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* freedreno/a3xx/compiler: fix p0 (kill, etc)Rob Clark2014-07-231-1/+2
| | | | | | | Don't assert (debug builds) or assign random uninitialized value for predicate register (p0).. that screws up kill, etc. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: more vtx formatsRob Clark2014-07-231-0/+17
| | | | | | | | Actually what we currently handle is just the SCALED versions, and not the int versions. The difference probably matters more when we actually support integer in the compiler. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: const file relative addressingRob Clark2014-07-238-68/+203
| | | | | | | | | | | | | | | | | | Teach new compiler scheduling and register assignment how to deal with relative addressing. This gets us what we need to avoid falling back to old compiler for CONST[ADDR[0].x+n]. It is also a prerequisite for temp file relative addressing, although that is going to also need some cleverness in register assignment to keep arrays grouped together. NOTE: doing address calculation in full precision and then narrowing to s16 in the mov to addr reg seems to sometimes cause lockups (and sometimes work?!). It seems more reliable to do the address calculation in s16, like the blob does. Which means teaching RA how to deal with mixed half and full precision allocation. Fortunately that didn't turn out to be too hard, so that is a nice bonus which we could probably take better advantage of elsewhere. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: move functionRob Clark2014-07-231-35/+35
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add back a few stallsRob Clark2014-07-231-0/+8
| | | | | | | | | | | Technically we should not need these. CP_LOAD_STATE can be pipelined. But removing them broke a few piglit tests, like fbo-depth- GL_DEPTH_COMPONENT24-readpixels. I expect these are just masking a problem elsewhere, or perhaps they are only needed under some more specific circumstances. But until that is understood properly, give back a bit of the perf boost we got from c63450e8. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-07-234-14/+14
| | | | Signed-off-by: Rob Clark <[email protected]>
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* freedreno: use util_copy_framebuffer_state()Rob Clark2014-06-221-12/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: WFI fixes/cleanupRob Clark2014-06-225-48/+41
| | | | | | | | | | | | | | | Blob driver seems to need WFI in some cases after CP_EVENT_WRITE, implying that this is asynchronous and should reset needs_wfi. Also, CP_INVALIDATE_STATE seems to need WFI. But CP_LOAD_STATE does not. The blob driver also puts WFIs before writing GRAS_CL_VPORT registers. The latter may be a work-around, as these registers should be banked/ context registers. I haven't yet found a lockup that this averts, but I expect viewport to change infrequently so out of paranoia I will keep these for now. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: vtx formatsRob Clark2014-06-132-63/+79
| | | | | | Add support for more vertex buffer formats. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-06-134-16/+23
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: try for more squarish tile dimensionsRob Clark2014-06-131-3/+9
| | | | | | Worth about ~0.5fps in xonotic, for example. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix for null texturesRob Clark2014-06-132-6/+10
| | | | | | | | Some apps seem to give us a null sampler/view for texture slots which come before the last used texture slot. In particular 0ad triggers this. Signed-off-by: Rob Clark <[email protected]>
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* freedreno/a3xx: texture fixesRob Clark2014-05-261-1/+3
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-264-5/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: few caps fixesRob Clark2014-05-262-4/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix blend opcodeRob Clark2014-05-218-54/+83
| | | | | | | Seems the opcodes are slightly different from a2xx. Resync headers and move blend_func() helper into hw generation specific code. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix depth/stencil gmem restoreRob Clark2014-05-211-1/+1
| | | | | | | We already multiply by bytes per pixel for this, so f3ba7611 broke mem2gmem for depth/stencil. Drop the now-redundant mutiply by cpp. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix depth/stencil GMEM positioningRob Clark2014-05-211-12/+18
| | | | | | | In cases where there was no color buf bound, there were inconsistancies in register settings related to position of depth/stencil inside GMEM. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-214-5/+5
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: use OUT_RELOCW when buffer is writtenRob Clark2014-05-211-4/+4
| | | | | | | These aren't buffers we ever read back from CPU, so using incorrect reloc fxn wasn't really harming anything. But might as well be correct. Signed-off-by: Rob Clark <[email protected]>
* freedreno: don't advertise texture arrays for nowRob Clark2014-05-201-1/+1
