Commit message (Expand) | Author | Age | Files | Lines | |
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* | i915g: Fix bugs in the shader optimizer. | Stéphane Marchesin | 2012-01-11 | 1 | -46/+80 |
* | i915g: Only apply the optimization to output vars. | Stéphane Marchesin | 2011-12-27 | 1 | -0/+1 |
* | i915g: Fix peephole optimization for MOVs. | Stéphane Marchesin | 2011-09-22 | 1 | -0/+8 |
* | i915g: Add an optimization to get rid of useless movs, in particular at the e... | Stéphane Marchesin | 2011-09-21 | 1 | -3/+38 |
* | i915g: Fix bug in shader optimizer. | Stéphane Marchesin | 2011-09-21 | 1 | -2/+2 |
* | i915g: Make optimization more generic. | Stéphane Marchesin | 2011-07-07 | 1 | -27/+58 |
* | i915g: Apply optimization to ADDS/MUL and only if we're not saturating. | Stéphane Marchesin | 2011-07-07 | 1 | -6/+27 |
* | i915g: move code after declaration | Brian Paul | 2011-07-06 | 1 | -1/+2 |
* | i915g: Fix optimize so that it actually gets used. | Stéphane Marchesin | 2011-07-06 | 1 | -1/+1 |
* | i915g: Fix optimization, also make it more generic. | Stéphane Marchesin | 2011-07-06 | 1 | -2/+26 |
* | i915g: introduce the tiny shader optimizer. | Stéphane Marchesin | 2011-07-06 | 1 | -0/+182 |