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* glsl: (mostly) remove libglsl_utilRob Clark2015-10-161-2/+1
| | | | | | | | | | | Now that NIR does not depend on glsl, we can (mostly[*]) get rid of the libglsl_util hack. [*] glsl_compiler is the one remaining user of libglsl_util Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno: add debug option to dirty state after drawRob Clark2015-10-153-2/+7
| | | | | | Similar to "dclear", "ddraw" will mark all state dirty after each draw. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: cache-flush is needed after MEM_WRITERob Clark2015-10-153-5/+14
| | | | | | | | Otherwise the mem2gmem blit would see potentially bogus texture coordinates. Fixes an issue that shows up with glamor. CC: "11.0" <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* glsl: move shader_enums into nirRob Clark2015-10-093-2/+2
| | | | | | | | | | | | | | | | | | | | First step towards inverting the dependency between glsl and nir (so nir can be used without glsl). Also solves this issue with 'make distclean' Making distclean in mesa make[2]: Entering directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:2486: ../glsl/.deps/shader_enums.Plo: No such file or directory make[2]: *** No rule to make target '../glsl/.deps/shader_enums.Plo'. Stop. make[2]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src/mesa' Makefile:684: recipe for target 'distclean-recursive' failed make[1]: *** [distclean-recursive] Error 1 make[1]: Leaving directory '/mnt/sdb1/Src64/Mesa-git/mesa/src' Makefile:615: recipe for target 'distclean-recursive' failed make: *** [distclean-recursive] Error 1 Reported-by: Andy Furniss <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* gallium: add per-sample interpolation control into rasterizer statOAeMarek Olšák2015-10-031-0/+1
| | | | | | | | Required by ARB_sample_shading for drivers that don't want a shader variant in st/mesa. Reviewed-by: Ilia Mirkin <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* freedreno/ir3: use nir two-sided-color loweringRob Clark2015-09-181-21/+3
| | | | | | | | With this, we completely switch over to nir lowering passes instead of tgsi_lowering. So one step closer to supporting direct glsl or spirv to nir support for freedreno a3xx/a4xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: lower txp/clamp in NIRRob Clark2015-09-181-26/+30
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add --gpu arg to cmdline compilerRob Clark2015-09-171-1/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: wire up ucp supportRob Clark2015-09-171-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: add support for ucpRob Clark2015-09-174-13/+80
| | | | | | | | | Use nir_lower_clip pass for adding the VS/FS instructions to handle user-clip-planes and CLIPDIST. Wire up support for load_user_clip_plane intrinsic to fetch ucp[plane] values as driver-params (passed as const's to the shader). Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: convert from tgsi semantic/index to varying-slotRob Clark2015-09-177-193/+234
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: switch to shader_enums.h interp constantsRob Clark2015-09-174-41/+20
| | | | | | A small step towards un-TGSI'ifying ir3. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: use NUM_USER_CLIP_PLANES helper instead of magic numberIlia Mirkin2015-09-161-1/+2
| | | | | | Use the helper from the newly-updated generated header file. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: fix blending of L8 formatIlia Mirkin2015-09-161-0/+2
| | | | | | | | Even though luminance formats don't have alpha, we still want the alpha output to go to the blender. This fixes the luminance blending tests. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]>
* freedreno/a3xx: add support for dual-source blendingIlia Mirkin2015-09-167-6/+32
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gallium/ttn: Convert to using VARYING_SLOT_* / FRAG_RESULT_*.Eric Anholt2015-09-161-23/+38
| | | | | | | | | | | | | | | This avoids exceeding the size of the .index bitfield since it got truncated, and should make our NIR look more like the NIR that the rest of the NIR developers are working on. v2: split out vc4 updates, first patch uses varying_slot_to_tgsi_semantic() helper, and second patch does the actual conversion. v3: add frag_result_to_tgsi_semantic() helper and don't try to map frag_results to semantic name/index as if they were varying_slot's v4: use VERT_ATTRIB_ for VS inputs v5: Fix vc4 build. Signed-off-by: Rob Clark <[email protected]>
* freedreno: one screen to rule them allRob Clark2015-09-162-0/+11
| | | | | | | | | | Similar to fee0686c21c631d96d6042741267a3c218c23ffc, but in this case to ensure that drm_gralloc and libGLES_mesa are sharing a single screen. Bumps libdrm_freedreno version dependency, as it requires the new fd_device_fd() API. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: use NIR to lower ffract instead of tgsi_loweringRob Clark2015-09-161-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: more texture formatsRob Clark2015-09-151-7/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: border-color supportRob Clark2015-09-154-2/+31
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: wire up texture clamp loweringRob Clark2015-09-152-20/+80
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: helper for a3xx/a4xx border-colorsRob Clark2015-09-154-67/+99
| | | | | | | | Both use the same layout for the buffer containing border-color values, so rather than duplicating the logic in a4xx, split it out into a helper. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-09-155-17/+37
| | | | Signed-off-by: Rob Clark <[email protected]>
* gallium: add PIPE_CAP_TGSI_TXQS to let st know if TXQS is supportedIlia Mirkin2015-09-131-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* freedreno/ir3: fix compile warn after 1807a08eRob Clark2015-09-131-0/+1
| | | | | | | | | | | | | | New enum to add to switch so compiler doesn't complain. commit 1807a08e4f35b014f2a80d1e88dd74a9f096d7a5 Author: Ilia Mirkin <[email protected]> AuthorDate: Thu Aug 27 23:05:03 2015 -0400 Commit: Ilia Mirkin <[email protected]> CommitDate: Thu Sep 10 17:38:33 2015 -0400 nir: add nir_texop_texture_samples and convert from glsl Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix compile break after a4aa25beRob Clark2015-09-131-2/+1
