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* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-301-1/+1
* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-141-0/+3
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-052-12/+2
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96cStéphane Marchesin2012-02-241-4/+10
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-212-3/+0
* i915g: Remove useless draw calls.Stéphane Marchesin2012-02-123-41/+2
* i915g: Add a way to profile the contents of command buffers.Stéphane Marchesin2012-02-121-0/+12
* i915g: Fix comments.Stéphane Marchesin2012-02-121-2/+2
* i915g: Don't emit state when it's already bound.Stéphane Marchesin2012-02-121-0/+32
* i915g: Remove unused poly stipple state.Stéphane Marchesin2012-02-122-54/+0
* i915g: Implement stipple with draw.Stéphane Marchesin2012-02-122-1/+5
* i915g: Fix comment.Stéphane Marchesin2012-02-121-1/+1
* i915g: Move ureg defines to the header so we can share them.Stéphane Marchesin2012-02-122-32/+32
* i915g: Separate declarations and program in the fragment program struct.Stéphane Marchesin2012-02-124-9/+31
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* i915g: Fix indentation.Stéphane Marchesin2012-01-191-1/+1
* i915g: Fix indentation and comment.Stéphane Marchesin2012-01-191-2/+2
* i915g: Don't avoid flushing when we have a pending fence.Stéphane Marchesin2012-01-181-1/+4
* i915g: Don't invert signalled/unsignalled fencesStéphane Marchesin2012-01-181-2/+2
* i915g: Fix the blending for the A8 destination buffer case.Stéphane Marchesin2012-01-154-12/+29
* i915g: Fix bugs in the shader optimizer.Stéphane Marchesin2012-01-111-46/+80
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-102-2/+1
* gallium: make vbuf_render::set_primitive() return voidBrian Paul2012-01-071-12/+12
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-052-2/+12
* i915g: Allocate tmp for KILPStéphane Marchesin2011-12-301-0/+2
* i915g: Add missing draw_flush call.Stéphane Marchesin2011-12-281-0/+7
* i915g: Only apply the optimization to output vars.Stéphane Marchesin2011-12-271-0/+1
* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
* i915g: Turn an assert into a debug message, print more debug info for missing...Stéphane Marchesin2011-12-192-4/+9
* i915g: Make the pipe_sampler_state struct non const and get rid of useless me...Stéphane Marchesin2011-12-192-2/+2
* i915g: Implement KILP.Stéphane Marchesin2011-12-191-3/+12
* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-192-5/+5
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-133-6/+2
* i915g: Update TODO.Stéphane Marchesin2011-12-131-0/+2
* i915g: fix debug dump on 64 bit systemsMichael Karcher2011-12-111-1/+1
* i915g: Fix wrong indices for LINE_LOOP caseFatih Aşıcı2011-12-111-2/+2
* i915g: Implement GL_STREAM_* for textures by using untiled textures.Stéphane Marchesin2011-12-011-1/+1
* i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.Stéphane Marchesin2011-12-011-0/+2
* android: pass -std=c99 by defaultChia-I Wu2011-11-261-2/+0
* i915g: don't set alpha to 1 for RGBX and BGRXVasily Khoruzhick2011-11-231-2/+1
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-7/+7
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-1/+0
* i915g: implement RGBX and BGRX render targetsVasily Khoruzhick2011-11-222-2/+7
* i915g: Cleanup the vertex sampler interface a bit.Stéphane Marchesin2011-10-253-9/+5
* i915g: Flesh out TODO idea.Stéphane Marchesin2011-10-251-1/+3
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-173-5/+9
* i915g: Add TODO.Stéphane Marchesin2011-10-171-0/+2