Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | i915g: Roll back to the previous shader limits. | Stéphane Marchesin | 2011-12-13 | 1 | -4/+0 |
* | i915g: Use the right shader limits. | Stéphane Marchesin | 2011-10-17 | 1 | -0/+4 |
* | i915g: add some obscure sampler formats | Daniel Vetter | 2011-10-07 | 1 | -1/+3 |
* | i915g: add a few more render target formats | Daniel Vetter | 2011-06-13 | 1 | -0/+7 |
* | i915g: implement early z | Daniel Vetter | 2011-03-15 | 1 | -0/+1 |
* | i915g: switch rendering to mipmapped textures to (x,y) offsets | Daniel Vetter | 2010-12-02 | 1 | -0/+1 |
* | i915g: implement unfenced relocs for textures using tiling bits | Daniel Vetter | 2010-12-02 | 1 | -1/+1 |
* | i915g: add pineview pci ids | Daniel Vetter | 2010-11-21 | 1 | -0/+2 |
* | i915g: Drop the simple sufix | Jakob Bornecrantz | 2009-10-05 | 1 | -0/+978 |