10-05
3
-48
/
+0
*
i915g: Remove the i915_context->saved_* stuff.
Stéphane Marchesin
2012-10-05
3
-46
/
+23
*
i915g: Don't update I915_HW_PROGRAM in update_framebuffer
Stéphane Marchesin
2012-10-05
1
-2
/
+2
*
Revert "i915g: Don't bind 0-length programs"
Stéphane Marchesin
2012-10-05
1
-8
/
+2
*
i915g: Don't bind 0-length programs
Stéphane Marchesin
2012-10-04
1
-2
/
+8
*
i915g: Implement srgb textures the easy way.
Stéphane Marchesin
2012-10-02
3
-102
/
+9
*
i915g: Use X tiling for textures
Stéphane Marchesin
2012-10-02
1
-7
/
+2
*
i915g: implement blit
Marek Olšák
2012-09-30
2
-23
/
+61
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