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* gallium: add a cap to expose whether driver supports mixed color/zs bitsIlia Mirkin2016-08-231-0/+1
| | | | | | | | | | Some hardware can't render to color/depth buffers of mixed bitness. When that happens a fallback has to happen, but this allows the driver to express that this isn't an optimal scenario. The purpose of this is to remove such fbconfigs from the GLX/EGL config list. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* a4xx: make sure to actually clamp depth as requestedIlia Mirkin2016-08-192-2/+29
| | | | | | | | | | | We were previously ... not clamping. I guess this meant that everything got clamped to 1/0, which was enough to pass the existing tests. Or perhaps the clamping would only happen to the rasterized depth value and not the frag shader's output depth value. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97231 Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* a4xx: only disable depth clipping, not all clipping, when requestedIlia Mirkin2016-08-192-1/+4
| | | | | | | | | | The previous bit disables the whole clipper, including the regular viewport-related clipping that would go on. The two new bits disable near and far clipping (separately, as verified with the depth-clamp-range piglit). Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* ttn: Use nir_load_front_face instead of the TGSI-style input.Eric Anholt2016-08-191-46/+0
| | | | | | | This reduces the diff between GLSL-to-NIR and TGSI-to-NIR, and gives NIR more optimization to work on. Reviewed-by: Kenneth Graunke <[email protected]>
* ttn: Make FRAG_RESULT_DEPTH be a float variable to match gtn and ptn.Eric Anholt2016-08-192-7/+0
| | | | | | | This lets TTN-using drivers handle FRAG_RESULT_DEPTH the same between all their source paths. Reviewed-by: Rob Clark <[email protected]>
* gallium: change pipe_sampler_view::first_element/last_element -> offset/sizeMarek Olšák2016-08-173-8/+5
| | | | | | | | | | | This is required by OpenGL. Our hardware supports this. Example: Bind RGBA32F with offset = 4 bytes. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305 Acked-by: Ilia Mirkin <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* freedreno/a3xx: fix generic clear pathRob Clark2016-08-161-0/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: use generic clear pathRob Clark2016-08-162-215/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: use generic clear pathRob Clark2016-08-162-200/+4
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: support for using generic clear pathRob Clark2016-08-165-10/+92
| | | | | | | | Since clears are more or less just normal draws, there isn't that much benefit in having hand-rolled clear path. Add support to use u_blitter instead if gen specific backend doesn't implement ctx->clear(). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx+a4xx: move common VBOs to fd_contextRob Clark2016-08-1310-185/+116
| | | | | | | | These are the same for a3xx and later. (a2xx could probably use them too, but due to limited hw support and ancient downstream kernels, it isn't so easy to test.) Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: add missing casts to silence notices[email protected]2016-08-131-2/+2
| | | | | Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix issue with emit_tex()Rob Clark2016-08-131-19/+28
| | | | | | | | | | | | | | For various tex fetch instructions, coord's get fixed up in different ways. But modifying the array returned from get_src() has side-effects if the same SSA src is used again.. the later instruction will see the previous fixups. Fix this, and const'ify things to prevent this sort of mistake in the future. Noticed by Varad when adding support for txf_ms. Signed-off-by: Rob Clark <[email protected]>
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-102-0/+2
| | | | | | | | required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush the context Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* freedreno/a4xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
| | | | | Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix comparison out of range warnings[email protected]2016-07-301-7/+7
| | | | | Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: fix comparison out of range warnings[email protected]2016-07-301-4/+4
| | | | | Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: init ir3_shader_key with memset()[email protected]2016-07-301-1/+2
| | | | | | | To silence missing initializers warning Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* gallium/freedreno: move cast to avoid integer overflowEric Engestrom2016-07-301-2/+2
| | | | | | | | | Previously, the bitshift would be performed on a simple int (32 bits on most systems), overflow, and then be cast to 64 bits. CovID: 1362461 Signed-off-by: Eric Engestrom <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: remove duplicate assignmentEric Engestrom2016-07-301-2/+2
