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path: root/src/gallium/drivers/i915
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| * gallium: remove pipe_resource::user_ptrMarek Olšák2012-04-301-1/+0
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-301-0/+9
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-3/+6
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-1/+0
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+3
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+3
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | gallium/drivers: handle TGSI_OPCODE_CEILChristoph Bumiller2012-05-091-0/+16
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* i915g: report that all vertex formats are supportedMarek Olšák2012-04-241-1/+3
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+1
* gallium: add user_ptr in pipe_resourceMarek Olšák2012-04-241-0/+1
* Revert "i915g: Implement stipple with draw."Stéphane Marchesin2012-04-122-2/+1
* Revert "i915g: Remove unused poly stipple state."Stéphane Marchesin2012-04-122-0/+54
* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-301-1/+1
* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-141-0/+3
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-052-12/+2
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-2/+0
* i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96cStéphane Marchesin2012-02-241-4/+10
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-212-3/+0
* i915g: Remove useless draw calls.Stéphane Marchesin2012-02-123-41/+2
* i915g: Add a way to profile the contents of command buffers.Stéphane Marchesin2012-02-121-0/+12
* i915g: Fix comments.Stéphane Marchesin2012-02-121-2/+2
* i915g: Don't emit state when it's already bound.Stéphane Marchesin2012-02-121-0/+32
* i915g: Remove unused poly stipple state.Stéphane Marchesin2012-02-122-54/+0
* i915g: Implement stipple with draw.Stéphane Marchesin2012-02-122-1/+5
* i915g: Fix comment.Stéphane Marchesin2012-02-121-1/+1
* i915g: Move ureg defines to the header so we can share them.Stéphane Marchesin2012-02-122-32/+32
* i915g: Separate declarations and program in the fragment program struct.Stéphane Marchesin2012-02-124-9/+31
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+1
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
* i915g: Fix indentation.Stéphane Marchesin2012-01-191-1/+1
* i915g: Fix indentation and comment.Stéphane Marchesin2012-01-191-2/+2
* i915g: Don't avoid flushing when we have a pending fence.Stéphane Marchesin2012-01-181-1/+4
* i915g: Don't invert signalled/unsignalled fencesStéphane Marchesin2012-01-181-2/+2
* i915g: Fix the blending for the A8 destination buffer case.Stéphane Marchesin2012-01-154-12/+29
* i915g: Fix bugs in the shader optimizer.Stéphane Marchesin2012-01-111-46/+80
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-102-2/+1
* gallium: make vbuf_render::set_primitive() return voidBrian Paul2012-01-071-12/+12
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-052-2/+12
* i915g: Allocate tmp for KILPStéphane Marchesin2011-12-301-0/+2
* i915g: Add missing draw_flush call.Stéphane Marchesin2011-12-281-0/+7
* i915g: Only apply the optimization to output vars.Stéphane Marchesin2011-12-271-0/+1
* i915g: Add unsupported caps.Stéphane Marchesin2011-12-191-0/+4
* i915g: Turn an assert into a debug message, print more debug info for missing...Stéphane Marchesin2011-12-192-4/+9
* i915g: Make the pipe_sampler_state struct non const and get rid of useless me...Stéphane Marchesin2011-12-192-2/+2
* i915g: Implement KILP.Stéphane Marchesin2011-12-191-3/+12
* i915g: Add two unsupported caps.Stéphane Marchesin2011-12-191-0/+2
* i915g: Put the templates at the beggining of the structures.Stéphane Marchesin2011-12-192-5/+5
* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-133-6/+2