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* i915g: move declaration before codeBrian Paul2011-07-141-1/+2
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* i915g: fixup context desdructionDaniel Vetter2011-07-131-2/+2
| | | | | Reported-by: Christopher Egert <[email protected]> Signed-off-by: Daniel Vetter <[email protected]>
* i915g: Make the optimizer more generic.Stéphane Marchesin2011-07-071-27/+58
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* i915g: Apply optimization to ADDS/MUL and only if we're not saturating.Stéphane Marchesin2011-07-071-6/+27
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* i915g: move code after declarationBrian Paul2011-07-061-1/+2
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* i915g: Fix optimize so that it actually gets used.Stéphane Marchesin2011-07-061-1/+1
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* i915g: Fix optimization, also make it more generic.Stéphane Marchesin2011-07-061-2/+26
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* i915g: Improve flushing using heuristics.Stéphane Marchesin2011-07-067-1/+36
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* i915g: introduce the tiny shader optimizer.Stéphane Marchesin2011-07-066-96/+372
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* i915g: Add comment about DDX/DDY.Stéphane Marchesin2011-07-061-0/+1
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* i915g: Move back to the old method for target format fixup.Stéphane Marchesin2011-07-062-58/+41
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* i915g: Implement surface format fixup without adding an extra instruction.Stéphane Marchesin2011-06-301-31/+54
| | | | We also avoid writing output color twice, which might not work when we run out of phases.
* i915g: update TODO.Stéphane Marchesin2011-06-291-0/+2
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* i915g: Try to do better in the shader compiler.Stéphane Marchesin2011-06-293-20/+41
| | | | | | - Copy i915c's support for phases, that should allow us to run a coupe more shaders. - Fix the error messages. - Still try to proceed when we get a shader that's too long.
* i915g: Move definition of M_PI in i915_fpc_translate.cJon TURNEY2011-06-291-5/+3
| | | | | | | | Move defintion of M_PI (for the benefit of <math.h> which do not define it), to before the first use of it Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i915g: Fix unimplemented Abs comment.Stéphane Marchesin2011-06-291-1/+1
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* i915g: If we have a program, that means the other fields are ours and we can ↵Stéphane Marchesin2011-06-281-3/+5
| | | | | | free them. Otherwise they probably belong to draw.
* i915g: Don't overflow the program buffer.Stéphane Marchesin2011-06-281-13/+25
| | | | Otherwise it corrupts other fields of the struct and hilarity ensues.
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-06-281-0/+2
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* i915g: Fix comment about sin/cos constants.Stéphane Marchesin2011-06-281-2/+2
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* i915g: Fix staging texture uploads a bit.Stéphane Marchesin2011-06-281-5/+1
| | | | They still look corrupted, but at least now they don't look tiled any more.
* i915g: Add a debug_printf when we get the Abs flag.Stéphane Marchesin2011-06-281-0/+3
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* i915g: Support PIPE_FORMAT_B10G10R10A2_UNORM.Stéphane Marchesin2011-06-283-0/+10
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* i915g: Improve SIN/COS a bit.Stéphane Marchesin2011-06-281-20/+20
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* i915g: When emulating LUMINANCE8 and INTENSITY8 texutres, route alpha properly.Stéphane Marchesin2011-06-281-2/+2
| | | | That fixes some formats in fbo-alphatest-formats.
* i915g: fix shadow compare.Stéphane Marchesin2011-06-282-1/+26
| | | | "Works" as well as i915c now.
* i915g: Enable GL_ARB_instanced_arrays.Stéphane Marchesin2011-06-272-2/+1
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* i915g: Fix a bug in facing.Stéphane Marchesin2011-06-273-7/+7
| | | | However doesn't work because of limitations in the draw module.
* i915g: Remove unused cbuf_dirty.Stéphane Marchesin2011-06-271-2/+0
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* i915g: Add a comment about a bug.Stéphane Marchesin2011-06-271-0/+1
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* i915g: initial support for SEMANTIC_FACE.Stéphane Marchesin2011-06-273-5/+28
| | | | Doesn't work yet, see TODO.
* i915g: update TODO.Stéphane Marchesin2011-06-271-0/+13
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* i915g: Return the max result for the fake occlusion queries.Stéphane Marchesin2011-06-271-1/+2
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* i915g: Fix depth texture formats.Stéphane Marchesin2011-06-271-9/+39
| | | | Depth compare still looks broken though.
* i915g: Fix u_blitter comment.Stéphane Marchesin2011-06-271-1/+2
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* i915g: Implement fake DDX/DDY.Stéphane Marchesin2011-06-271-0/+12
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* i915g: Fix gl_FragCoord.Stéphane Marchesin2011-06-273-44/+13
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* i915g: always upload the vs constants.7.11-branchpointStéphane Marchesin2011-06-241-9/+7
| | | | This fixes a crash in llvm draw.
* i915g: add fake occlusion queries.Stéphane Marchesin2011-06-245-0/+125
| | | | Those always return 0, but at least we don't crash when exposing GL 2.0.
* i915g: Don't do shader fixup if no surface is bound.Stéphane Marchesin2011-06-241-3/+9
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* i915g: Fix point sprites.Stéphane Marchesin2011-06-248-31/+204
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* i915g: Add draw point sprites.Stéphane Marchesin2011-06-222-2/+2
| | | | It's not that much work; hopefully blend func separate also works and we get GL 2.0 for real.
* i915g: Fix comment.Stéphane Marchesin2011-06-221-1/+1
| | | | Reported-by: Marcin Baczynski <[email protected]>
* i915g: Support more texture and render target formats.Stéphane Marchesin2011-06-225-11/+75
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* i915g: add const qualifier to silence warningBrian Paul2011-06-141-1/+1
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* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
| | | | | | Snatched from xvmc. Signed-off-by: Daniel Vetter <[email protected]>
* gallium: s/bool/boolean/Brian Paul2011-06-081-1/+1
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* i915g: Do generic remapping.Stéphane Marchesin2011-06-063-92/+119
| | | | | | With complex shaders there are often "holes" in the fs inputs, and we only have 8 tex coorsd to map those to. To fix this, we remap fs inputs to [0..8]. This lets us to run many more GLSL programs.
* i915g: implement more opcodes.Stéphane Marchesin2011-06-061-12/+82
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* i915g: implement TGSI_OPCODE_SEQ.Stéphane Marchesin2011-06-061-0/+28
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