| | | | | | CovID: 1362445, 1362446 Signed-off-by: Eric Engestrom <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno: defer flush_queue allocationRob Clark2016-07-302-2/+4
| | | | | | | Some apps, like warsow, create a bazillion contexts but don't render on most of them. Signed-off-by: Rob Clark <[email protected]>
* freedreno: add some hw query tracesRob Clark2016-07-301-0/+16
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: some lockingRob Clark2016-07-309-23/+157
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: drop needs_rb_fbdRob Clark2016-07-306-31/+12
| | | | | | | | | | | We need to emit RB_FRAME_BUFFER_DIMENSION once per batch.. tracking this in fd_context is wrong when the gmem code executes asynchronously from the flush_queue worker. But in fact we don't really need to track it at all. We cannot assume previous value at the beginning of the batch (because of other processes potentially using the GPU), so just drop the tracking and emit it in _tile_init(). Signed-off-by: Rob Clark <[email protected]>
* freedreno: move needs_wfi into batchRob Clark2016-07-3019-94/+93
| | | | | | | This is also used in gmem code, which executes from the "bottom half" (ie. from the flush_queue worker thread), so it cannot be in fd_context. Signed-off-by: Rob Clark <[email protected]>
* freedreno: a bit of micro-optimizationRob Clark2016-07-302-10/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: drop mem2gmem/gmem2mem query stagesRob Clark2016-07-302-17/+1
| | | | | | | | | They weren't really used, and it gets somewhat more complicated to deal with if batches are flushed asynchronously (on another thread). So just drop them, and move _query_set_state(NULL) call into batch (so it is not happening on background thread). Signed-off-by: Rob Clark <[email protected]>
* freedreno: threaded batch flushRob Clark2016-07-309-26/+99
| | | | | | | | | | | | | | | With the state accessed from GMEM+submit factored out of fd_context and into fd_batch, now it is possible to punt this off to a helper thread. And more importantly, since there are cases where one context might force the batch-cache to flush another context's batches (ie. when there are too many in-flight batches), using a per-context helper thread keeps various different flushes for a given context serialized. TODO as with batch-cache, there are a few places where we'll need a mutex to protect critical sections, which is completely missing at the moment. Signed-off-by: Rob Clark <[email protected]>
* freedreno: track batch/blit typesRob Clark2016-07-305-24/+52
| | | | | | | | | | | | Add a bit of extra book-keeping about blits and back-blits (from resource shadowing). If the app uploads all mipmap levels, as opposed to uploading the first level and then glGenerateMipmap(), we can discard the back-blit (as opposed to being naive and shadowing the resource for each mipmap level). Also, after a normal blit, we might as well flush the batch immediately, since there is not likely to be further rendering to the surface. Signed-off-by: Rob Clark <[email protected]>
* freedreno: re-order support for hw queriesRob Clark2016-07-3019-264/+288
| | | | | | | | | | | Push query state down to batch, and use the resource tracking to figure out which batch(es) need to be flushed to get the query result. This means we actually need to allocate the prsc up front, before we know the size. So we have to add a special way to allocate an un- backed resource, and then later allocate the backing storage. Signed-off-by: Rob Clark <[email protected]>
* freedreno: use prsc for hw queriesRob Clark2016-07-303-35/+45
| | | | | | | | | Switch to using a pipe_resource (rather than an fd_bo directly) for hw query result buffers. This is first step towards making queries work properly with reordered batches, since we'll need the additional dependency tracking to know which batches to flush. Signed-off-by: Rob Clark <[email protected]>
* freedreno: support discarding previous rendering in special casesRob Clark2016-07-303-5/+32
| | | | | | | | | | Basically, to "DCE" blits triggered by resource shadowing, in cases where the levels are immediately completely overwritten. For example, mid-frame texture upload to level zero triggers shadowing and back-blits to the remaining levels, which are immediately overwritten by glGenerateMipmap(). Signed-off-by: Rob Clark <[email protected]>
* freedreno: shadow textures if possible to avoid stall/flushRob Clark2016-07-303-11/+211
| | | | | | | | | | | | | | To make batch re-ordering useful, we need to be able to create shadow resources to avoid a flush/stall in transfer_map(). For example, uploading new texture contents or updating a UBO mid-batch. In these cases, we want to clone the buffer, and update the new buffer, leaving the old buffer (whose reference is held by cmdstream) as a shadow. This is done by blitting the remaining other levels (and whatever part of current level that is not discarded) from the old/shadow buffer to the new one. Signed-off-by: Rob Clark <[email protected]>
