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* i915g: handle varyings properly.Stéphane Marchesin2011-06-062-9/+27
* i915g: add missing and unsupported PIPE_CAPs to avoid debug messages.Stéphane Marchesin2011-06-061-0/+5
* i915g: don't destroy a texture buffer if it's NULL.Stéphane Marchesin2011-06-061-1/+2
* i915g: Bump texture sizesJakob Bornecrantz2011-05-251-2/+2
* i915g: Fix typos in print messages.Vinson Lee2011-05-121-3/+3
* i915g: enable X-tiling for s3tc texturesDaniel Vetter2011-04-301-2/+1
* i915g: Enable S3TC texture supportChristopher Egert2011-04-292-6/+11
* gallium: add fallback for copying buffers to all driversMarek Olšák2011-04-211-0/+15
* gallium: include u_format.h for util_format_is_supportedMarcin Slusarz2011-04-171-0/+1
* gallium: add and use generic function for querying patented format support (v2)Marek Olšák2011-04-151-0/+3
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
* i915g: Lie more so we get GLSLJakob Bornecrantz2011-03-131-2/+3
* i915g: Point sprite cap could be supportedJakob Bornecrantz2011-03-131-1/+2
* i915g: Sort cap listJakob Bornecrantz2011-03-131-1/+1
* i915g: fix transfer coherencyDaniel Vetter2011-03-123-26/+7
* i915g: don't recalculate fb dimensionDaniel Vetter2011-03-123-31/+4
* i915g: use y-tiling when the blitter is not usedDaniel Vetter2011-03-121-1/+4
* i915g: implement copy_region using u_blitterDaniel Vetter2011-03-124-9/+128
* i915g: fix use after freeDaniel Vetter2011-03-122-3/+3
* gallium: remove flags from the flush functionMarek Olšák2011-03-111-1/+1
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-2/+1
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-111-7/+5
* gallium: kill is_resource_referencedMarek Olšák2011-03-113-3/+0
* i915g: implement surface clear functions using hw-clearDaniel Vetter2011-03-104-15/+103
* i915g: make set_framebuffer_state more robustDaniel Vetter2011-03-101-1/+2
* i915g: implement hw clearDaniel Vetter2011-03-108-6/+131
* i915g: blitter handles overlapping blitsDaniel Vetter2011-03-101-1/+0
* i915g: enable separate depth/stencil clearsDaniel Vetter2011-03-101-1/+1
* i915g: streamline derived state updates of the driver pipelineDaniel Vetter2011-03-103-4/+2
* i915g: don't validate a NULL vboDaniel Vetter2011-03-101-1/+1
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-081-1/+2
* i915g: update TODODaniel Vetter2011-03-061-10/+7
* gallium: split CAP_INSTANCE_DRAWING into INSTANCEID and INSTANCE_DIVISORMarek Olšák2011-03-051-1/+2
* i915g: Use tgsi_info from fragment shader insteadJakob Bornecrantz2011-03-051-4/+1
* i915g: use passthough shader for empty fragment programsDaniel Vetter2011-03-041-3/+15
* i915g: remove extra semicolonBrian Paul2011-03-011-1/+1
* i915g: kill relocs accoutingDaniel Vetter2011-03-018-30/+20
* i915g: switch to the exact batch space reservation codeDaniel Vetter2011-03-011-18/+5
* i915g: split up hw state emission into small atomsDaniel Vetter2011-03-012-275/+309
* i915g: fix i915_winsys_batchbuffer_writeDaniel Vetter2011-03-011-1/+1
* i915g: implement cache flushingDaniel Vetter2011-02-276-8/+62
* i915g: buffer validation for blitterDaniel Vetter2011-02-271-0/+11
* i915g: buffer validation for render stateDaniel Vetter2011-02-273-0/+87
* i915g/winsys: buffer validation supportDaniel Vetter2011-02-271-0/+12
* i915g: cleanup static state calculation, part 2Daniel Vetter2011-02-273-48/+48
* i915g: cleanup static state calculation, part 1Daniel Vetter2011-02-273-89/+103
* i915g: make dynamic state emission actually lazyDaniel Vetter2011-02-261-1/+1
* i915g: Handle null constants properlyJakob Bornecrantz2011-02-261-3/+6