| | | | | | | I think a3xx and later should support (it is part of GLES3), but this isn't needed for the time being and still needs to be reversed. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: shadow sampler supportRob Clark2014-05-192-3/+46
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: refactor trans_samp()Rob Clark2014-05-191-47/+90
| | | | | | | Split it up into some smaller fxns so it doesn't grow into a huge monster as we add things. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-194-4/+10
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: use util_format_compose_swizzles()Rob Clark2014-05-181-9/+9
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: 1D texturesRob Clark2014-05-181-4/+25
| | | | | | | | Gallium already gives us height==1 for these, so the texture state is already setup correctly to emulate 1D textures as a Nx1 2D texture. We just need to supply the .y coord. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix capsRob Clark2014-05-181-2/+2
| | | | | | In particular, we want mesa to emulate primitive restart for us. Signed-off-by: Rob Clark <[email protected]>
* freedreno: fix index buffer offsetRob Clark2014-05-181-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add sRBG texture supportRob Clark2014-05-162-0/+15
| | | | | | | That was easy. Turns out it is just a matter of setting one bit. Enable sampling from sRGB texture, and therefore enable GL 2.1 :-) Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-164-20/+21
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix write to bogus registerRob Clark2014-05-141-2/+2
| | | | | | | | | | | The loops for updating the multiple packed fields in SP_VS_OUT[] and SP_VS_VPC_DST[] will zero out one register beyond the last that on required. Which is normally not a problem (and is kinda convenient when looking at cmdstream dumps) unless we have maximum (16) varyings. Fix loop termination condition so that this does not happen. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: account for special inputs/outputsRob Clark2014-05-141-2/+2
| | | | | | | | | We need to size input/output tables big enough for special inputs/ outputs (gl_Position, gl_FrontFacing, etc) which, while they don't count towards the hw limit of 16 attributes or 16 varyings, we do still need to track them all the same. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix MAX_INPUTS shader capRob Clark2014-05-143-1/+9
| | | | | | | | | | Hardware only supports 16. Which fd3_shader_variant properly reflected, but the pipe cap did not, leading to array overflow (and shaders that could not possibly work). Also a bunch of asserts to make problems like this easier to see. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add debug flag to expose glsl130Rob Clark2014-05-142-3/+8
| | | | | | | | | | We are starting to add integer support to the compiler, which does not get exercised with glsl feature level 120 and without advertising integer support. But doing so breaks too many things right now. So for now use a debug flag to conditionally expose the functionality while it is in development. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: add KILL_IFRyan Houdek2014-05-141-1/+35
| | | | | | | | | The KILL_IF opcode could potentially be merged in to the regular KILL opcode function. It was a pain to do so, so I've left is separated for cleanliness. Signed-off-by: Ryan Houdek <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: start adding integer supportRyan Houdek2014-05-141-0/+169
| | | | | | | | | | | | | Adds a large sum of TGSI opcodes to the a3xx compiler. For integer opcodes we have 28 opcodes added. Adds 4 floating point compare opcodes If GLSL 1.30 is enabled, this allows the GLSL 1.30 piglits to have a completion amount of 432/641. Signed-off-by: Ryan Houdek <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: occlusion query supportRob Clark2014-05-135-3/+185
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: add support for hw queriesRob Clark2014-05-1310-8/+734
| | | | | | | | | | | Real GPU queries need some infrastructure to track samples per tile and accumulate the results. But fortunately this can be shared across GPU generation. See: https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries Signed-off-by: Rob Clark <[email protected]>
* freedreno/query: allow multiple query implementationsRob Clark2014-05-136-107/+269
| | | | | | | | Split out fd_query into an abstract base class, to allow multiple implementations. The current sw based queries are moved into fd_sw_query. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add point-sizeRob Clark2014-05-131-4/+14
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-134-54/+252
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/a2xx: fix compiler warningRob Clark2014-05-111-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-4/+5
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/util: use ui[4] instead of ui in union util_colorRoland Scheidegger2014-04-251-1/+1
| | | | | | | | util_color often merely represents a collection of bytes, however it is inconvenient if those bytes can only be accessed as floats/doubles for int formats exceeding 32bits. (Note that since rgba8 formats use one uint, not 4 bytes, hence the byte and short member were left as is.)