| | | | | | | | | | | | | | Following commit dropped the unused memctx arg: commit a4aa25be1e0a27b1a6a6b0bcf576beb9dfe1ea7a Author: Jason Ekstrand <[email protected]> AuthorDate: Wed Sep 9 13:24:35 2015 -0700 Commit: Jason Ekstrand <[email protected]> CommitDate: Fri Sep 11 09:21:20 2015 -0700 nir: Remove the mem_ctx parameter from ssa_def_rewrite_uses Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: implement half-z clippingIlia Mirkin2015-08-293-2/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add basic clip plane supportIlia Mirkin2015-08-293-1/+24
| | | | | | | | | The hardware is capable of dealing with GL1-style user clip planes. No clip vertex, no clip distances. Fixes a number of ucp tests, as well as neverball. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]>
* nir: Convert the builder to use the new NIR cursor API.Kenneth Graunke2015-08-271-1/+1
| | | | | | | | | | | | | | | | | | The NIR cursor API is exactly what we want for the builder's insertion point. This simplifies the API, the implementation, and is actually more flexible as well. This required a bit of reworking of TGSI->NIR's if/loop stack handling; we now store cursors instead of cf_node_lists, for better or worse. v2: Actually move the cursor in the after_instr case. v3: Take advantage of nir_instr_insert (suggested by Connor). v4: vc4 build fixes (thanks to Eric). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> [v1] Reviewed-by: Jason Ekstrand <[email protected]> [v4] Acked-by: Connor Abbott <[email protected]> [v4]
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-266-6/+6
| | | | | | | | This allows creating compute-only and debug contexts. Reviewed-by: Brian Paul <[email protected]> Acked-by: Christian König <[email protected]> Acked-by: Alex Deucher <[email protected]>
* freedreno/ir3: fix compile break after splitting out nir_control_flow.hRob Clark2015-08-251-0/+1
| | | | | | | | | | | | | | | The commit: commit b49371b8ede380f10ea3ab333246a3b01ac6aca5 Author: Connor Abbott <[email protected]> AuthorDate: Tue Jul 21 19:54:18 2015 -0700 nir: move control flow modification to its own file split out some control flow related APIs into a separate header, but did not update drivers. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix compile break after fxn->start_block removalRob Clark2015-08-251-1/+1
| | | | | | | | | | | | | | The commit: commit 8e0d4ef3410ea07d9621df3e083bc3e7c1ad2ab0 Author: Kenneth Graunke <[email protected]> AuthorDate: Thu Aug 6 18:18:40 2015 -0700 nir: Delete the nir_function_impl::start_block field. removed the start_block field without fixing up drivers.. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: formats updateRob Clark2015-08-241-5/+5
| | | | | | Fixes glamor, which wants to use R8 integer textures. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-08-245-5/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* util/ra: Make allocating conflict lists optionalJason Ekstrand2015-08-181-1/+1
| | | | | | | | | Since i965 is now using make_reg_conflicts_transitive and doesn't need q-value computations, they are disabled on i965. They are enabled everywhere else so that they get the old behavior. This reduces the time spent in eglInitialize() on BDW by around 10-15%. Reviewed-by: Eric Anholt <[email protected]>
* freedreno: use fd_pipe_wait_timeout()Rob Clark2015-08-182-21/+1
| | | | | | | | To properly support the case of waiting on a fence with a 0 timeout, we still need to call down to the kernel. Which requires the use of the new fd_pipe_wait_timeout() API. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fence fixRob Clark2015-08-183-4/+8
| | | | | | | Don't take current timestamp/fence from current ring, as we might have already rolled over to new rb. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add s3tc texture format supportIlia Mirkin2015-08-171-0/+9
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: fix up logic for handling block formatsIlia Mirkin2015-08-173-5/+7
| | | | | | | This only appears in cubemaps which have have packed layers, so are very sensitive to any layout disagreement between sw and hw. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: double the polygon offset valueIlia Mirkin2015-08-171-1/+1
| | | | | | A few other drivers do this, fixes the gl-1.4-polygon-offset piglit test Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add per-texture seamless cubemap controlIlia Mirkin2015-08-162-1/+2
| | | | | | | The default is to enable seamless cubemap filtering, but there's a bit to turn it off. Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: add cube map array supportIlia Mirkin2015-08-154-4/+14
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: fix srgb render targetsRob Clark2015-08-153-8/+22
| | | | | | Also fixes mipmap level generation for srgb textures. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-08-155-14/+30
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: expose OES exts for float linear filteringIlia Mirkin2015-08-141-2/+4
| | | | | | a4xx can do both float and half-float, while a3xx can only do half-float Signed-off-by: Ilia Mirkin <[email protected]>
* gallium: add an interface for EXT_depth_bounds_testMarek Olšák2015-08-141-0/+1
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add support for GLES texture float extensions (v3)Marek Olšák2015-08-141-0/+2
| | | | | | | | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=74329 v2: add a CAP for half floats drivers should not expose the CAPs if they don't support the formats v3: update relnotes Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* freedreno/a4xx: format updatesRob Clark2015-08-121-4/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx+a4xx: add texture buffer object supportRob Clark2015-08-127-11/+41
| | | | | | | | | Basic texture buffer support. Should be straightforward to add first/ last_element support. And with a bit of work in ir3 emulate larger texture buffer sizes. But this seems to be enough for stk gl31 render paths. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: 'keeps' need neighbors found tooRob Clark2015-08-121-0/+5
| | | | | | | | | This shows up with a glamor shader, which does a TXF and uses the result for conditional kill. Before we wouldn't group the fanin (collect) neighbors which need to be allocated adjacently at RA, resulting in badness. Signed-off-by: Rob Clark <[email protected]>