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path: root/src/gallium/drivers/i915/i915_reg.h
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* i915g: Roll back to the previous shader limits.Stéphane Marchesin2011-12-131-4/+0
| | | | Those shader limits seem to be responsible for a piglit hang.
* i915g: Use the right shader limits.Stéphane Marchesin2011-10-171-0/+4
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* i915g: add some obscure sampler formatsDaniel Vetter2011-10-071-1/+3
| | | | | | 4bit palette ftw! Signed-off-by: Daniel Vetter <[email protected]>
* i915g: add a few more render target formatsDaniel Vetter2011-06-131-0/+7
| | | | | | Snatched from xvmc. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: implement early zDaniel Vetter2011-03-151-0/+1
| | | | | | v2: Make it actually work. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter2010-12-021-0/+1
| | | | | | | | | | | | | Byte offsets simply don't work with tiled render targets when using tiling bits. Luckily we can cox the hw into doing the right thing with the DRAWING_RECT command by disabling the drawing rect offset for the depth buffer. Minor fixes by Jakob Bornecrantz. Signed-off-by: Daniel Vetter <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter2010-12-021-1/+1
| | | | | | Signed-off-by: Daniel Vetter <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* i915g: add pineview pci idsDaniel Vetter2010-11-211-0/+2
| | | | | | Reviewed-by: Jakob Bornecrantz <[email protected]> Signed-off-by: Daniel Vetter <[email protected]> Signed-off-by: Jakob Bornecrantz <[email protected]>
* i915g: Drop the simple sufixJakob Bornecrantz2009-10-051-0/+978
None of the other driver have a silly sufix, so just drop it. Nothing new added in this commit or any other commit but this is better marketing.