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src
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gallium
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drivers
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i915
Commit message (
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Author
Age
Files
Lines
*
gallium/drivers: Use automake to generate makefile
Tom Stellard
2012-03-14
1
-0
/
+3
*
Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"
Marek Olšák
2012-03-05
2
-12
/
+2
*
gallium: remove PIPE_SHADER_CAP_OUTPUT_READ
Marek Olšák
2012-02-27
1
-2
/
+0
*
i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96c
Stéphane Marchesin
2012-02-24
1
-4
/
+10
*
gallium: remove unused winsys pointers in pipe_screen and pipe_context
Marek Olšák
2012-02-21
2
-3
/
+0
*
i915g: Remove useless draw calls.
Stéphane Marchesin
2012-02-12
3
-41
/
+2
*
i915g: Add a way to profile the contents of command buffers.
Stéphane Marchesin
2012-02-12
1
-0
/
+12
*
i915g: Fix comments.
Stéphane Marchesin
2012-02-12
1
-2
/
+2
*
i915g: Don't emit state when it's already bound.
Stéphane Marchesin
2012-02-12
1
-0
/
+32
*
i915g: Remove unused poly stipple state.
Stéphane Marchesin
2012-02-12
2
-54
/
+0
*
i915g: Implement stipple with draw.
Stéphane Marchesin
2012-02-12
2
-1
/
+5
*
i915g: Fix comment.
Stéphane Marchesin
2012-02-12
1
-1
/
+1
*
i915g: Move ureg defines to the header so we can share them.
Stéphane Marchesin
2012-02-12
2
-32
/
+32
*
i915g: Separate declarations and program in the fragment program struct.
Stéphane Marchesin
2012-02-12
4
-9
/
+31
*
gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Christoph Bumiller
2012-02-09
1
-0
/
+1
*
st/mesa: do vertex and fragment color clamping in shaders
Marek Olšák
2012-01-25
1
-1
/
+3
*
i915g: Fix indentation.
Stéphane Marchesin
2012-01-19
1
-1
/
+1
*
i915g: Fix indentation and comment.
Stéphane Marchesin
2012-01-19
1
-2
/
+2
*
i915g: Don't avoid flushing when we have a pending fence.
Stéphane Marchesin
2012-01-18
1
-1
/
+4
*
i915g: Don't invert signalled/unsignalled fences
Stéphane Marchesin
2012-01-18
1
-2
/
+2
*
i915g: Fix the blending for the A8 destination buffer case.
Stéphane Marchesin
2012-01-15
4
-12
/
+29
*
i915g: Fix bugs in the shader optimizer.
Stéphane Marchesin
2012-01-11
1
-46
/
+80
*
Squash-merge branch 'gallium-clip-state'
Marek Olšák
2012-01-10
2
-2
/
+1
*
gallium: make vbuf_render::set_primitive() return void
Brian Paul
2012-01-07
1
-12
/
+12
*
gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY
Marek Olšák
2012-01-05
2
-2
/
+12
*
i915g: Allocate tmp for KILP
Stéphane Marchesin
2011-12-30
1
-0
/
+2
*
i915g: Add missing draw_flush call.
Stéphane Marchesin
2011-12-28
1
-0
/
+7
*
i915g: Only apply the optimization to output vars.
Stéphane Marchesin
2011-12-27
1
-0
/
+1
*
i915g: Add unsupported caps.
Stéphane Marchesin
2011-12-19
1
-0
/
+4
*
i915g: Turn an assert into a debug message, print more debug info for missing...
Stéphane Marchesin
2011-12-19
2
-4
/
+9
*
i915g: Make the pipe_sampler_state struct non const and get rid of useless me...
Stéphane Marchesin
2011-12-19
2
-2
/
+2
*
i915g: Implement KILP.
Stéphane Marchesin
2011-12-19
1
-3
/
+12
*
i915g: Add two unsupported caps.
Stéphane Marchesin
2011-12-19
1
-0
/
+2
*
i915g: Put the templates at the beggining of the structures.
Stéphane Marchesin
2011-12-19
2
-5
/
+5
*
i915g: Roll back to the previous shader limits.
Stéphane Marchesin
2011-12-13
3
-6
/
+2
*
i915g: Update TODO.
Stéphane Marchesin
2011-12-13
1
-0
/
+2
*
i915g: fix debug dump on 64 bit systems
Michael Karcher
2011-12-11
1
-1
/
+1
*
i915g: Fix wrong indices for LINE_LOOP case
Fatih Aşıcı
2011-12-11
1
-2
/
+2
*
i915g: Implement GL_STREAM_* for textures by using untiled textures.
Stéphane Marchesin
2011-12-01
1
-1
/
+1
*
i915g: Add unsupported PIPE_SHADER_CAP_OUTPUT_READ to silence warnings.
Stéphane Marchesin
2011-12-01
1
-0
/
+2
*
android: pass -std=c99 by default
Chia-I Wu
2011-11-26
1
-2
/
+0
*
i915g: don't set alpha to 1 for RGBX and BGRX
Vasily Khoruzhick
2011-11-23
1
-2
/
+1
*
gallium: separate out floating-point CAPs into its own enum
Marek Olšák
2011-11-22
1
-7
/
+7
*
gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionally
Marek Olšák
2011-11-22
1
-1
/
+0
*
i915g: implement RGBX and BGRX render targets
Vasily Khoruzhick
2011-11-22
2
-2
/
+7
*
i915g: Cleanup the vertex sampler interface a bit.
Stéphane Marchesin
2011-10-25
3
-9
/
+5
*
i915g: Flesh out TODO idea.
Stéphane Marchesin
2011-10-25
1
-1
/
+3
*
i915g: Use the right shader limits.
Stéphane Marchesin
2011-10-17
3
-5
/
+9
*
i915g: Add TODO.
Stéphane Marchesin
2011-10-17
1
-0
/
+2
*
gallium: rename ZS stencil type to UINT (v2)
Dave Airlie
2011-10-11
5
-8
/
+8
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