| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Those shader limits seem to be responsible for a piglit hang.
|
| |
|
|
|
|
|
|
| |
4bit palette ftw!
Signed-off-by: Daniel Vetter <[email protected]>
|
|
|
|
|
|
| |
Snatched from xvmc.
Signed-off-by: Daniel Vetter <[email protected]>
|
|
|
|
|
|
| |
v2: Make it actually work.
Signed-off-by: Daniel Vetter <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Byte offsets simply don't work with tiled render targets when using
tiling bits. Luckily we can cox the hw into doing the right thing
with the DRAWING_RECT command by disabling the drawing rect offset
for the depth buffer.
Minor fixes by Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Daniel Vetter <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Jakob Bornecrantz <[email protected]>
Signed-off-by: Daniel Vetter <[email protected]>
Signed-off-by: Jakob Bornecrantz <[email protected]>
|
|
None of the other driver have a silly sufix,
so just drop it. Nothing new added in this commit
or any other commit but this is better marketing.
|