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path: root/src/gallium/drivers/i915
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* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-271-0/+12
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
* i915g: make dynamic state emission actually lazyDaniel Vetter2011-02-261-1/+1
* i915g: Handle null constants properlyJakob Bornecrantz2011-02-261-3/+6
* i915g: fix null deref in draw_rect emissionDaniel Vetter2011-02-261-4/+8
* i915g: simplify math in constants emissionDaniel Vetter2011-02-261-1/+1
* i915g: Lazy emit dynamic stateJakob Bornecrantz2011-02-245-40/+36
* i915g: Lazy emit immediate stateJakob Bornecrantz2011-02-245-55/+59
* i915g: Disable LIS7 state updates for nowJakob Bornecrantz2011-02-242-1/+5
* i915g: Clean up in i915_state_immediateJakob Bornecrantz2011-02-241-5/+1
* i915g: Remove outdated commentJakob Bornecrantz2011-02-241-8/+0
* i915g: Enable mirror repeat wrap modeJakob Bornecrantz2011-02-243-6/+4
* i915g: Always set vbo to flush on flushesJakob Bornecrantz2011-02-241-1/+1
* i915g: remove extra semicolonsBrian Paul2011-02-221-3/+3
* i915g: s/bool/boolean/ style-fixup in winsysDaniel Vetter2011-02-211-1/+2
* i915g: Add option to lie about capsJakob Bornecrantz2011-02-213-1/+9
* i915g: Move debug fields to screenJakob Bornecrantz2011-02-214-4/+7
* i915g: Use debug get once optionsJakob Bornecrantz2011-02-212-3/+9
* i915g: Rework texture tiling a bitJakob Bornecrantz2011-02-211-14/+8
* i915g: Anisotropic filtering worksJakob Bornecrantz2011-02-211-1/+1
* i915g: TODO about point spritesJakob Bornecrantz2011-02-211-0/+3
* i915g: TODO about untested code hidden behind capsJakob Bornecrantz2011-02-212-2/+9
* i915g: Reorg capsJakob Bornecrantz2011-02-211-28/+42
* i915g: Add dummy flush_frontbufferJakob Bornecrantz2011-02-211-0/+15
* gallium: notify drivers about possible changes in user buffer contentsMarek Olšák2011-02-141-0/+2
* i915g: Remove draw_flushes and state that we don't need to trackJakob Bornecrantz2011-01-243-35/+16
* i915g: Improve constant handlingJakob Bornecrantz2011-01-241-7/+17
* i915g: Don't (un)map vbuf on each (un)map callJakob Bornecrantz2011-01-211-4/+12
* i915g: Don't do unnecessary copies of constantsJakob Bornecrantz2011-01-215-25/+32
* i915g: Don't emit FS constants when VS contants changeJakob Bornecrantz2011-01-215-11/+31
* i915g: Use slab allocator for transfersJakob Bornecrantz2011-01-215-21/+55
* gallium: drivers should reference vertex buffersMarek Olšák2011-01-062-2/+7
* i915g: Ignore color0 writes all cbufs tgsi propertyJakob Bornecrantz2010-12-271-0/+8
* i915g: Remove unnecessary header.Vinson Lee2010-12-221-1/+0
* i915g: s/varient/variant/Brian Paul2010-12-163-3/+3
* gallium: support for array textures and related changesRoland Scheidegger2010-12-027-108/+77
* i915g: Make sure that new vbo gets updatedJakob Bornecrantz2010-12-022-5/+10
* i915g: Improve debug printing for texturesJakob Bornecrantz2010-12-021-4/+21
* i915g: Fix closure of full batch buffersChris Wilson2010-12-021-13/+18
* i915g: track TODO itemsDaniel Vetter2010-12-021-0/+29
* i915g: assert(depth_surface->offset == 0)Daniel Vetter2010-12-021-1/+2
* i915g: enable x-tiling for render targetsDaniel Vetter2010-12-021-4/+0
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-023-9/+29
* i915g: enable X-tiling for texturesDaniel Vetter2010-12-023-0/+27
* i915g: don't pot-align stride for tiled buffersDaniel Vetter2010-12-021-2/+3
* i915g: postpone mipmap/face offset calculationDaniel Vetter2010-12-023-27/+43