* freedreno: spiff up some debug tracesRob Clark2016-07-306-6/+18
| | | | | | | Make it easier to track batches, to ensure things happen properly when they are reordered. Signed-off-by: Rob Clark <[email protected]>
* freedreno: add batch-cache and batch reorderingRob Clark2016-07-3015-111/+760
| | | | | | | | | | | | Note that I originally also had a entry-point that would construct a key and do lookup from a pipe_surface. I ended up not needing that (yet?) but it is easy-enough to re-introduce later if we need it for the blit path. For now, not enabled by default, but can be enabled (on a3xx/a4xx) with FD_MESA_DEBUG=reorder. Signed-off-by: Rob Clark <[email protected]>
* freedreno: move more batch related tracking to fd_batchRob Clark2016-07-3023-398/+420
| | | | | | | | | | | | | | | | To flush batches out of order, the gmem code needs to not depend on state from fd_context (since that may apply to a more recent batch). So this all moves into batch. The one exception is the gmem/pipe/tile state itself. But this is only used from gmem code (and batches are flushed serially). The alternative would be having to re-calculate GMEM layout on every batch, even if the dimensions of the render targets are the same. Note: This opens up the possibility of pushing gmem/submit into a helper thread. Signed-off-by: Rob Clark <[email protected]>
* freedreno: dynamically sized/growable cmd buffersRob Clark2016-07-302-23/+33
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: push resource tracking down into batchRob Clark2016-07-307-42/+51
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: introduce fd_batchRob Clark2016-07-3020-177/+252
| | | | | | | | | | | | | | | | | | | Introduce the batch object, to track a batch/submit's worth of ringbuffers and other bookkeeping. In this first step, just move the ringbuffers into batch, since that is mostly uninteresting churn. For now there is just a single batch at a time. Note that one outcome of this change is that rb's are allocated/freed on each use. But the expectation is that the bo pool in libdrm_freedreno will save us the GEM bo alloc/free which was the initial reason to implement a rb pool in gallium. The purpose of the batch is to eventually facilitate out-of-order rendering, with batches associated to framebuffer state, and tracking the dependencies on other batches. Signed-off-by: Rob Clark <[email protected]>
* freedreno: limit non-user constant buffers to a4xxRob Clark2016-07-291-1/+1
| | | | | | | Seems to mostly work on a3xx. Except when it doesn't and kills gpu quite badly. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: time-elapsed query should be active for clearsRob Clark2016-07-241-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: timestamp queriesRob Clark2016-07-233-1/+34
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: hw timestamp supportRob Clark2016-07-232-2/+15
| | | | | | If the kernel supports it, use hw counter for timestamps. Signed-off-by: Rob Clark <[email protected]>
* freedreno: prep work for timestamp queriesRob Clark2016-07-233-6/+10
| | | | | | | | | We need "NULL" state to be a valid bit in the bitmask, because timestamp queries are not restricted to draw/etc stages (ie. the only commands to submit may just be to read the timestamp). And just because there are no draws, isn't a reason to skip the flush and return zero. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: Add missing braces in initializer[email protected]2016-07-231-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: silence missing case 'SHADER_COMPUTE' warning (v2)[email protected]2016-07-231-0/+2
| | | | | | | v2: no need for break after an unreachable (Matt Turner) Signed-off-by: Francesco Ansanelli <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* gallium: split transfer_inline_write into buffer and texture callbacksMarek Olšák2016-07-231-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | to reduce the call indirections with u_resource_vtbl. The worst call tree you could get was: - u_transfer_inline_write_vtbl - u_default_transfer_inline_write - u_transfer_map_vtbl - driver_transfer_map - u_transfer_unmap_vtbl - driver_transfer_unmap That's 6 indirect calls. Some drivers only had 5. The goal is to have 1 indirect call for drivers that care. The resource type can be determined statically at most call sites. The new interface is: pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data) pipe_context::texture_subdata(ctx, resource, level, usage, box, data, stride, layer_stride) v2: fix whitespace, correct ilo's behavior Reviewed-by: Nicolai Hähnle <[email protected]> Acked-by: Roland Scheidegger <[email protected]>
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
| | | | | | | | | | | | This allows Gallium drivers to advertise the subpixel precision for floating point viewports bounds. v2: - Set ViewportSubpixelBits in st_init_limits. Signed-off-by: Józef Kucia <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-174-6/+6
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>