Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | i915g: Roll back to the previous shader limits. | Stéphane Marchesin | 2011-12-13 | 1 | -1/+1 |
* | i915g: Use the right shader limits. | Stéphane Marchesin | 2011-10-17 | 1 | -1/+1 |
* | i915g: Don't generate useless swizzles before texture accesses. | Stéphane Marchesin | 2011-09-22 | 1 | -1/+4 |
* | i915g: Remove stale function prototype. | Stéphane Marchesin | 2011-09-21 | 1 | -6/+0 |
* | i915g: Fix case where texcoords can overlap with fragpos/frontface. | Stéphane Marchesin | 2011-08-25 | 1 | -3/+3 |
* | i915g: introduce the tiny shader optimizer. | Stéphane Marchesin | 2011-07-06 | 1 | -0/+88 |
* | i915g: Try to do better in the shader compiler. | Stéphane Marchesin | 2011-06-29 | 1 | -0/+1 |
* | i915g: initial support for SEMANTIC_FACE. | Stéphane Marchesin | 2011-06-27 | 1 | -2/+3 |
* | i915g: Fix gl_FragCoord. | Stéphane Marchesin | 2011-06-27 | 1 | -1/+2 |
* | i915g: Drop the simple sufix | Jakob Bornecrantz | 2009-10-05 | 1 | -0/+207 |