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* | i915g: Fix staging texture uploads a bit.Stéphane Marchesin2011-06-281-5/+1
* | i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin2011-06-281-0/+3
* | i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin2011-06-283-0/+10
* | i915g: Improve SIN/COS a bit.Stéphane Marchesin2011-06-281-20/+20
* | i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin2011-06-281-2/+2
* | i915g: fix shadow compare.Stéphane Marchesin2011-06-282-1/+26
* | i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2011-06-272-2/+1
* | i915g: Fix a bug in facing.Stéphane Marchesin2011-06-273-7/+7
* | i915g: Remove unused cbuf_dirty.Stéphane Marchesin2011-06-271-2/+0
* | i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
* | i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
* | i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
* | i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
* | i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
* | i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
* | i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
* | i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
* | i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
* | i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
* | i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
* | i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
* | i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
* | i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
* | i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
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* i915g: add const qualifier to silence warningBrian Paul2011-06-141-1/+1
* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
* gallium: s/bool/boolean/Brian Paul2011-06-081-1/+1
* i915g: Do generic remapping.Stéphane Marchesin2011-06-063-92/+119
* i915g: implement more opcodes.Stéphane Marchesin2011-06-061-12/+82
* i915g: implement TGSI_OPCODE_SEQ.Stéphane Marchesin2011-06-061-0/+28
* i915g: handle varyings properly.Stéphane Marchesin2011-06-062-9/+27
* i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.Stéphane Marchesin2011-06-061-0/+5
* i915g: don't destroy a texture buffer if it's NULL.Stéphane Marchesin2011-06-061-1/+2
* i915g: Bump texture sizesJakob Bornecrantz2011-05-251-2/+2
* i915g: Fix typos in print messages.Vinson Lee2011-05-121-3/+3
* i915g: enable X-tiling for s3tc texturesDaniel Vetter2011-04-301-2/+1
* i915g: Enable S3TC texture supportChristopher Egert2011-04-292-6/+11
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+15
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-0/+3
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128