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* freedreno: move shader-stage dirty bits to global dirty flagRob Clark2016-05-048-59/+41
* freedreno/a4xx: fix bogus offset for f32x24s8 stencil restoreRob Clark2016-05-041-4/+5
* freedreno: add some debug_asserts() to catch insane offsetsRob Clark2016-05-041-0/+2
* freedreno/a4xx: deal with VS which do not write positionRob Clark2016-05-041-0/+7
* freedreno/ir3: remove a couple redundant is_flow()sRob Clark2016-05-042-2/+2
* freedreno/ir3: cp small negative integers tooRob Clark2016-05-041-1/+2
* freedreno/ir3: fix # of registersRob Clark2016-05-041-1/+1
* freedreno/ir3: lower immeds to constRob Clark2016-05-043-4/+80
* freedreno/ir3: add ir3_cp_ctxRob Clark2016-05-043-12/+22
* freedreno: s/Elements/ARRAY_SIZE/Brian Paul2016-05-031-1/+1
* freedreno/ir3: use pipe_debug_callback for shader-db tracesRob Clark2016-04-306-33/+43
* freedreno/a4xx: add debug callback to emitRob Clark2016-04-303-0/+6
* freedreno/a3xx: add debug callback to emitRob Clark2016-04-303-0/+7
* freedreno: wire up core pipe_debug_callbackRob Clark2016-04-302-0/+15
* freedreno/ir3: handle color clamp variant ourselvesRob Clark2016-04-305-3/+28
* freedreno: fix indentationRob Clark2016-04-303-12/+12
* nir: Switch the arguments to nir_foreach_use and friendsJason Ekstrand2016-04-281-1/+1
* nir: Switch the arguments to nir_foreach_functionJason Ekstrand2016-04-282-2/+2
* nir: Switch the arguments to nir_foreach_phi_srcJason Ekstrand2016-04-281-1/+1
* nir: Switch the arguments to nir_foreach_instrJason Ekstrand2016-04-282-4/+4
* nir: rename lower_flrp to lower_flrp32Samuel Iglesias Gonsálvez2016-04-281-1/+1
* gallium: Remove every double semi-colonJakob Sinclair2016-04-261-1/+1
* freedreno/a3xx: remove unused fxnRob Clark2016-04-251-6/+0
* freedreno/ir3: convert over to rallocRob Clark2016-04-252-40/+6
* freedreno: honor handle->offsetRob Clark2016-04-251-2/+4
* freedreno: disallow cat4 immed srcRob Clark2016-04-251-1/+1
* freedreno/a4xx: add render-target formatsRob Clark2016-04-251-3/+3
* freedreno: update generated headersRob Clark2016-04-255-5/+8
* freedreno: reduce line width for deqp furtherRob Clark2016-04-251-1/+1
* freedreno/ir3: fix sin/cosRob Clark2016-04-258-1/+92
* freedreno/ir3: relax restriction in groupingRob Clark2016-04-241-3/+5
* freedreno/ir3: fix small memory leakRob Clark2016-04-241-0/+2
* freedreno/ir3: fix small RA bugRob Clark2016-04-241-1/+2
* freedreno/a4xx: better workaround for astc+srgbRob Clark2016-04-2410-22/+195
* Revert "freedreno/a4xx: lower srgb in shader for astc textures"Rob Clark2016-04-247-62/+6
* freedreno/a4xx: blend state no longer depends on fb stateRob Clark2016-04-241-4/+1
* freedreno/a4xx: fix encoding of blend color stateRob Clark2016-04-221-35/+14
* freedreno: update generated headersRob Clark2016-04-225-9/+33
* gallium: add bool return to pipe_context::end_queryNicolai Hähnle2016-04-211-1/+2
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-223-10/+10
* gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*Marek Olšák2016-04-226-26/+26
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-201-1/+1
* freedreno/a4xx: lower srgb in shader for astc texturesRob Clark2016-04-197-6/+62
* freedreno: cleanup fd_set_sampler_viewsRob Clark2016-04-191-37/+24
* freedreno/ir3: fix grouping issue w/ reverse swizzlesRob Clark2016-04-181-1/+17
* nir/dead_variables: Configurably work with any variable modeJason Ekstrand2016-04-131-1/+1
* Revert "freedreno/a4xx: better occlusion/sample counting"Rob Clark2016-04-131-6/+1
* freedreno/a4xx: rasterizer_discard supportRob Clark2016-04-131-0/+17
* freedreno/ir3: fix array textures on a4xxRob Clark2016-04-131-3/+9
* freedreno: fix stream-out offset handling for lines/trisRob Clark2016-04-131-1/+1