| Commit message (Collapse) | Author | Age | Files | Lines |
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With 5 shader stages and various combinations of enabled and disabled shaders,
the maximum number of outputs in one shader doesn't have to be equal to
the maximum number of inputs in the following shader.
v2: return 32 for softpipe and llvmpipe
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & TODO
Cc: Stephane Marchesin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Implementation based on the classic driver with the following
changes:
- Use auxiliarry function os_get_total_physical_memory to get the
total amount of memory.
- Move the libdrm_intel specific get_aperture_size to the winsys.
Cc: Chia-I Wu <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Implementation based on the classic driver with the following
changes:
- Use auxiliarry function os_get_total_physical_memory to get the
total amount of memory.
- Move the libdrm_intel specific get_aperture_size to the winsys.
Cc: Stephane Marchesin <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Roland Scheidegger <[email protected]> (v1)
v2: Reuse opcode gaps as suggested by Marek
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This limit is fixed in Mesa core and cannot be changed.
It only affects ARB_vertex_program and ARB_fragment_program.
The minimum value for ARB_vertex_program is 1 according to the spec.
The maximum value for ARB_vertex_program is limited to 1 by Mesa core.
The value should be zero for ARB_fragment_program, because it doesn't
support ARL.
Finally, drivers shouldn't mess with these values arbitrarily.
Reviewed-by: Ilia Mirkin <[email protected]>
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This new name isn't so confusing.
I also changed the gallivm limit, because it looked wrong.
Reviewed-by: Brian Paul <[email protected]>
v2: use sizeof(float[4])
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Now that this cap is used to determine the availability of both, adjust
its name to reflect the new reality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2:
Added comments to util_draw_indirect, clarified and fixed map size.
Removed unlikely().
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Leftover from commit c21fca8bf24.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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They don't seem to work 100%, I need to investigate but in the
meantime let's remove them.
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Marek v2: add a cap
Signed-off-by: Marek Olšák <[email protected]>
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This fixes a few issues with it, also cleans up the code.
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This broke when I separated declarations/shader.
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i915g's npot support is incomplete, so let's not use it for copies.
This fixes a bunch of piglit tests.
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We can handle depth, luminance,... copies by simply replacing the
format with a known format of the same bpp.
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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util_color often merely represents a collection of bytes, however it is
inconvenient if those bytes can only be accessed as floats/doubles for int
formats exceeding 32bits.
(Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and
short member were left as is.)
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Defaults to providing the same offsets as MIN/MAX_TEXEL_OFFSET. For
nvc0, the offset can be -32/31.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This opcode provide support for GL_ARB_texture_query_lod,
Signed-off-by: Dave Airlie <[email protected]>
[imirkin: rebase, docs update]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering.
It also forces the extra extensions needed for GL3.2.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Fredrik Höglund <[email protected]>
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This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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v2: adjust limits for radeonsi and llvmpipe
v3: add documentation
Cc: "10.1" <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This can be derived from the shader caps.
All GPUs from ATI/AMD, NVIDIA, and INTEL have separate texture slots
for each shader stage.
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v2: Fixed setting switch cases prior to
PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT incorrectly.
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Reviewed-by: Ian Romanick <[email protected]>
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If any driver doesn't support this, it can use a blit after resolving
the samples.
Reviewed-by: Brian Paul <[email protected]>
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These are components which were originally developed by Tungsten Graphics,
which was in turn acquired by VMware, but are de facto now being maintained
by third-party contributors of the Mesa open-source community.
This matches what's reported by swrast driver and a few other components.
Suggested by Ian Romanick.
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Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the
old copyright name is creating unnecessary confusion, hence this change.
This was the sed script I used:
$ cat tg2vmw.sed
# Run as:
#
# git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed
#
# Rename copyrights
s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g
/Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./
s/TUNGSTEN GRAPHICS/VMWARE/g
# Rename emails
s/[email protected]/[email protected]/
s/[email protected]/[email protected]/g
s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/
s/jrfonseca\[email protected]/[email protected]/g
s/keithw\[email protected]/[email protected]/g
s/[email protected]/[email protected]/g
s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/
s/[email protected]/[email protected]/
# Remove dead links
s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g
# C string src/gallium/state_trackers/vega/api_misc.c
s/"Tungsten Graphics, Inc"/"VMware, Inc"/
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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This patches add MESA_copy_sub_buffer support to the dri sw loader and
then to gallium state tracker, llvmpipe, softpipe and other bits.
It reuses the dri1 driver extension interface, and it updates the swrast
loader interface for a new putimage which can take a stride.
I've tested this with gnome-shell with a cogl hacked to reenable sub copies
for llvmpipe and the one piglit test.
I could probably split this patch up as well.
v2: pass a pipe_box, to reduce the entrypoints, as per Jose's review,
add to p_screen doc comments.
v3: finish off winsys interfaces, add swrast classic support as well.
Reviewed-by: Jose Fonseca <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
swrast: add support for copy_sub_buffer
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Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.
Reviewed-by: Jose Fonseca <[email protected]>
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* minimise flags duplication
* distingush between VISIBILITY C and CXX flags
* set only required flags - C and/or CXX
v2: add LLVM_CFLAGS back to AM_CFLAGS (add missing backslash)
Signed-off-by: Emil Velikov <[email protected]>
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This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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The new function replaces four old functions: set_fragment/vertex/
geometry/compute_sampler_views().
Note: at this time, it's expected that the 'start' parameter will
always be zero.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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Now that we support start, assert on start + num < max samplers
Reported by xexaxo
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Otherwise it is fairly confusing.
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The new sampler bind sends us NULL samplers, so we need to count
the number of valid samplers ourselves. This fixes ~500 piglit
regressions from the sampler rework.
While we're at it, let's also support start.
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